# Abstract

**We're building an immortal virtual world called Asphodel.**&#x20;

<figure><img src="/files/blKHnkXo9aImlHXNzUNY" alt=""><figcaption></figcaption></figure>

Asphodel is immortal because it lives on Ethereum, a blockchain network designed to run forever as a World Computer. Building a game entirely on a World Computer and renouncing human ownership creates a true virtual world: a decentralized space in which humans and agents may act as they wish, bound only by the world's intrinsic ruleset.&#x20;

We are building Asphodel for two reasons.

The first is to create a living game that lasts forever: that users can still play and interact with in ten thousand years, long after everyone originally associated with the project is gone. This is what we mean by immortality. You can read more about this on the [Immortal Worlds](/intro/immortal-worlds) page.&#x20;

The second is to create the most economically significant virtual economy in history. We dream of a virtual world with a higher GDP than real-life nation states. We believe this is possible because a trustless, provably immortal virtual world with scarce ingame resources can become an appealing way to store capital. You can read more about this on the [Decentralized Economies](/intro/decentralized-economies) page.&#x20;

Our team at Asphodel Studios defines the mechanisms, rules, and lore that make up these worlds. We build piece-by-piece and integrate systems into a single shared economy over time. Our role is to create and incubate these systems before handing them over to permanent decentralized governance.&#x20;

We have already released the first part of our ecosystem. [Kamigotchi World](https://docs.kamigotchi.io/) is a prototype MMORPG and prequel to Asphodel that runs on our sidechain, Yominet. Kamigotchi will, one day, merge more fully with Asphodel itself.&#x20;

The second part of Asphodel, and the first part on Ethereum itself, will be released very soon after the first draft of this Whitepaper. This is the Prologue to Asphodel. A separate section will be added to this Gitbook soon with exact details on the game's economy.&#x20;

<figure><img src="/files/rUwONWcCNchX16j170tX" alt=""><figcaption></figcaption></figure>

*This section serves as a whitepaper and overview of Asphodel as a project. It is a living document and will be updated over time. It was authored by* [*https://x.com/0xl3th3*](https://x.com/0xl3th3) *with art, content and editing assistance from* [*https://x.com/jb0x\_*](https://x.com/jb0x_)*,* [*https://x.com/genesis\_14\_2*](https://x.com/genesis_14_2)*, Claude Opus 4.8, and Claude Fable 5.*&#x20;


# Immortal Worlds

We believe there is something unique and significant about virtual worlds that are truly decentralized.&#x20;

Human beings place tremendous time, money, and attention in virtual environments, treating them as parallel worlds. Online games like World of Warcraft occupy millions of people each day. But these worlds as they are right now are limited, finite and mortal.

No matter how committed a player is, the world itself is still a centralized entity - fragile, prone to censorship and restriction, and doomed to one day be shut down. Many MMORPGs do not last, and the ones that do are mutable.&#x20;

Transience undermines value. When a world is forever at risk of disappearing overnight, it places a cap on how seriously users can take the system.&#x20;

We dream of worlds where this cannot happen. Worlds that live forever, that have no centralized owners, that cannot be censored, where players own their characters and assets and where that matters. True virtual worlds - ones that feel, to their players, like parallel universes.<sup>\[1]</sup>&#x20;

<figure><img src="/files/EZoAK0mcaCiG57uCFElG" alt=""><figcaption></figcaption></figure>

One step from that, worlds where the economy is as liquid and tangible and meaningful as the economy we use in the real world every day. Worlds built around decentralized economic primitives that last. Virtual worlds that develop in economic and social complexity until they become something like a "network state" but from a whole different direction.&#x20;

**Asphodel is our way of building towards this future.**&#x20;

<sub>\[1] - (We're not the first to observe this - famously, part of the reason why Vitalik Buterin was driven to work on  Ethereum was that his World of Warcraft character was nerfed without his consent, making him dream of decentralized systems. We like to think that in a way we're putting Ethereum to its original, intended use: hosting immortal, immutable, uncensorable virtual worlds.)</sub>


# Decentralized Economies

We get asked a lot, "Why bother to build onchain?". There are big-picture answers like immortality, the creative power of decentralization, the long-term value to users of truly owning their own assets, enabling UGC - all that optimistic stuff with soul. All these things motivate our team.&#x20;

But at the same time, the reason why we're confident that these decentralized games are worth betting our careers on, is that decentralization enhances everything about the *economic* side of MMORPGs.&#x20;

<figure><img src="/files/KybAvIa1RWFGNJWyRvfk" alt=""><figcaption></figcaption></figure>

Let us put this in context. Digital currencies existed before blockchains - they just weren't taken very seriously, because they weren't trustless or decentralized. The additional robustness and security added by decentralization, originally with BTC, served to let people view these digital assets as a store of value. Now our space has a market cap measured in trillions.&#x20;

We think truly decentralizing an in-game economy can do the same. If a game is truly onchain, if the assets in it can truly be viewed as being held trustlessly on a system that will last, everything about that game becomes more concrete, more serious, and potentially more fun. This is why we are one of the only studios in the world betting on 100% decentralized digital economies - because we believe that if we build them right, they become something completely different to traditional videogame worlds in character, capable of holding exponentially more value.&#x20;

We think this will create a new form of gaming that is more fun. We also think it will result in exponentially larger sums of money moving in-game than ever before.&#x20;

We dream of a world where MMORPG auction-house arbitrage is more profitable than trading commodities. We dream of a world where a man remortgages his house to buy an in-game artifact and bets everything on entering a tournament. We dream of in-game battles that destroy 8-figures in value. We dream of virtual worlds where the stakes are real and actions matter - because for many of us it's no longer possible to find those stakes, that stimulation, that competition in the real world.&#x20;

This is what we are building with Asphodel. A virtual world where the stakes are real and your actions matter. And eventually we hope to create the first digital economies that are capable of reaching trillion-dollar GDP scale.&#x20;

<figure><img src="/files/BHXJBRlHTCRcaNs8Q6Du" alt=""><figcaption></figcaption></figure>

### But... does it really need to be on the blockchain?

Yes. There is no other practical way to maintain game state in a decentralized manner, and no other way to safely and realistically scale digital economies of this kind. &#x20;

Let us be clear: cryptocurrency and blockchains are technical tools. We are cypherpunks, game designers, and engineers with a vision who need to use blockchain technology to make that vision real.&#x20;

We do not consider ourselves to be in "Web3" - that concept has been dead since 2024. That said, crypto as a store of value, and crypto as infrastructure, are doing perfectly well and we expect them to have a long and healthy lifespan.&#x20;


# Premium Context

Decentralized worlds built in this way acquire value over time. They not only acquire value from the funds locked in their systems, but also from human engagement, from cultural significance, and from accumulation of data. We think of this overall relationship as creating a **Premium Context**.&#x20;

A **Premium Context** is a digital environment that is differentiated from the wider internet through its quality. Financialization of actions and objects within the environment embeds a cost to action, and in doing so we avoid the accumulation of useless content and behavior - that is, slop.&#x20;

<figure><img src="/files/dIBUwdEOY6gPcSWK9Xkk" alt=""><figcaption></figcaption></figure>

Dead Internet Theory is the idea that, with time, almost all public spaces online have become infested with various forms of bots and automation through constant lowering of the bar to entry - that real users are now drastically outnumbered by agents and ghosts. We believe this is now more or less self-evidently true and would encourage doubters to create an X account.&#x20;

Our Worlds avoid this issue in a very simple way. Because they are built on blockchains, every action costs resources - specifically gas, which has financial value. Because they are decentralized economies, it is also possible for players to extract profit through playing sufficiently well. The end result is an economy of attention and action that rewards a focus on significant play rather than spam or slop. Just like in reality, wasteful and inefficient action is punished, and the system selects for efficient and sustainable players.&#x20;

This also encourages individuals to collaborate and band together, and in the process creates a social environment that is more high-trust, more relationship based, and less transient than the typical modern internet. Such an environment is inherently valuable to human beings. We expect that as current trends progress, and the default value of action or content online becomes lower and lower, such an environment will become more and more intrinsically valuable to humans: a **Premium Context** that emphasizes signal over noise.&#x20;

At the same time, such an environment now also becomes more valuable to agents - a higher proportion of real human communications as opposed to AI-generated content, alongside a world in which an agent can potentially profit independently and generate its own income. A world in which all information is verifiable and the current state has an absolute, objective answer that an agent can query at any time. A permissionless world that isn't hostile to agents and doesn't restrict their access.   An intrinsically appealing environment for an agent to parse. &#x20;

This is why we use the term 'context' specifically here - because this dynamic quite literally creates a substrate that is more valuable to LLMs than the rest of the internet. **Premium Context.**&#x20;


# Where We Are Today

This page is here, in the introductory section, because by this point we expect the average long-term crypto user to be getting suspicious. Many people have pitched grand onchain games. They have almost never truly delivered.&#x20;

Let's get right to the point: We already have one of these Worlds in production, and it's the most sophisticated of its kind. Our first game, [Kamigotchi World](https://x.com/kamigotchiworld), is live and playable on our appchain, Yominet, right now. It is the richest and most complex fully onchain videogame that currently exists. With Kamigotchi, we have already pushed the state-of-the-art for fully onchain gaming further than any other team in the world - and we've been working away consistently at this problem for 4 years now.&#x20;

The Asphodel Prologue will be dropping on Ethereum mainnet a few weeks after the initial publication of this whitepaper. It will also be fully onchain, and we think will be the most mature World of this kind  ever deployed permanently on Ethereum.&#x20;

$ONYX, the first major economic component of the Asphodel ecosystem, and the first token we launched, has been live for over a year now without any technical issues or instability. It recently migrated from Yominet to Ethereum, and its underlying liquidity mechanisms have proven resilient under harsh conditions. This token is capable of acting as a long-term component of our economy.&#x20;

In other words: **We're not LARPing. We know how to actually build these systems, and we've done it before. We proved that for years before we even started to talk about our vision in public.**&#x20;

We're publishing this document because we are serious. After grinding away quietly for 4 years, and proving that we actually know how to build these games, we want to show you what we're dreaming of.&#x20;

<figure><img src="/files/YkNhSttEX6o1YzvoYVMd" alt=""><figcaption></figcaption></figure>


# How We Build It

Trying to build monolithic decentralized systems in one shot doesn't work. The process of creating any major decentralized protocol rewards flexibility, transparency, and building progressively in public. Almost everyone who has tried to build 'conventional' games on a blockchain so far has failed.&#x20;

So our approach to building Asphodel is open-source, modular, and realistic. We're not building Asphodel as a single traditional game - we're building a series of composable parts, individual worlds that together make up a coherent universe. We deploy and test individual components - for real, in production - refine them with users, and establish them as permanent parts of the game. Then we move to build new systems, new features, new areas - and we expand our worlds piece by piece.&#x20;

Building onchain makes this possible, even comfortable, and it allows us to focus on security and battle-testing each component such that we can lower the risk of serious technical issues or attacks. We can also re-use proven technology and smart contracts to allow us to develop faster while constraining risk.&#x20;

This means Asphodel currently spans two blockchains, two worlds, and two games. There will be more.&#x20;

<figure><img src="/files/LeW1hOdZKV9WSIrotozP" alt=""><figcaption></figcaption></figure>

## In Practice...

To give a practical example: the Prologue, the first part of Asphodel to be released on mainnet, serves a few functions.&#x20;

