> For the complete documentation index, see [llms.txt](https://docs.asphodel.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.asphodel.io/kamigotchi/gameplay/harvesting/liquidations.md).

# Liquidations

Kami active in the same room can <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **Liquidate** — *kill* — one another. To see if you can liquidate an opposing Kami, simply browse through the Enemies list on the <img src="/files/wRtahgYgJJFhDz8AX4xb" alt="" data-size="line"> **Harvest** menu. The <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **Liquidation** icon next to each enemy is grey, but will turn to red and shake when a Kami is able to be liquidated.

<figure><img src="/files/bAuPL3CR1GybdrwgHOLf" alt=""><figcaption><p>This Kami <em>cannot</em> be liquidated - you'll need to wait until its health dips lower.</p></figcaption></figure>

&#x20;When a Kami is Liquidated, several things happen at once:

* The Liquidated Kami stops harvesting and is returned to its owner’s party. It is dead, and the player must either feed the Kami a revival item, such as a <img src="/files/zL1y5YFvhocB9l98Ltp1" alt="" data-size="line"> **Red Ribbon Gummy,** or pay 33 ![onyx\_shard.webp](https://images.gitbook.com/__img/dpr=2,width=100,onerror=redirect,format=auto,signature=-1128837813/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FYwTEWsMlc3xYAeQ3wlWN%252Fonyx_shard.webp%3Falt%3Dmedia%26token%3D340c350d-fcdf-4e6f-99e8-4a64581783ec) **Onyx Shards** to revive the Kami. While the Kami is dead, it cannot harvest and will not passively regain HP over time.
* Portions of the <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** accumulated by the liquidated Kami are reallocated:
  * A percentage of the <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** known as the **Spoils** is allocated to the attacking Kami, and counts toward their accumulated <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**.
  * A small percentage of the <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** known as the **Salvage** is retained by the owner of the liquidated Kami.
* The Liquidating Kami takes Recoil damage, reducing its HP by an amount contingent on a variety of attributes of both the liquidated and liquidating Kami. Importantly, *before liquidating*, when you hover over the <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **Liquidation** icon, you can see how much recoil damage your Kami will take.&#x20;

It’s also worth noting that, like <img src="/files/1dBxswGlrIggmYDkoAGN" alt="" data-size="line"> **Collecting**, <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **Liquidation** is a <img src="/files/6vl6ne6F2qSAHMdmrehK" alt="" data-size="line"> **Cooldown** Action, and the liquidating Kami can't be <img src="/files/yzSZhrohNESYvq6beUTv" alt="" data-size="line"> **fed** or stop <img src="/files/wRtahgYgJJFhDz8AX4xb" alt="" data-size="line"> **Harvesting** for a period of time after killing its fellow Kami.

One Kami’s ability to <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **Liquidate** another is highly contingent on each Kami’s individual attributes. Check [Types](/kamigotchi/gameplay/kamigotchi/types.md) and [Stats](/kamigotchi/gameplay/kamigotchi/stats.md) to learn more about individual differences between Kami.
