# Battles

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Battles are turn-based with both Taruchi selecting a move simultaneously. The moves are derived through AI decision making, based on the health of both combatants and expected damage output.

#### The Moves

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Your Taruchi uses four moves in battle. The active Special Ability works alongside them.

| Move   | Scales Off              | Priority                        | NotesGuar                                                                                                                    |
| ------ | ----------------------- | ------------------------------- | ---------------------------------------------------------------------------------------------------------------------------- |
| Strike | Violence                | Normal                          | Reliable damage. Scales better against low-Harmony defenders.                                                                |
| Heavy  | HP (yours + opponent's) | Always last                     | Highest damage, but recoils on you. Heavier Taruchi hit harder, but take more damage.                                        |
| Guard  | Harmony                 | Always first                    | Reduces incoming damage AND reflects a % back at the attacker. Both effects scale with your Harmony.                         |
| Spell  | Power                   | Pre-Action (before other moves) | Each turn, has a chance to fire before any move. Bypasses Guard, type matchups, and abilities. Damage scales Power vs Power. |

Any move can land a critical strike for bonus damage, and Guard crits provide extra damage reduction.


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