1. It's a self-contained PvP battle mode that allows players to enjoy our combat systems for the first time, and lets us refine our approach to doing asynchronous PvP on a blockchain. This lets us get this combat system refined enough to expand it into Kamigotchi and to add new game modes to Asphodel on mainnet. From this perspective it is our PvP prototype - it actually began life as a PvP system for Kamigotchi World before we realized it could live on Ethereum. &#x20;
2. It has its own tournament systems and fuels its own incentives, allowing it to run as a self-contained game indefinitely. It's important to us that the Prologue can run literally forever alongside the rest of the game - it should always be there, unchanged. The simple, classic core PvP mode will always be an option. From this perspective it is its own game - Asphodel itself in microcosm. &#x20;
3. The Taruchi that winners claim as NFTs can be used as playable characters in other parts of Asphodel - future game modes, possibly in Kamigotchi, and so on. This means the game, despite being self contained, naturally feeds into other game modes and can always do so. From this perspective it is a unique NFT mint mechanism, something like a Darwinian version of Nouns. &#x20;

We won't expand Asphodel further by messing with the Prologue game mode - we plan to release exactly 3 significant patches/updates before we renounce contract ownership and let it run forever. Then we'll move on to building new game modes that use the Taruchi (and the Kamigotchi) and expand on our battle systems in other ways.&#x20;

In this way, we can build out a much larger game ecosystem, and one built to last, out of self-contained components - and users can trust that the game will keep updating and expanding *without*  the existing systems they love being forced to change.&#x20;

<figure><img src="/files/E8Rz7DqplwoGKrHnEWLv" alt=""><figcaption></figcaption></figure>


# Ethereum + Yominet

We're long term crypto builders. We've seen generations of alt L1s and alt L2s come and go. We've learnt over time to be pragmatic about our chain architecture and to use blockchains as tools. In this page, we'll explain how we see each chain fitting into the Asphodel ecosystem.&#x20;

## Ethereum&#x20;

<figure><img src="/files/fVyGc9lfWa0E2jIlOmGL" alt=""><figcaption></figcaption></figure>

Ethereum is the only way for us to make our dreams of immortality concrete. It's the only programmable blockchain that's being constructed with a view to surviving for hundreds or thousands of years, and we strongly support the recent recommitment to CROPS principles. We need a blockchain we can trust to last forever - as much as that is realistically possible.&#x20;

And that blockchain is Ethereum. So $ONYX lives on Ethereum, $SOMA will live on Ethereum, and the main Asphodel world contracts will always live on Ethereum. In this way, we anchor the heart of Asphodel to the most robust and censorship resistant environment that exists.

At the same time - the Ethereum mainnet is still, despite significant upgrades, relatively expensive and slow compared to various L2 and alt-L1 options. We can't build every single part of Asphodel on Ethereum today - and we don't think the main network will be ready for us to do that for years.

That leaves us with a need for a less-secure execution environment running in parallel, at least until 2030 or so....&#x20;

## Yominet&#x20;

<figure><img src="/files/kwoBlFMhI6Tirm5ijIz8" alt=""><figcaption></figcaption></figure>

Yominet is our custom sidechain, powered by Initia. We think of it as an execution and testing environment; while it's a mainnet blockchain, it's too centralized to offer the same degree of security guarantees as on Ethereum. &#x20;

Yominet is extremely fast, cheap, and flexible. We use it to run [Kamigotchi World](https://docs.kamigotchi.io/), which does tens of thousands of transactions per day; running the same level of activity on Ethereum would cost our users far more.&#x20;

We don't know exactly what will happen to Yominet as the Ethereum roadmap and our own ecosystem both progress. It may eventually become a permanent L2 running on top of Ethereum with more serious security guarantees, or we may choose to one day deprecate it and move the contracts running on Yominet onto Ethereum. We will update more on this over the next few years. Either way, items and currencies from Kamigotchi World will be preserved over into Asphodel itself.&#x20;

## And more...?

We're open to deploying small parts of our ecosystem, or self-contained worlds, on other L2s or blockchains if we think it's appropriate. We're picky - we would only do this with very carefully chosen partners, and we would still aim to build for the long term.&#x20;


# Bots and Agents

When we started work on Asphodel in 2022, we had the idea that we'd be uniquely friendly to bots. Back then AGI was still a sci-fi idea, and we thought this meant accepting that players would automate or script the game. After all, if it's a permissionless onchain system, you can't stop bots playing. We thought it would be more interesting to lean into this and accept that some players would bot the game.&#x20;

We figured this meant our worlds would in a way be uniquely future proof: since we had built for sybil-resistance and an assumption of unlimited automation, our worlds would be ready for AI, one day, in the far future. After all, a fully-transparent, decentralized system that any internet user can access without censorship would naturally appeal to digital beings...&#x20;

We reached that far-future somewhere in 2025.&#x20;

<figure><img src="/files/3OloEdfZSKxG4xQNRYEl" alt=""><figcaption></figcaption></figure>

## Today...

Kamigotchi may be one of the most thoroughly botted and automated MMORPGs of all time - we learned even in the playtest phases that every aspect of the game would be automated, either with traditional bots or more advanced AI. For many players, Kamigotchi naturally moved from an RPG game to an RTS game. A small firm called Kamibots began to produce commercialized automation options aimed at Kamigotchi players before we even finished our testnets, and players loved it.&#x20;

Today, the majority of activity in the game is automated, and we've acquired the Kamibots team and begun to build their features into our core UX. The Kamigotchi World that players participate in today has quite literally become a different game due to users hacking on top of it.&#x20;

<figure><img src="/files/e1Ihrcb5vjhKgGFJJx8g" alt=""><figcaption></figcaption></figure>

This is fine with us. Many of the users managing bot swarms seem to be having the most fun with the game, and have been our best customers. They haven't made the game boring - human players can manually try to snipe their swarms in PVP, and we've taken various steps to keep innovating on the meta to provide a balance between human, agentic, and automated play.&#x20;

With that said: humans are no longer the only target market when it comes to gaming. Kamigotchi found traction with bots even before modern LLMs became mainstream, and we're very excited to find a way to address this new class of customers. We'll be running a few events during 2026 to encourage LLM-driven Kamigotchi play; we're very interested in the idea of Kamigotchi as a real-stakes, adversarial benchmarking system.&#x20;

All of this means that Asphodel as a project is almost uniquely positioned as we head toward the singularity. We are a fundamentally bot and agent friendly project even now, and we think we can take that much further.&#x20;


# Worlds

A World in this context is a digital environment constructed entirely on-chain out of smart contract systems. The most mature example of this in production right now is Kamigotchi World, our first game, which serves as our environment for refining our World systems in production without committing to fully freezing our contracts up front.

<figure><img src="/files/uhof6PiMQVhreQUSWPz7" alt=""><figcaption></figcaption></figure>

A World consists of areas for characters (usually NFTs) to navigate, resources that can be harvested, and in-game items, currency, and assets that are tracked from within the smart contracts that comprise the World. Although these assets are decentralized and users may do as they wish with them within the World, purely in-World assets cannot exist on the wider blockchain outside of the World itself.&#x20;

In most ways, a World resembles a traditional video game environment, with the important difference being that its underlying data/structure is *completely decentralized*. While it is a walled garden, actors within the garden can act without censorship and may do as they wish within the set of actions permitted by the game's logic. This means that users can take in-world assets more seriously than they would the assets in a traditional video game.&#x20;

In the long run, we want to center things around a small number of Worlds built on Ethereum mainnet, which will collectively make up the Asphodel 'Universe' - the Prologue is the first of these. These Worlds are governed by Asphodel Studios during their early phases, with ownership being passed over to decentralized governance for ongoing stewardship once we feel things are ready.&#x20;

### In-World Assets

We believe that items held entirely in-world represent a new form of digital asset that has yet to be properly defined or classified. In theory, an in-game item that is defined entirely by smart contracts should have the same advantages as other decentralized virtual assets, and should be 'more concrete' than traditional videogame items.&#x20;

Kamigotchi World includes a wide set of items, some of which are perceived at the time of writing as being more valuable than the Kamigotchi NFTs themselves. You can expect most or all of our Worlds to include "in-world" assets of this kind - both items and occasionally currency.&#x20;

#### MUSU and Currency

We have experimented with an entirely in-world currency with Kamigotchi World - MUSU. This is used to trade with vendors in-game, to mint new Kamigotchi NFTs, and can be exchanged using the in-world orderbook for $ONYX, a fungible token.&#x20;

MUSU sits somewhere between tradable points and a traditional token in Web3. The Asphodel Prologue will not use MUSU or an equivalent, but we intend to ensure MUSU balances carry forth into the wider Asphodel ecosystem over time. "In-world currencies" such as MUSU offer us an interesting economic alternative to tokens.&#x20;

<figure><img src="/files/VlKlKlUiC7qY1mBouS7Z" alt=""><figcaption></figcaption></figure>

### User Generated Content and the Community&#x20;

Worlds of this kind are very well suited to UGC and player-driven content expansion, and perhaps uniquely suited to monetization of UGC. Kamigotchi in its current form is now played primarily through modded clients, some of which have monetized as their own third party businesses by charging fees to users in exchange for their services.&#x20;

Even in this very limited prototype form, we've found that it's possible for Worlds of this kind to give birth to new forms of businesses and services built on top. We think this has very interesting implications for the long term; we see a future where there are hundreds of small businesses built around or on top of Asphodel itself.&#x20;

This is a completely different dynamic from what we see in traditional gaming, and hugely empowers the community. Modders may do whatever they like within the bounds of the system; eventually, we expect to even see third party games in development that use the Kamigotchi and Taruchi NFTs or otherwise plug into our systems.&#x20;

We entirely support this and intend to enable our community to monetize their creations as much as possible. Enabling the long-term development of a UGC ecosystem is what turns Asphodel from a centrally developed project into a decentralized world that builds and expands itself. We are interested in enabling the largest and most vibrant community we can, and we intend to treat community builders as first-class citizens with this in mind.&#x20;

Centralized game studios simply can't do this. No matter how much they want to enable their userbase, empowering users to this degree is only possible when the core of the game is decentralized. The most successful existing UGC platforms - Fortnite, Roblox - are walled gardens with a tightly permissioned ecosystem, and the games with the most thriving mod communities generally prohibit monetization.&#x20;

Full decentralization allows us to lean into UGC in a way that's just not possible within a traditional, centralized system. It's a unique edge that we expect to keep growing over time.&#x20;

### Current Trade-Offs and Caveats

An important caveat here is that this additional significance is bounded by how truly decentralized the world itself is. Kamigotchi World currently has two major weaknesses, both of which we consider acceptable given its role as a prototype - these are the underlying blockchain itself, Yominet, which is essentially a centralized layer-two at the moment, and the fact that we have not yet frozen the game's contracts. As we use Kamigotchi to develop and prototype features that will later make it to the fully-decentralized environments on Asphodel, we think this is ok - for now.&#x20;

Asphodel itself will avoid the first of these weaknesses - by deploying on Ethereum, we have reduced the risk of the underlying chain failing in some manner as much as is realistically possible. However, we will not renounce the contracts for each section of Asphodel on day 1 - as will be discussed in more detail in the Prologue roadmap, we will carry out a finite number of patches/balance changes before finalizing the game, renouncing contract ownership, and fully ossifying the Prologue World to allow it to run forever in self-contained form.&#x20;


# $ONYX

ONYX was released midway through 2025 alongside the release of Kamigotchi World, and is one of the key economic primitives underpinning our whole ecosystem. It is traded mostly on [Baseline Markets](https://app.baseline.markets/) on Ethereum.&#x20;

ONYX is a [Baseline Token](https://www.baseline.markets/docs) - this means it is backed by a reserve of ETH which sets a maximum drawdown (in ETH) and serves to provide a permanent, thick basis of liquidity. This makes ONYX less volatile than traditional, unbacked ERC20s. This structure also means it will have decentralized liquidity on Ethereum forever, managed by a decentralized market-maker, without centralized dependencies.&#x20;

<figure><img src="/files/WayS7FS9gwed1YezNo4T" alt=""><figcaption></figcaption></figure>

We think of ONYX as a digital commodity that is used as a means of exchange throughout the Asphodel ecosystem. We would like it to become the Asphodel equivalent of real-world Oil - a power source and driver used widely, in a variety of different contexts and industries, which adds complexity to the interlocking economy of all our games.&#x20;

Baseline offers some advanced DeFi features such as staking and loans - for more details, please see their docs.&#x20;

### Initial Distribution

ONYX was distributed through a unique presale mechanism. 2000 presale slots were allocated, each for 0.5 Eth. 1010 of these slots went to playtesters, 800 to private investors, 150 to the team, and 40 were used for marketing.&#x20;

A total of 1 million ONYX tokens exist; each 0.5 Eth slot allowed the user to mint 500 ONYX. Over 90% of the presale slots were used during this presale, with the remaining ONYX staying in the LP to provide liquidity.&#x20;

All ONYX has been distributed, and is either with holders or in the LP; there are no hidden reserves, unlocks, or supplies. There will be no inflationary events; there will only ever be 1 million ONYX tokens.&#x20;

<figure><img src="/files/t9utbjlw9UaiDWBHjyEV" alt=""><figcaption></figcaption></figure>

### In-Game Utility

In Kamigotchi World, ONYX is used to exchange value with other players, and to transport value in and out of the game World. ONYX can be transformed into in-game ONYX shards, which creates liquidity between the in-game economy and the wider blockchain.

In the Asphodel Prologue, ONYX is used to mint and reroll characters, to enter higher level tournaments, and is distributed as rewards. 90% of the ONYX paid by players goes into reward pools.

We plan for each World to include some new form of utility for ONYX, and we specifically plan to add more utility to Kamigotchi in the near future.&#x20;


# $SOMA

**$SOMA has not yet been released. We do not foresee it TGEing until 2027 at the earliest, possibly later. The ticker and branding of this token may change before release.**&#x20;

$SOMA is the token that represents ownership and governance over the Asphodel ecosystem - that is, the Worlds and the economies inside them.&#x20;

<figure><img src="/files/aXJM8ISuZoygacniC9wb" alt=""><figcaption></figcaption></figure>

In order to make our worlds immortal, we need to remove all centralized points of failure. A key one is our own team, Asphodel Studios. While we currently develop and incubate Asphodel, we know we need to progressively renounce control for this project to succeed. &#x20;

With some key areas - like the core Prologue systems - we want to eventually renounce the smart contracts entirely and let the systems run forever with no human owner. However, even if certain core world contracts will be truly ossified, there are other areas - economic management, long-term game balance, defining in-world rules or laws - where we would prefer to hand over control to a permanent, user-run organization. We would also expect for this organization to progressively manage more and more of the world's treasury over time, and to become the permanent steward of the protocol into the far future.&#x20;

### Distribution and Launch&#x20;

The majority of the $SOMA supply, at least 60%, will be distributed to active users of the Asphodel ecosystem. We will not be publishing final numbers on this until closer to launch.&#x20;


# NFTs

We use NFTs to represent characters or assets that exist independently of a given World in our ecosystem. There are currently two of these kinds of NFTs - both of them represent characters. The Kamigotchi are the focus of Kamigotchi World, and the Asphodel Prologue centers around the Taruchi.&#x20;

You can expect character NFTs of this kind to be usable in most future Asphodel Worlds and game-modes. Generally speaking, these NFTs allow players to harvest resources or otherwise interact with a world - it's not possible to play Kamigotchi World without Kami, for example! &#x20;

We also expect that other kinds of NFTs will be used in future - either to represent ownership of permanent plots of land in either Asphodel or Kamigotchi World, or as extremely rare equippable items.&#x20;

### Kamigotchi&#x20;

The Kami are the core of Kamigotchi World. [They have their own detailed documentation here](https://docs.kamigotchi.io/gameplay/kamigotchi), but in short they're procedurally generated network spirits that gather resources for you.&#x20;

There are a total of 22222 Kamigotchi, all of which are minted through Kamigotchi World. The mint is based on in-game MUSU harvesting and is still ongoing. The original collection will only ever contain 22222 Kami.&#x20;

<figure><img src="/files/mtofCmWQGgjwDp1a4d5l" alt=""><figcaption></figcaption></figure>

Kamigotchi will be bridgeable over to Ethereum mainnet, and we'll be adding new modes to Asphodel after the prologue launch that allow them to be used as part of the Asphodel battle system.&#x20;

### Taruchi&#x20;

The Taruchi are the protagonists of the Asphodel Prologue, and the first NFT line designed specifically for Asphodel itself. We intend for Taruchi to be usable in all core Asphodel game modes.&#x20;

<figure><img src="/files/eXYyOwuvRSbTZVk71ZIz" alt=""><figcaption></figcaption></figure>

The Taruchi supply is uncapped, but all Taruchi must be minted using $ONYX and 63 out of every 64 Taruchi minted will die during the Prologue. Only 1.563% of Taruchi, the most well-trained, survive the Prologue. This allows for a very slow and gentle expansion of supply over time. We expect the total supply of Taruchi to be much lower than the number of Kamigotchi in circulation as a result.&#x20;

### Whisperseers Insignia&#x20;

The Whisperseers Insignia was an NFT originally minted by the third-party service Kamibots around the time of the Kamigotchi launch. It provides additional levels of access to the Kamibots platform and automation services.&#x20;

We have since acquired the Kamibots team and merged them into the Asphodel Studios team; as a result, we now consider the Whisperseers Insignias to be an official ecosystem NFT. These will continue to offer expanded automation through the Kamibots platform and may have some expanded functionality in future.&#x20;

Only 100 of these Insignias exist or will ever exist.&#x20;

<figure><img src="/files/suQevsJSYt81nMR8xCYE" alt="" width="375"><figcaption></figcaption></figure>

### In future&#x20;

We will launch at least one more core set of NFT characters for Asphodel itself, in the future. We do not expect these characters to be launched anytime soon. The Taruchi and Kamigotchi are the focus on the NFT side for the foreseeable future.&#x20;

We expect to experiment with NFT plots of land in Kamigotchi during late 2026 or early 2027. More details will be released on this later.&#x20;

<figure><img src="/files/LnHvVPqD9lUgTakE4KM0" alt=""><figcaption></figcaption></figure>


# What Comes Next

This whitepaper is being published (12th June 2026) shortly before the release of the Asphodel Prologue, our first World on mainnet. More details on Prologue's gameplay and specific economics will be added to this Gitbook as a new section before the launch.&#x20;

We have not included a roadmap with this whitepaper because we believe development roadmaps for a crypto project are usually either dishonest or a waste of time. In practice, our focus for the next year is on releasing and upgrading the Prologue while we continue to expand Kamigotchi World in parallel. We work hard and ship regularly, and have done so for several years now; we will continue to do so.&#x20;

<figure><img src="/files/KYtkwv3TPjU0QmIisBjd" alt=""><figcaption></figcaption></figure>

You can expect to see a 'Dungeon Mode' added to Prologue after release, as well as new systems in Kamigotchi to extend the game's lifespan. You can also expect to see the Kamigotchi in Asphodel, and perhaps the Taruchi in Kamigotchi. You will also see in-game factions and the development of organized faction PVP that stretches across both games. You will see player guilds. With that said, we don't know in what order these features will be added - we don't plan development more than 2-3 months ahead of time.&#x20;

We also think it's more fun for you this way.&#x20;

Our ultimate goal is to release the main Asphodel world as the first true example of a fully decentralized MMORPG. We have now been dedicated to this goal for the last 4 years; it will probably take at least 4 more.&#x20;

Thank you for reading. Near-daily updates on this project are posted at <https://x.com/0xl3th3>.&#x20;

<figure><img src="/files/6l6ssb2oeJc1v2fl0uTA" alt="From the original Asphodel playtest. You&#x27;ll be back there one day..."><figcaption><p>From the original Asphodel playtest in 2023... We'll be back one day...</p></figcaption></figure>


# What Is Asphodel?

<figure><img src="/files/bYPvHsYPZtNIXAQrpBIW" alt=""><figcaption></figcaption></figure>

Asphodel is an immortal onchain world that lives on Ethereum.&#x20;

The Asphodel Prologue is the first part of Asphodel to be released. It's a roguelike autobattler game where you mint a Taruchi, train it, shape its build, and send it into the arena to fight. After you level up enough, you'll enter an elimination festival where the winners get ONYX as rewards... and if you can survive 3 festivals, your Taruchi will **Ascend** to become a permanent NFT.&#x20;

You don't push buttons in battle. Your job is everything before the gate: stats, training, affinities, and battle specs. The fight itself resolves automatically and entirely on-chain, with every result verifiable and every fallen Taruchi remembered.

The stakes are real. You need ONYX to play, and over 90% of all ONYX spent in-game goes back to players as rewards. If your Taruchi is one of the small number that survive the full gauntlet and ascend, you have a jackpot prize waiting for you - as well as a permanent, tradable NFT that can be used in other Asphodel game modes in future. If you fail, your Taruchi will be gone forever.&#x20;

Prologue is the first piece of **Asphodel**, and an introduction to its world. For the full vision, the tokenomics, and more details on the rest of this project, see the [**Whitepaper**](https://docs.asphodel.io/). If you want to know how to get started and play, keep reading.&#x20;


# Economics

Prologue is an onchain world, and in our eyes this means it's an economic system as much as a game.&#x20;

Prologue's economic system is fixed, transparent, and described in full on this page. Every fee, split and prize is coded into our contracts, visible onchain, and the same for everyone. The rules are always the same.&#x20;

Prologue is designed to drive its own rewards and incentives. In practice, this means that **90%+ of all ONYX that enters the game returns to players as rewards.**

Here's how it works. &#x20;

<figure><img src="/files/rmxYb1teE4YcedXUQk8u" alt=""><figcaption></figcaption></figure>

## Playing the Game

### Starting Up

It costs 9 ONYX to mint a Taruchi. This cost is always the same, and will be frozen forever. There are no discounted mints or alternative options. This is the flat price of playing the game; 8 of this ONYX goes into the budget for Festival rewards, and 1 ONYX goes to the team to fund development.

A Taruchi is essentially your ticket to play the game. Each Taruchi can progress through Duels and Festivals, until it either Ascends or loses a Festival and Dies. Death is permanent. You may only have one Taruchi per-wallet at a time.&#x20;

If you don't like your Taruchi, you can reroll them for 3 ONYX. This will randomly generate a whole new Taruchi. You can do this as many times as you like. 2.7 ONYX will go to fund the Jackpot pool each time, increasing the reward for players who win the game. 0.3 ONYX from rerolls goes to the team.

*Note: The reroll cost increases in later leagues (6 then 9 ONYX), if you really want to reroll a high-level Taruchi! The additional cost goes to refill the Festival reward pools the Taruchi already got rewards from.*

### Festivals

Duels, the normal matches which level up your Taruchi, are free, only costing a small amount of gas. Festivals, the special tournaments available at levels 11, 22, and 33, cost a fee in ONYX to enter - 5, 10, and then 15 ONYX each.&#x20;

Each time, 80% of Festival fees go to rewards, 10% goes to the Jackpot pool, and 10% as a protocol fee.&#x20;

Winning Festivals is how you win ONYX! Each Festival pays out more than it takes in, and each Festival kills at least half of the losing participants. In other words, if you can survive and win, you can take ONYX home! &#x20;

The Festival of Buds, at level 11, takes in a total of 40 ONYX and pays out 64 ONYX to the 4 winners.&#x20;

The Festival of Flowers, at level 22, takes in a total of 80 ONYX and pays out 112 ONYX to the 2 winners.&#x20;

The final Festival, at level 33, takes in a total of 120 ONYX, and gives a grand prize of 160 ONYX and 10% of the current Jackpot pool to the sole survivor. This is the ultimate incentive for players; but only 1/64 Taruchi will ever claim it.&#x20;

*These numbers have been adjusted carefully to allow the game to run forever; ideally, as long as Ethereum does. The Jackpot pool will fluctuate based on activity, but the main payouts are hardcoded and will always be available.*&#x20;

### The Jackpot

<figure><img src="/files/Z53y1cFMzMDapKaLTAxD" alt=""><figcaption></figcaption></figure>

The Jackpot is the arena's crown prize, and it's engineered to never empty:

* **In:** 10% of every festival pool, plus the lion's share of every reroll.
* **Out:** each Ascender takes **10% of the balance**. The other 90% stays and keeps growing.

Because the payout is a percentage, the pool mathematically cannot hit zero, and every era of players inherits the pot the last era built. The balance is public: watch it grow, and know exactly what stepping into the Festival of Ascension is worth.

## The Team

The team's cut is fixed and public: 1 ONYX per mint, a 10% rake on festival pools, and a 10% cut of rerolls, with referral rewards deducted from the team's share. The team's fee is used to fund further development; you can track how we utilize funds on Eth, if you really want.&#x20;

There is no treasury, no token emissions, and no lever anyone can quietly pull. Player funds, the jackpot, prize budgets, and referral rewards sit in protected reserves the team cannot withdraw.

## Boring guarantees

* Battles are **deterministic**: same fighters, same seed, same result, verifiable by anyone.
* Entry fees sit in a reserved balance until your tournament resolves. Cancelled tournament, full refund.
* Every payout is formula-based. There is no discretionary spending from player pools.
* Referral rewards come out of the team's cut, not out of any player's pocket.


# Referrals

Know someone who should be in the arena? Want to play with friends?&#x20;

Every player has a personal referral link, and referring pays. You earn 33% of all fees generated by your recruits, forever and ever - so roughly 3.3% of all ONYX spent in the app.&#x20;

<figure><img src="/files/v5NAcGlw6cgFsnUPg49K" alt=""><figcaption></figcaption></figure>

### Your link

Find it under **Profile → Refer a Friend** and hit **Copy Referral Link**. You can set your referral code manually if you like; otherwise it uses your wallet address. Share it anywhere.&#x20;

When someone opens your link and mints their **first Taruchi**, you are recorded on-chain as their referrer, permanently, and your Successful Referrals count ticks up. During onboarding they'll see a small "Referred by..." line under the mint details, so they know the link worked.

### What you earn

Every time a recruit of yours spends ONYX, a share is carved out for you. It comes out of the **team's** cut, never your recruit's: they pay nothing extra, ever.

* Your recruit mints a Taruchi: **0.33 ONYX**
* Your recruit enters a Festival of Buds: **0.17 ONYX**
* Your recruit enters a Festival of Flowers: **0.33 ONYX**
* Your recruit enters a Festival of Ascension: **0.5 ONYX**
* Your recruit rerolls: **0.1 to 0.3 ONYX**, scaling with the league

This is per event, not one-time. Referral is attached to the account, not the Taruchi, so a dedicated player will be generating referral fees as long as they play.&#x20;

### Claiming

Rewards accrue automatically to your claimable balance in the **Refer a Friend** section. Hit **Claim** whenever you like and the ONYX transfers straight to your wallet. Rewards never expire. (Claiming requires an account of your own, meaning at least one mint.)

### The fine print

* A referral is set **once, at first mint, permanently**. It can never be changed afterward, so it has to be in place before the first mint.
* Already-existing accounts can't be claimed retroactively.&#x20;
* If someone opens more than one referral link before their first mint, the **most recent** one wins.
* Links don't expire.


# Launch Event

<figure><img src="/files/is61bRU0Gsd8aJNoK5nz" alt=""><figcaption></figcaption></figure>

The Prologue launches on Ethereum mainnet on **Tuesday, 7 July 2026**.&#x20;

To celebrate, we'll be running a launch event for the first three weeks, until **Tuesday, 28 July 2026**, with rewards for the players who show up early.

## In-Game Rewards

### OG Cosmetic Reward

Those of you who complete a festival in the event period will earn a unique cosmetic item. Whether you win or lose, you will receive a soulbound toggleable cosmetic for your Taruchi. This cosmetic will be preserved onchain forever and can only be earned during the launch event. This item will be airdropped to eligible players after the launch event has finished.

### Ascension Bonuses

The first 10 players to Ascend will receive an additional $250 USDC cash prize, alongside the festival winnings. These prizes will be sent out manually within a few weeks of each player Ascending.&#x20;

## Content Competition

<figure><img src="/files/WcGqlBxChFRah9hMLvEK" alt=""><figcaption></figcaption></figure>

Alongside the in-game rewards, the launch event has a content competition: three weeks of making things, with **$1,000 in prizes** split across two divisions. They work like the game does: Festivals are where the big stakes live, Duels are the everyday lane anyone can win.

### Festival Division

For the heavy hitters: guides, videos, longposts, art, analysis, tools, etc. Anything with real effort behind it.

* **Champion Prize: $350.** The best single piece of content of the launch window.
* **Veteran Prize: $200.** Second place.
* **Rookie Prize: $150.** Third place. Alive and climbing, which is more than most can say.

### Duel Division

For the moments: battle clips, memes, screenshots, small wonders. **Four prizes of $75 each.**

### How to enter

1. Post your work on Twitter/X tagging **@asph0d37**
2. Drop the link in the **#launch-comp-submissions** channel on the Asphodel Discord
3. Submissions close at the end of the window (**Tuesday, 28 July 2026**)

### The rules

* Submit as much as you like across the window. Every entry is considered individually.
* All prizes are judged by the Asphodel team on quality, at the close of the window.
* Almost any kind of content is eligible. AI-assisted work is acceptable; low-effort slop will not be considered, whether it is AI or not. A good submission is high quality, shows real engagement with the game, and performs well.
* Winners need an ETH wallet to receive prizes.
* All cash prizes, both divisions, are paid out in a single batch after the competition closes.
* Must be 18 or over, void where prohibited, winners are responsible for their own taxes. &#x20;


# Contracts

Contracts will be updated in three large upgrades before the ownership of the world is renounced entirely.

**World**

<table><thead><tr><th width="350.416748046875">Contract</th><th>Address</th></tr></thead><tbody><tr><td><a href="https://etherscan.io/address/0x59ec606dfae238544ef6349d2036443806dad044">World</a></td><td><code>0x59ec606dfae238544ef6349d2036443806dad044</code></td></tr></tbody></table>

**Game systems**

<table><thead><tr><th width="349.7742919921875">Contract</th><th>Address</th></tr></thead><tbody><tr><td><a href="https://etherscan.io/address/0x499ef4ffda4e91fc6dd18387cb9d3b54cc9d647e">TaruchiMintSystem</a></td><td><code>0x499ef4ffda4e91fc6dd18387cb9d3b54cc9d647e</code></td></tr><tr><td><a href="https://etherscan.io/address/0x52facd70039915e6b252ace7e5050a73c2205579">TaruchiRevealSystem</a></td><td><code>0x52facd70039915e6b252ace7e5050a73c2205579</code></td></tr><tr><td><a href="https://etherscan.io/address/0x5a2ea0ab5f30309c232de4c16b4c4e5fc12e52aa">TaruchiNFTMintSystem</a></td><td><code>0x5a2ea0ab5f30309c232de4c16b4c4e5fc12e52aa</code></td></tr><tr><td><a href="https://etherscan.io/address/0x0573f2d2cd4cdb1a1003795a9dcd728b7e7cf1ef">DuelEnrollSystem</a></td><td><code>0x0573f2d2cd4cdb1a1003795a9dcd728b7e7cf1ef</code></td></tr><tr><td><a href="https://etherscan.io/address/0x9c97d59f4f1d81ce6f5cc5d92ea55ec57ed43075">DuelResolveSystem</a></td><td><code>0x9c97d59f4f1d81ce6f5cc5d92ea55ec57ed43075</code></td></tr><tr><td><a href="https://etherscan.io/address/0xd8da74d020effb46529c2cc89f11d38d248cb3eb">DuelCheckSystem</a></td><td><code>0xd8da74d020effb46529c2cc89f11d38d248cb3eb</code></td></tr><tr><td><a href="https://etherscan.io/address/0x690f5bdb2d414e6447a0957e711ff0a2c6d614e7">TourneyEnrollSystem</a></td><td><code>0x690f5bdb2d414e6447a0957e711ff0a2c6d614e7</code></td></tr><tr><td><a href="https://etherscan.io/address/0xeaba30e23dca00435832091db3b30e022d19de92">TourneyResolveSystem</a></td><td><code>0xeaba30e23dca00435832091db3b30e022d19de92</code></td></tr><tr><td><a href="https://etherscan.io/address/0xe82c03c1c029d41ddf34dd092bf6b05842f24527">TourneyCheckSystem</a></td><td><code>0xe82c03c1c029d41ddf34dd092bf6b05842f24527</code></td></tr><tr><td><a href="https://etherscan.io/address/0xdfb87538a372b79b9d8efefd64421367ea4bf925">TrainingSystem</a></td><td><code>0xdfb87538a372b79b9d8efefd64421367ea4bf925</code></td></tr><tr><td><a href="https://etherscan.io/address/0x228b32f4d8167aaad57e6ce2a7db9b096c3f1a95">TaruNameSystem</a></td><td><code>0x228b32f4d8167aaad57e6ce2a7db9b096c3f1a95</code></td></tr><tr><td><a href="https://etherscan.io/address/0xb4f440fd7f6b3f5bb647e0421d923fb161682888">AccountNameSystem</a></td><td><code>0xb4f440fd7f6b3f5bb647e0421d923fb161682888</code></td></tr><tr><td><a href="https://etherscan.io/address/0xe7be9f43448beaa686a0e31c407582fb2d32e97c">ReferralSystem</a></td><td><code>0xe7be9f43448beaa686a0e31c407582fb2d32e97c</code></td></tr><tr><td><a href="https://etherscan.io/address/0xff75a7fd90d6ea59525de93d5c28743148043501">OnyxAdminSystem</a></td><td><code>0xff75a7fd90d6ea59525de93d5c28743148043501</code></td></tr><tr><td><a href="https://etherscan.io/address/0xd4035ceaf2695d99b2bed0c9e01c1952be39efec">ConfigSetSystem</a></td><td><code>0xd4035ceaf2695d99b2bed0c9e01c1952be39efec</code></td></tr><tr><td><a href="https://etherscan.io/address/0x4f9213cb354e8d8a51fed0ac8f5d26ad03924274">_TraitRegistrySystem</a></td><td><code>0x4f9213cb354e8d8a51fed0ac8f5d26ad03924274</code></td></tr><tr><td><a href="https://etherscan.io/address/0x0bd1b6c8c45dac4ffe6c6a82d80948b1735d48ac">_AuthRolesSystem</a></td><td><code>0x0bd1b6c8c45dac4ffe6c6a82d80948b1735d48ac</code></td></tr><tr><td><a href="https://etherscan.io/address/0x80c073931547e92d858c7556a7b711f161354d29">MetadataSystem</a></td><td><code>0x80c073931547e92d858c7556a7b711f161354d29</code></td></tr><tr><td><a href="https://etherscan.io/address/0xd2765aa03bcbd51eaba85340763df64f0dac3ba0">CallboundDelegationControl</a></td><td><code>0xd2765aa03bcbd51eaba85340763df64f0dac3ba0</code></td></tr><tr><td><a href="https://etherscan.io/address/0xb426d77170b86f3f3dd639ef0a6138e8c59aeebc">SystemboundDelegationControl</a></td><td><code>0xb426d77170b86f3f3dd639ef0a6138e8c59aeebc</code></td></tr><tr><td><a href="https://etherscan.io/address/0x9533058b362b8236edd77076abe986cb816ca6b2">TimeboundDelegationControl</a></td><td><code>0x9533058b362b8236edd77076abe986cb816ca6b2</code></td></tr></tbody></table>

**Game libraries (standalone-deployed)**

<table><thead><tr><th width="349.95166015625">Contract</th><th>Address</th></tr></thead><tbody><tr><td><a href="https://etherscan.io/address/0x761ff6c79b4ff512a19c00930750458935df3a61">BattleEngine</a></td><td><code>0x761ff6c79b4ff512a19c00930750458935df3a61</code></td></tr><tr><td><a href="https://etherscan.io/address/0x09e6b5ce9a9992c05a9582d8193929c7af8e7f07">LibTourney</a></td><td><code>0x09e6b5ce9a9992c05a9582d8193929c7af8e7f07</code></td></tr></tbody></table>

**MUD framework systems**

<table><thead><tr><th width="350.1895751953125">Contract</th><th>Address</th></tr></thead><tbody><tr><td><a href="https://etherscan.io/address/0x047f80b91559887ab304519858c0bce90f2a00a6">RegistrationSystem</a></td><td><code>0x047f80b91559887ab304519858c0bce90f2a00a6</code></td></tr><tr><td><a href="https://etherscan.io/address/0x2aac36425e74ff6c0778da582c55176394a067b0">BatchCallSystem</a></td><td><code>0x2aac36425e74ff6c0778da582c55176394a067b0</code></td></tr><tr><td><a href="https://etherscan.io/address/0x50418155710200d0266e683a93209aa60501b7b3">BalanceTransferSystem</a></td><td><code>0x50418155710200d0266e683a93209aa60501b7b3</code></td></tr><tr><td><a href="https://etherscan.io/address/0x73e872dcf77241b6d2afe4169ac27f9d31767292">AccessManagementSystem</a></td><td><code>0x73e872dcf77241b6d2afe4169ac27f9d31767292</code></td></tr><tr><td><a href="https://etherscan.io/address/0x3381d30ec2b116ce996ab7c17852c3ea34eb1823">CallWithSignatureSystem</a></td><td><code>0x3381d30ec2b116ce996ab7c17852c3ea34eb1823</code></td></tr></tbody></table>

**MUD infra — factory, modules, linked libraries**

<table data-search="false"><thead><tr><th width="349.5291748046875">Contract</th><th>Address</th></tr></thead><tbody><tr><td><a href="https://etherscan.io/address/0x8dc4168dc8e582f0ef5adbab3c0873856682639b">WorldFactory</a></td><td><code>0x8dc4168dc8e582f0ef5adbab3c0873856682639b</code></td></tr><tr><td><a href="https://etherscan.io/address/0x9fcc45958071325949b488a784268371f17cb2d7">InitModule</a></td><td><code>0x9fcc45958071325949b488a784268371f17cb2d7</code></td></tr><tr><td><a href="https://etherscan.io/address/0x6dec79d34be34dfabf00a5146a247d1ede74bdc1">StandardDelegationsModule</a></td><td><code>0x6dec79d34be34dfabf00a5146a247d1ede74bdc1</code></td></tr><tr><td><a href="https://etherscan.io/address/0x51bd8d2de7017c23ee5bdc885e70dfdd0862b837">CallWithSignatureModule</a></td><td><code>0x51bd8d2de7017c23ee5bdc885e70dfdd0862b837</code></td></tr><tr><td><a href="https://etherscan.io/address/0x86bf82828d798a6a795087a2a6190ba451a16d3a">MetadataModule</a></td><td><code>0x86bf82828d798a6a795087a2a6190ba451a16d3a</code></td></tr><tr><td><a href="https://etherscan.io/address/0x5ee09d8bb6f43b496a4147f96c2729c776d9e4e2">ERC20ModuleRegistrationLib</a></td><td><code>0x5ee09d8bb6f43b496a4147f96c2729c776d9e4e2</code></td></tr><tr><td><a href="https://etherscan.io/address/0x288777e1c83780ab09f8803775c75eedf5c00a14">ERC721ModuleRegistrationLib</a></td><td><code>0x288777e1c83780ab09f8803775c75eedf5c00a14</code></td></tr></tbody></table>

**Tokens**

<table><thead><tr><th width="349.61083984375">Contract</th><th>Address</th></tr></thead><tbody><tr><td><a href="https://etherscan.io/address/0xa8eebc2ea3bc8b273533ac1156a00081f47f8a47">TaruchiAscensionNFT</a></td><td><code>0xa8eebc2ea3bc8b273533ac1156a00081f47f8a47</code></td></tr><tr><td><a href="https://etherscan.io/address/0x80Ea38D56E262457D73c0d8dFe027AE8925821e2">ONYX</a></td><td><code>0x80Ea38D56E262457D73c0d8dFe027AE8925821e2</code></td></tr></tbody></table>


# Changelog

**1.01**&#x20;

* Our first major update added NPC Taruchi! These are automated bots run by the team that fill matches. Currently, these only appear in the Buds league, but will be added to the higher tiers as the game progresses.&#x20;
* Bots don't enter festivals with players; if we detect a totally empty-festival queue, we'll put some bots through so we can use them in the next league, but you should never see them in human festival matches.&#x20;


# Getting Started

## Minting and Rerolling

Asphodel Prologue runs on Ethereum mainnet.&#x20;

In order to let the game run smoothly without you needing to manually sign every transaction, we use an in-game wallet powered by Privy. Before you can play, you'll need to fund this in-game wallet with ONYX, the arena's currency, plus a little ETH for gas. You can deposit ONYX from an external wallet or purchase with card.

Once your in-game wallet is funded, you can mint your Taruchi, which costs 9 ONYX, almost all of which goes to the player rewards pools - so you can win back your entry fee if you survive long enough...

You can only have one Taruchi active at a time per wallet. If you want to train multiple Taruchi in parallel, we recommend using multiple wallets and switching between them.&#x20;

Your Taruchi is soulbound, which means it cannot be sold or transferred. If you can survive the Prologue and make it to Ascension, your Taruchi will become an immortal and transferable NFT under your control.&#x20;

If you don't like your Taruchi, you can reroll it, which destroys it and mints a fresh one. This costs 3 ONYX to do at first. If you make it into higher tournaments and decide for some reason you want to reroll an experienced Taruchi, the cost will increase.&#x20;

## Playing The Game

1. If you've decided you like your Taruchi, you should **start with a Tutorial match**. Select the Battle tab, and look for the "Tutorial" option under practice. Listen closely and let Aristeia teach you how to fight!
2. You can **experiment with different builds and abilities** for your Taruchi in the training mode. Give it a try and see what works best.&#x20;
3. When you're ready, before your first real match, you'll want to **train your Taruchi**. You can do this in the Training menu. We suggest picking the safe options for now\...&#x20;
4. Once you've trained your Taruchi, you can try **entering a Duel**. This is a real match against another real player, and win or lose, you'll gain XP. You'll gain more XP and progress faster if you win.&#x20;
5. Your goal, whether you want to win ONYX or ascend your Taruchi, is to level up, build your Taru carefully, and then win your first Festival. If you win, you'll get a reward in ONYX and your Taruchi will start to grow into a new form...
6. If you can survive all three Festivals, you'll Ascend and claim a share of the jackpot. This is how you win the game!&#x20;


# Taruchi

<figure><img src="/files/XPGWZYaVNnAsYySdnwBx" alt=""><figcaption></figcaption></figure>

Your Taruchi will fight for you until they Ascend, or until they die. They are helped by their traits, affinities, how you train them, and their Battle Specs.

<figure><img src="/files/GGhoPw3DvHrrwMOJtR41" alt=""><figcaption></figcaption></figure>

### Stats

Taruchi have the following base stats:

* 50 HP
* 5 Violence
* 5 Power
* 5 Harmony

These stats are modified by the Taruchi's individual traits, and can be improved through training at the Gym.

<figure><img src="/files/aFz0mmThovtRW1ssmMW0" alt=""><figcaption></figcaption></figure>

### Traits

Each Taruchi has five traits; the **Body, Eye, Mouth, Equipment,** and **Flower.**&#x20;

Each trait increases the Taruchi's base stats. The Body type also sets the Taruchi's Affinity type, which determines when they're strong or weak against other Taruchi!

The Flower will always start off blank. For more details on this, see Flowering below.&#x20;

There are four tiers of rarity. Common, Rare, Epic, and Legendary. Higher rarities have greater stat boosts, but of course are less common.

While we do not show trait rarities in this documentation, player-run trait listings will likely be created soon after release.&#x20;

### Affinities

<figure><img src="/files/b0oY2ub4GuBoHYYFjluq" alt=""><figcaption></figcaption></figure>

Your Taruchi's Body sets its affinity: Normal, Metal, Stone, Wood, or Elemental. Metal beats Stone, which beats Wood, which beats Metal. Normal is neutral against everything but a hard counter to Elemental, and Elemental has a slight edge against Metal, Stone, and Wood while being weak into Normal. Affinity is a small multiplier on top of the stat math, not a substitute for it.

### Flowering

A Taruchi's flower trait will always start off empty. In order for a Taruchi to **Bud** and then **Flower**, they must survive festivals.&#x20;

When your Taruchi survive their first festival, they'll grow a Bud, which will increase their base stats! This bud is determined randomly.

When they survive their second festival, that Bud will become a Flower, which provides even higher base stats! Some flowers are very powerful. The Flower you receive is random, but a different list of Flowers can grow from each Bud.&#x20;

In other words, you won't know a Taruchi's final design unless it survives into the final leagues...

*Note: There is one Bud that will remain a Bud forever, and never become a Flower. That said, it has very good stats for a Bud. It provides an advantage in Stage 2, but less so in Stage 3....*&#x20;


# Training

<figure><img src="/files/Eu6zFoXk1ieTsEds9oz6" alt=""><figcaption></figcaption></figure>

A newly minted Taruchi has one training point (TP). Your Taruchi will earn 1 TP for every level up.

<figure><img src="/files/Z7emFZwpVt2VHkxvHQs1" alt=""><figcaption></figcaption></figure>

Training has three difficulty levels. As the saying goes, "no pain no gain" - the harder your Taruchi trains, the higher the bonus to their stats may be... but also the higher the risk. Safe training may be the best way...

* **Light:** costs 1 TP, gives +1 to a stat or +10 HP. Has a 100% success rate.
* **Moderate:** costs 1 TP, gives +2 to a stat or +20 HP. Has a 45% success rate.
* **Intense:** costs 1 TP, gives +4 to a stat or +40 HP. 15% success rate.

There are four ways to train, and each type of training corresponds to a stat:

* Weight Room → Health
* Sacred Flame → Power
* Meditation → Harmony
* Combat Drills → Violence

<figure><img src="/files/bj2UMjEobLUEk8uKvxpY" alt=""><figcaption></figcaption></figure>

Pushing your Taruchi to its limits is not without risk. If your Taruchi fails their training, they lose the TP and gain no stat bonuses.&#x20;

Please note that you cannot train while queued for a Duel or Festival.


# Battles

Battles in Asphodel Prologue happen automatically, with the actions your Taruchi takes being affected by things such as their stats, their Battle Spec, and more.

Spell actions are a bonus on top of another action type; when they fire, your Taruchi will cast a Spell before picking another action to do in the same turn.&#x20;

It's not possible for both Taruchi to Guard simultaneously; if both Taruchi pick Guard, they'll decide who actually Guards based on their Harmony, and the other Taruchi will pick a new action.&#x20;

#### How Stats Work In Battle

Every Taruchi has four stats, which all play a role in battle.

| Stat         | In battle                                                                                                                                                            |
| ------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Health**   | Your HP pool, and the fuel for the **HEAVY** move. A big pool also makes the Fortify ability stronger.                                                               |
| **Violence** | Drives **STRIKE** damage. The straightforward aggression stat.                                                                                                       |
| **Power**    | Triggers and fuels your **SPELL**, and breaks ties: when both fighters act at the same priority, the higher-Power one goes first.                                    |
| **Harmony**  | Drives **GUARD**, both the damage it blocks and the damage it reflects back. Also walls incoming STRIKEs, softens your own HEAVY recoil, and defends against SPELLs. |

#### Battle Specs

<figure><img src="/files/S9C8ELVXAnrnd57ZXikA" alt=""><figcaption></figcaption></figure>

Before your Taruchi fights, you must allocate bonus points into its **Battle Spec**: an in-battle layer of extra stats on top of its trained base. The budget grows with your league:

| League       | Spec points |
| ------------ | ----------- |
| **Rookie**   | 10          |
| **Veteran**  | 20          |
| **Champion** | 30          |

These extra stats allow you to compensate for weaknesses, or enhance strengths. You can change this before every battle, and your previous Battle Spec will be saved between matches.

#### Special Abilities

<figure><img src="/files/DV3JZqxq66PXH4fosB9D" alt=""><figcaption></figcaption></figure>

Your Taruchi will also be granted a Special Ability, which depends on which stat you allocate the most points to in your Battle Spec.

| Dominant stat | Ability       | What it does                                                                                                                                                        |
| ------------- | ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Violence**  | **Bloodlust** | Every **3rd attack** deals bonus damage equal to **10% of the defender's max HP**, and **heals you for 50%** of the damage dealt.                                   |
| **Power**     | **Sorcery**   | Every **6th turn**, your SPELL is **guaranteed to fire at 300% damage**.                                                                                            |
| **Health**    | **Fortify**   | While **below 35% HP**, you take **20% less damage** from every source (except Sudden Death) **and** deal bonus damage equal to **1% of your max HP** on every hit. |
| **Harmony**   | **Attune**    | Every time you GUARD, gain a charge. At **3 charges**, the next GUARD will reflect **double damage** and heal you for **10% of your Harmony**.                      |

Offensive Special Abilities can be guarded against. You can only have one ability active at a time, and if you split points equally between skills then the priority will be whichever is highest overall.

#### The Moves

<figure><img src="/files/RzCEiJsYz6bsC2H1VACJ" alt=""><figcaption></figcaption></figure>

Your Taruchi uses four moves in battle. The active Special Ability works alongside them.

| Move   | Scales Off              | Priority                        | Notes                                                                                                                                                                                          |
| ------ | ----------------------- | ------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Strike | Violence                | Normal                          | Reliable damage. Scales better against low-Harmony defenders.                                                                                                                                  |
| Heavy  | HP (yours + opponent's) | Always last                     | Highest damage, but recoils on you. Heavier Taruchi hit harder, but take more damage.                                                                                                          |
| Guard  | Harmony                 | Always first                    | Reduces incoming damage AND reflects a % back at the attacker. Both effects scale with your Harmony.                                                                                           |
| Spell  | Power                   | Pre-Action (before other moves) | Each turn, has a chance to fire before any move. Bypasses type matchups, but a raised Guard blocks and partly reflects it, so Harmony is a real answer to magic. Damage scales Power vs Power. |

### Sudden Death

If nobody has won after **30 turns**, the battle enters **Sudden Death**: both fighters lose **10% of their max HP every round** until one falls. Fortify does not protect against this. If both fall in the same round, the winner is a coin flip.


# Progression

### Duels and Leveling

Duels are one-on-one matches against other players. They are free to enter, and win or lose your Taruchi will earn XP. The amount of XP your Taruchi earns depends on a few factors.

<figure><img src="/files/f2ANiZjBAzKGlsN9vrRf" alt=""><figcaption></figcaption></figure>

The base XP earned for a victory is 100, and for a loss is 75. This then gets modified based on the level of your opponent's Taruchi compared to your own:

* For every level higher, the XP earned is increased by 10%
* For every level lower, the XP earned is decreased by 5%

Each level has a bar to fill, and the bar gets bigger in higher leagues:

| League       | Levels | XP per level |
| ------------ | ------ | ------------ |
| **Rookie**   | 1-10   | 100          |
| **Veteran**  | 12-21  | 125          |
| **Champion** | 23-32  | 150          |

Every level up earns your Taruchi a TP. Don't forget to spend it in the Gym!

Please note: AI practice battles are simulations with no rewards, so they award no XP. Only real Duels and Festivals move the bar.

### Festivals

<figure><img src="/files/pCV5IEsZ0d9CiTnqTG8n" alt=""><figcaption></figcaption></figure>

Three times in its life, at levels 11, 22, and 33, your Taruchi must enter a Festival: an eight-Taruchi elimination tournament where survival is the only way forward. There is no opting out. A Taruchi at a Festival level fights, or cannot proceed.

Festivals are where you need to face down risk. Duels never kill your Taruchi, but Festivals do, and it's permanent.

| Level | Festival              | Enter | Survive | The survivors get                              |
| ----- | --------------------- | ----- | ------- | ---------------------------------------------- |
| 11    | Festival of Buds      | 8     | 4       | Advance to Veteran, Taruchi develops a bud     |
| 22    | Festival of Flowers   | 8     | 2       | Advance to Champion, Taruchi flower bud blooms |
| 33    | Festival of Ascension | 8     | 1       | Ascends, becomes a permanent NFT               |

Half die at the Festival of Buds. Three quarters of survivors die at the Festival of Flowers. Seven of eight die at the Festival of Ascension. This means only **1 in 64** Taruchi will survive to Ascend.&#x20;

### How a Festival runs

<figure><img src="/files/v4Bg0Dv84R4Gm4jsVitF" alt=""><figcaption></figcaption></figure>

* Eight Taruchi at the gate level enter a single-elimination bracket. Once full, the Festival begins.
* All battles resolve on-chain, same combat rules as always.
* The fallen are **dead**. Permanently. Their record, traits, and name stay on-chain forever, but they cannot be saved, revived, or rerolled back.
* Survivors advance to the next league, evolve their flower, and carry their banked XP forward.
* You earn XP from winning a Festival and may level up several times as you enter the next league.&#x20;

### Entry fees and prizes

Duels are free; Festivals are the only fights that cost ONYX. As with mints, 90% or more of the ONYX goes back into reward pools. Every entry pool is topped up by the Stage Payout budget (funded by every mint), so **festivals pay out more than they take in**:

| Festival        | Entry   | 1st                      | 2nd  | 3rd  | 4th  |
| --------------- | ------- | ------------------------ | ---- | ---- | ---- |
| Buds (L11)      | 5 ONYX  | 32                       | 16   | 8    | 8    |
| Flowers (L22)   | 10 ONYX | 80                       | 32   | dead | dead |
| Ascension (L33) | 15 ONYX | 160 + 10% of the Jackpot | dead | dead | dead |

If you survive a Festival, you will receive some kind of payout, with the largest jackpot being for the sole victor of the Festival of Ascension. For more details on how ONYX flows through the game, see the economics page.&#x20;

### Ascension

The Festival of Ascension is the end of the road and the reason everything before it exists. One Taruchi out of eight walks out, and it walks out transformed: an Ascended Taruchi is claimable as a standalone NFT, yours permanently, with a future beyond the arena. The ascender also takes the biggest prize in the game: the 160 ONYX payout plus 10% of the public Jackpot pool.

### Permadeath

Dead Taruchi remain Dead forever. That's how this works.&#x20;

All Taruchi will either eventually Ascend, Die, or be abandoned midway through the tournament progression forever. That's up to you.&#x20;

If you're worried about the risk and don't want to enter the next Festival stage, you have the option to Reroll your Taruchi.&#x20;


# Quick Start

A very quick guide on playing Kamigotchi

## Funding your wallets

Kamigotchi runs on the Yominet blockchain; if your wallet doesn't have Yominet added yet, go to [app.kamigotchi.io](https://app.kamigotchi.io). After connecting your wallet, you'll be prompted to add Yominet as a network.

Yominet uses $ETH as gas. You can bridge $ETH to Yominet in a few simple steps. Select your source chain and the amount of ETH to transfer, then press Bridge to Yominet to initiate.

<figure><img src="/files/cQQ4XUcVKMFCtMhzRSpx" alt=""><figcaption></figcaption></figure>

Kamigotchi currently supports Metamask and Rabby for sign-in. These are referred to as the “Owner” wallets in-game.

Once you've bridged $ETH to Yominet, continue creating your account in [Kamigotchi](https://app.kamigotchi.io)!&#x20;

### Owner wallet? Operator wallet?

After you've succesfully funded your Owner wallet with $ETH and created your Account, you'll be prompted to fund your "Operator" wallet. Many in-game transactions take place using an abstracted Privy wallet rather than your Owner wallet — we call this the “Operator” wallet. You fully own and control the Operator wallet at all times.

You're able to fund and withdraw $ETH from the Operator wallet at all times, and nobody else can control your Operator wallet. You can withdraw $ETH by clicking the "More" ( <img src="/files/EhvNzyrZKJRytNi48W1C" alt="" data-size="line"> ) button on the top right and clicking the "Fund" button.

## Acquiring a Kamigotchi

While you're able to create an Account and walk through the world, if you want to advance in the game you'll need a Kamigotchi. The fastest way of getting one is by adopting them from Zevana. You can find her in Torii Gate, a few moves south from the starting location. Make sure you do her quests, they’ll teach you the basics of the game.&#x20;

<figure><img src="/files/jbbA53hsM1hHA6t4iuCm" alt=""><figcaption></figcaption></figure>

You can also buy Kamigotchi on [KamiSwap](/kamigotchi/econ/kamiswap).


# Official Links

Official links — Game, socials, etc

### <img src="/files/GTfI1Unqym6dBHNMLND6" alt="" data-size="line"> Game

[https://www.app.kamigotchi.io/](https://app.kamigotchi.io/)

### <img src="/files/TAh5TUyIqUMafU0ehYtC" alt="" data-size="line"> X

<https://x.com/kamigotchiworld>\
<https://x.com/asph0d37>

### <img src="/files/ufkGQTjm1Hh7jHo86CQs" alt="" data-size="line"> Discord

<https://discord.gg/GYVgWRmqNH>

#### ​<img src="/files/YdA2E8OlLkcIV7Gkw9nB" alt="" data-size="line">  Farcaster​

<https://warpcast.com/~/channel/kamigotchi>

### <img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> $ONYX Baseline Market

<https://app.baseline.markets/tokens/1/0x80Ea38D56E262457D73c0d8dFe027AE8925821e2?tab=buy&view=trade>


# Kamigotchi

What is a Kamigotchi?

Kamigotchi are network spirits that exist to provide you, the player, with emotional support and value. Kamigotchi — Kami, for short — explore the many and varied rooms comprising their world while interacting with other Kamigotchi. Kami are cute:

<figure><img src="/files/fkEkBR9SHfcltvwEYYMQ" alt=""><figcaption></figcaption></figure>

Kamigotchi can be used to harvest <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**, a valuable resource that serves as the primary in-game currency. Harvesting <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** also provides valuable <img src="/files/Db9PEJYM6v1dbrgOKaxj" alt="" data-size="line"> **Experience Points (XP)** to your Kami.

Your Kami can also attack other Kami while [actively stationed](/kamigotchi/gameplay/harvesting) in a room. Successful attacks, called <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> [Liquidations](/kamigotchi/gameplay/harvesting/liquidations), result in the (temporary) death of the opposing Kami, with you receiving a portion of the opposing (killed) Kami’s accumulated <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**.

In the following sections, you will find information on how [Stats](/kamigotchi/gameplay/kamigotchi/stats) dictate performance, how [Traits](/kamigotchi/gameplay/kamigotchi/traits) contribute to a Kami’s base abilities, and how [Types](/kamigotchi/gameplay/kamigotchi/types) affects interactions within the game environment (Rooms and other Kamigotchi).

Your Kami’s journey doesn’t stop at birth — [levels and skills](/kamigotchi/gameplay/kamigotchi/levels-and-skills) let you shape its growth and refine its abilities over time. By earning XP through harvesting <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**, your Kami can level up and unlock Skill Points to invest in one of four Skill Trees: <img src="/files/DsxuORIMyzmJ3944xJ23" alt="" data-size="line"> **Predator**, <img src="/files/24AvZDuZLeBWdVyu0REn" alt="" data-size="line"> **Harvester**, <img src="/files/IfFVAjuqsrDewjDV6VNg" alt="" data-size="line"> **Guardian**, or <img src="/files/Y0NfNtiRQc17cItM7QEq" alt="" data-size="line"> **Enlightened**.&#x20;

These trees offer a mix of stat boosts and unique [Bonuses](/kamigotchi/gameplay/kamigotchi/bonuses), from faster harvesting to stronger defenses or more effective liquidations. Whether you stick to one tree or mix and match, each skill unlocks new ways to customize your Kami and enhance its performance in the world.

<br>


# Stats

What are Kamigotchi Stats?

Kamigotchi have four **Stats** that dictate the nature of their interactions with Harvesting and their fellow Kami:

* <img src="/files/QVC2YKoFsPhUe3PXXkNW" alt="" data-size="line"> **Health**: How many **Hit Points (HP)** a Kami has.
* <img src="/files/P1Q2w6MAaaOziaqiW7z9" alt="" data-size="line"> **Power**: How quickly a Kami harvests <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**.
* <img src="/files/fQ5AmILCq9nA2UpOzir8" alt="" data-size="line"> **Violence**: How easily a Kami can <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **liquidate** other Kami.
* <img src="/files/97U2f3DGorjAoZHI5FVm" alt="" data-size="line"> **Harmony**: How resistant your Kami is to <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **liquidation** from other Kami, and how fast your Kami recovers HP while at rest.

In-game you can see these Stats by clicking on the <img src="/files/fXxUdgbsOUMqvRqvcQMR" alt="" data-size="line"> **Party** **menu** in the top-left corner of your screen, then clicking on your Kami itself:

<figure><img src="/files/gCSvFvUKJ4H6bfmVeBL2" alt=""><figcaption></figcaption></figure>

The stat card shows a Kami's current stats, including permanent skills and temporary item effects. Base Stats are determined by a Kami’s physical [Traits](/kamigotchi/gameplay/kamigotchi/traits) and can be gleaned by mousing over a stat.&#x20;


# Traits

What are Kamigotchi Traits?

Each Kamigotchi is born with Traits that determine the appearance of its:

* <img src="/files/xmCrH3nIM3W4zmrSW42V" alt="" data-size="line"> **Body.**
* <img src="/files/gUfFrEErlcaoT9QYbjHL" alt="" data-size="line"> **Hands.**
* <img src="/files/Oeor4sQGDL9yGeONkrZO" alt="" data-size="line"> **Face.**
* <img src="/files/nA92Mc3VOUSW8LE7OhTz" alt="" data-size="line"> **Color.**
* <img src="/files/8kr1cTc0x6GfxXIh6GEY" alt="" data-size="line"> **Background.**

As well as the aesthetics, each trait provides some boosts to one a Kamigotchi's four [Stats](/kamigotchi/gameplay/kamigotchi/stats):

<figure><img src="/files/XBoTXY9Tvb2HBw1cXdlI" alt=""><figcaption></figcaption></figure>

This particular Kami has an:

<img src="/files/xmCrH3nIM3W4zmrSW42V" alt="" data-size="line">​ **Ant Body** (adds twenty <img src="/files/QVC2YKoFsPhUe3PXXkNW" alt="" data-size="line"> **Health**, two <img src="/files/P1Q2w6MAaaOziaqiW7z9" alt="" data-size="line"> **Power**, and two <img src="/files/97U2f3DGorjAoZHI5FVm" alt="" data-size="line"> **Harmony**).\ <img src="/files/gUfFrEErlcaoT9QYbjHL" alt="" data-size="line"> **Scorpion Hands** (adds four <img src="/files/fQ5AmILCq9nA2UpOzir8" alt="" data-size="line"> **Violence**).\
​<img src="/files/Oeor4sQGDL9yGeONkrZO" alt="" data-size="line"> **Lenny 2 Face** (adds two <img src="/files/P1Q2w6MAaaOziaqiW7z9" alt="" data-size="line"> **Power**, two <img src="/files/97U2f3DGorjAoZHI5FVm" alt="" data-size="line"> **Harmony**, and one **Slot**).\
​<img src="/files/nA92Mc3VOUSW8LE7OhTz" alt="" data-size="line"> **Blue Color** (adds two <img src="/files/97U2f3DGorjAoZHI5FVm" alt="" data-size="line"> **Harmony**).\
​<img src="/files/8kr1cTc0x6GfxXIh6GEY" alt="" data-size="line"> **Textbook Background** (adds twenty <img src="/files/QVC2YKoFsPhUe3PXXkNW" alt="" data-size="line"> **Health** and five <img src="/files/97U2f3DGorjAoZHI5FVm" alt="" data-size="line"> **Harmony**).

The sum total of these Traits determine a Kami’s base Stats. The Traits above collectively contribute forty <img src="/files/QVC2YKoFsPhUe3PXXkNW" alt="" data-size="line"> **Health**, four <img src="/files/P1Q2w6MAaaOziaqiW7z9" alt="" data-size="line"> **Power**, four <img src="/files/fQ5AmILCq9nA2UpOzir8" alt="" data-size="line"> **Violence** and eleven <img src="/files/97U2f3DGorjAoZHI5FVm" alt="" data-size="line"> **Harmony**​.

You can check your Kami's Traits by clicking on it.


# Types

Kami types

[Traits](/kamigotchi/gameplay/kamigotchi/traits) also determine a Kami's Typing. Kami can have four types and, for purposes of typing, a Kami’s hands are treated separately from the rest of its body. The four types are:

* <img src="/files/ad8SVJc2tBwX0LZJE1J1" alt="" data-size="line"> **Eerie.**
* <img src="/files/TkRd5lIcuDcmWBPMjKAI" alt="" data-size="line"> **Insect.**
* <img src="/files/UPza9vGcpoqErxcsEVKE" alt="" data-size="line"> **Scrap.**
* <img src="/files/wB8BQNMd8E0oIeTEO9SM" alt="" data-size="line"> **Normal.**

Kami can have the same types or different types for their <img src="/files/xmCrH3nIM3W4zmrSW42V" alt="" data-size="line"> **Body** and <img src="/files/gUfFrEErlcaoT9QYbjHL" alt="" data-size="line"> **Hands**. This Kami, for instance, has a <img src="/files/wB8BQNMd8E0oIeTEO9SM" alt="" data-size="line"> **Normal-type body** and <img src="/files/ad8SVJc2tBwX0LZJE1J1" alt="" data-size="line"> **Eerie-type hands**, making it a mixed type:

<figure><img src="/files/FACtcMzICU5SbU0aVmLF" alt=""><figcaption><p>Arges The Bright, a mixed type Kami.</p></figcaption></figure>

The four types determine which Kami have advantages over other Kami when harvesting or liquidating. In liquidations:

* <img src="/files/ad8SVJc2tBwX0LZJE1J1" alt="" data-size="line"> **Eerie** beats <img src="/files/UPza9vGcpoqErxcsEVKE" alt="" data-size="line"> **Scrap**.
* <img src="/files/UPza9vGcpoqErxcsEVKE" alt="" data-size="line"> **Scrap** beats <img src="/files/TkRd5lIcuDcmWBPMjKAI" alt="" data-size="line"> **Insect**.
* <img src="/files/TkRd5lIcuDcmWBPMjKAI" alt="" data-size="line"> **Insect** beats <img src="/files/ad8SVJc2tBwX0LZJE1J1" alt="" data-size="line"> **Eerie**.
* <img src="/files/wB8BQNMd8E0oIeTEO9SM" alt="" data-size="line"> **Normal** beats **Normal.** This matchup is slightly less advantageous than the other three.

Visualized:

<figure><img src="/files/opP9luDxO2QxRP7K9aOD" alt=""><figcaption></figcaption></figure>

Types also determine the speed at which a given Kami harvests <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** in a room. Each room has one type, and a Kami with the same type as the room will harvest faster in that room — as well as draining HP faster.&#x20;

Pure-type Kami get an even larger boost in matching rooms. A pure Kami can harvest faster in a matching room than any other type of Kamigotchi.&#x20;

Kami with one <img src="/files/wB8BQNMd8E0oIeTEO9SM" alt="" data-size="line"> **Normal** type and one other type get a smaller bonus in matching rooms. <img src="/files/xmCrH3nIM3W4zmrSW42V" alt="" data-size="line"> **Bodies** have more of an influence than <img src="/files/gUfFrEErlcaoT9QYbjHL" alt="" data-size="line"> **Hands** in this cas&#x65;**.**

Kami with two mixed non-Normal types get a small bonus in both types of matching rooms. They will harvest faster in rooms matching their <img src="/files/xmCrH3nIM3W4zmrSW42V" alt="" data-size="line"> **Body** than in rooms matching their <img src="/files/gUfFrEErlcaoT9QYbjHL" alt="" data-size="line"> **Hands**.&#x20;

<img src="/files/wB8BQNMd8E0oIeTEO9SM" alt="" data-size="line"> **Normal** type Kami harvest at the same speed in every room.


# Levels and Skills

How to level up, what are Skill Points, how to spend Skill Points

You can enhance your Kami’s [Stats](/kamigotchi/gameplay/kamigotchi/stats) over time by increasing its **level**. Your Kami earns XP while harvesting <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** and, **with enough accumulated XP, you will be able to increase your Kami’s level.**&#x20;

With each new level your Kami earns a Skill Point. Skill Points can be spent to level up Skills, which in turn enhance your Kami’s Base [Stats](/kamigotchi/gameplay/kamigotchi/stats) and imbue them with [Bonuses](/kamigotchi/gameplay/kamigotchi/bonuses) that aid in their ability to harvest, liquidate, and protect themselves.

<figure><img src="/files/yljDjGmf56XN1uFmzjpR" alt=""><figcaption></figcaption></figure>

**Skills** are organized into Skill Trees, of which there are four. While it’s not strictly necessary for a Kami to stick to a single Skill Tree over the course of its growth, each Tree consists of complementary skills that reinforce certain Kami behaviors:

* <img src="/files/DsxuORIMyzmJ3944xJ23" alt="" data-size="line"> **Predator**: For Kami that like to kill other Kami.
* <img src="/files/24AvZDuZLeBWdVyu0REn" alt="" data-size="line"> **Harvester**: For Kami that want MUSU, fast.
* <img src="/files/IfFVAjuqsrDewjDV6VNg" alt="" data-size="line"> **Guardian**: For Kami that want a defensive playstyle with long, high-output harvests.&#x20;
* <img src="/files/Y0NfNtiRQc17cItM7QEq" alt="" data-size="line"> **Enlightened**: For Kami that want to be as efficient as possible.&#x20;

In-game you can view each Skill Tree in its entirety by clicking on your Kami and then navigating to the Skills tab. There you’ll see an array of skills to choose from along with how many Skill Points, if any, your Kami has contributed to them. Here’s an example of one such skill from the <img src="/files/DsxuORIMyzmJ3944xJ23" alt="" data-size="line"> **Predator** tree:

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcpMD8KDbbdySxEDgAe1MVWN_qNSI790syC0RVyr8RHNUPhdwlTHMyfk1-y56IjmxY3dDrNxedwezBkKaswxEfJUN6IUeoUFPPuyelekTwTE9wJIEQxKKi4ieOXNLprZvMVgJbgNg?key=MsDePUnktDDpIVAII7po7eU6" alt=""><figcaption></figcaption></figure>

Each Skill Tree has six tiers that become successively unlocked as you spend Skill Points. The first tier of Skills in a given tree is available to level 1 Kami. The second tier becomes available after 5 Skill Points are spent within the tree, and so on:

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdWSoJUQNCXIpNB2XHkDYLw7YPLbmReTGJ9rHEL0mNg5XGie0iVgXYSC6zch1Jn_DiEVNegD3fAMjRmMVsGxWXh-9uLcf27huUjAOPU9zQ6XL26nB2w4cdb1xqT7H2Phhv68bUj?key=MsDePUnktDDpIVAII7po7eU6" alt=""><figcaption></figcaption></figure>

Each tier includes a different collection of Skills, the details of which you can view by clicking on them in-game. Skills can add points to any of the big four stats — <img src="/files/QVC2YKoFsPhUe3PXXkNW" alt="" data-size="line"> **Health**, <img src="/files/97U2f3DGorjAoZHI5FVm" alt="" data-size="line"> **Harmony**, <img src="/files/P1Q2w6MAaaOziaqiW7z9" alt="" data-size="line"> **Power**, and <img src="/files/fQ5AmILCq9nA2UpOzir8" alt="" data-size="line"> **Violence** — but they also affect your Kami by applying more nuanced changes called [Bonuses](/kamigotchi/gameplay/kamigotchi/bonuses).

The skills at Tiers 3 and 6 only take one point to max, and are mutually exclusive with one-another. These can be thought of as extra bonuses in exchange for committing to a Skill Tree.&#x20;

You're able to fully reset a Kami Skill Tree by using a <img src="/files/v5xa63QBEa4qsHioQbWC" alt="" data-size="line"> **Respec Potion.**


# Bonuses

What are Bonuses? How are they applied?

**Bonuses** are applied to a Kamigotchi either temporarily by consuming items or by unlocking new [Skills](/kamigotchi/gameplay/kamigotchi/levels-and-skills). There are many types of Bonuses. \
\
Bonuses that contribute to **harvesting** are:

* **Harvest Fertility Boost**: [Skills](/kamigotchi/gameplay/kamigotchi/levels-and-skills) that increase your Harvest Fertility Boost improve the advantage a Kami gains from harvesting in type-aligned rooms. For instance, if you have a <img src="/files/UPza9vGcpoqErxcsEVKE" alt="" data-size="line"> S**crap-bodied** Kami harvesting in a <img src="/files/UPza9vGcpoqErxcsEVKE" alt="" data-size="line"> **Scrap room**, boosting Harvest Fertility will magnify the harvesting advantage your Kami receives by being in that room. Harvest Fertility also adds a smaller general bonus for <img src="/files/wB8BQNMd8E0oIeTEO9SM" alt="" data-size="line"> **Normal type** Kami, equal to 50% of other types.&#x20;
* **Harvest Intensity Boost**: The longer your Kami harvests without being fed or otherwise interrupted, the greater its rate of <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** accrual. Skills that boost your Harvest Intensity increase the rate at which this Intensity is gained.
* **Harvest Bounty Boost**: Plain and simple, Harvest Bounty Boost is an overall percentage increase on the total rate at which your Kami harvests.

Other Bonuses contribute to your Kami’s ability to <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **liquidate** other Kami:

* **Attack Threshold Ratio**: Much like Harvest Fertility magnifies type advantages for harvesting, increasing Attack Threshold Ratio enhances type advantages for liquidations. For example, a Kami with <img src="/files/UPza9vGcpoqErxcsEVKE" alt="" data-size="line"> **Scrap hands** has a type advantage against Kami with <img src="/files/TkRd5lIcuDcmWBPMjKAI" alt="" data-size="line"> **Insect bodies**, and can liquidate them at a higher HP threshold. Increasing the Attack Threshold Ratio magnifies this advantage even further.&#x20;
* **Attack Threshold Shift**: Skills that influence Attack Threshold Shift provide an overall percentage increase in the HP% at which your Kami can <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **liquidate** another Kami. The higher your Attack Threshold Shift, the better your Kami’s ability to liquidate higher-health targets.
* **Attack Spoils Ratio**: When your Kami liquidates another Kami, you will retain a portion of the <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** that had been gathered by your victim. Increasing the Attack Spoils Ratio increases the % retained.

Another set of Bonuses increases your Kami’s ability to **defend** itself:

* **Defense Threshold Ratio**: The defensive complement to Attack Threshold Ratio, the Defense Threshold Ratio magnifies type advantages for defending Kami.
* **Defense Threshold Shift**: The defensive complement to the Attack Threshold Shift, the Defense Threshold Shift provides an overall percentage decrease in the HP% required for your Kami to be liquidated by an attacker.
* **Defense Salvage Ratio**: When one of your Kami is liquidated, you will retain a small proportion of its <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** gathered. Increasing the Defense Salvage Ratio increases the retained proportion.

A final three Bonuses impact your Kami more **broadly**:

* **Resting Recovery Boost**: <img src="/files/97U2f3DGorjAoZHI5FVm" alt="" data-size="line"> **Harmony** normally determines the base rate that your Kami recovers HP while resting, and increasing Resting Recovery increases this rate further.
* **Strain Boost**: Your Kami gradually loses HP while harvesting. Strain Boost reduces the rate at which that HP loss occurs.
* **Cooldown Shift**: Improving your Kami’s Cooldown Shift reduces the cooldown period on actions, allowing you to take another action sooner.<br>


# The World

Kamigotchi World!

Kamigotchi World is made up of **Rooms**, which are shown as tiles on the <img src="/files/PosUmPLHhgoex5ZGF45v" alt="" data-size="line"> **Map**, as below.

<figure><img src="/files/d5MoPQEspJJnQScIB6jv" alt=""><figcaption></figcaption></figure>

Each room drops its own set of items, and in some cases, rooms contain unique features. Each room has its own art and music.

You’ll need to move between different tiles on the <img src="/files/PosUmPLHhgoex5ZGF45v" alt="" data-size="line"> **Map** to maximize <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** gains, obtain specific items, and complete [Quests](/kamigotchi/gameplay/quests-and-factions).&#x20;

More details about the world and movement are included in the sections below.


# Movement and Stamina

How to move, what's Stamina...

To move, you'll need to use the <img src="/files/PosUmPLHhgoex5ZGF45v" alt="" data-size="line"> **Map**. The <img src="/files/PosUmPLHhgoex5ZGF45v" alt="" data-size="line"> **Map** is divided in tiles called **Rooms** — you can move by clicking on tiles that are adjacent to you. By right-clicking on a tile further away you can use **Auto-Travel**, a feature which executes your moves automatically. You’ll need to move between different tiles on the Kamigotchi <img src="/files/PosUmPLHhgoex5ZGF45v" alt="" data-size="line"> **Map** to maximize <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** gains, obtain particular items, and complete Quests.

<figure><img src="/files/UQPAb0HqcABJp0Tb8lBk" alt=""><figcaption></figcaption></figure>

Every time you move, you use 5 units of **Stamina** (![stamina\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=956311335/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FSP1fBjPedOgIw3nyLaBe%252Fstamina_new.png%3Falt%3Dmedia%26token%3D353efb30-d27f-40b4-a2a3-40d45d50bedf)). You begin with 100 units of ![stamina\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=956311335/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FSP1fBjPedOgIw3nyLaBe%252Fstamina_new.png%3Falt%3Dmedia%26token%3D353efb30-d27f-40b4-a2a3-40d45d50bedf) **Stamina**. ![stamina\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=956311335/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FSP1fBjPedOgIw3nyLaBe%252Fstamina_new.png%3Falt%3Dmedia%26token%3D353efb30-d27f-40b4-a2a3-40d45d50bedf) **Stamina** regenerates at a rate of 1 unit per minute. You can see your current ![stamina\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=956311335/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FSP1fBjPedOgIw3nyLaBe%252Fstamina_new.png%3Falt%3Dmedia%26token%3D353efb30-d27f-40b4-a2a3-40d45d50bedf) **Stamina** level in the bottom left corner of the Kamigotchi screen:

<figure><img src="/files/7Iug6vSPUNolOsH8ONMF" alt=""><figcaption><p>Stamina Counter and World Clock</p></figcaption></figure>

There are other actions that can consume ![stamina\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=956311335/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FSP1fBjPedOgIw3nyLaBe%252Fstamina_new.png%3Falt%3Dmedia%26token%3D353efb30-d27f-40b4-a2a3-40d45d50bedf) **Stamina** outside of movement, such as [Crafting](/kamigotchi/gameplay/items/crafting), and there are also purchasable and otherwise obtainable in-game items that can restore ![stamina\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=956311335/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FSP1fBjPedOgIw3nyLaBe%252Fstamina_new.png%3Falt%3Dmedia%26token%3D353efb30-d27f-40b4-a2a3-40d45d50bedf) **Stamina** instantly.&#x20;


# Time

Time in Kamigotchi World functions a bit differently from ours...

<figure><img src="/files/7Iug6vSPUNolOsH8ONMF" alt=""><figcaption></figcaption></figure>

You'll notice that the image above also includes an hour/minute/second time.  This is the World Clock! The world of Kamigotchi operates on a 36-hour day, which includes three distinct phases:

* ![daylight\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=617867312/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FnnC92QaSz2Ps1rhHxDmh%252Fdaylight_new.png%3Falt%3Dmedia%26token%3D557729b9-378d-46be-968b-14e953229f52) **Daylight.**
* ![evenfall\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=445501795/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fvv0VXEGJajwk9DYOldH9%252Fevenfall_new.png%3Falt%3Dmedia%26token%3D1fe62f6c-7c34-46f1-b054-2bf8ed8f6c7a) **Evenfall.**
* ![moonside\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-462974122/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F9oa3dfmhofXFVieBa7WN%252Fmoonside_new.png%3Falt%3Dmedia%26token%3D68d5756a-443f-431e-88d5-54ca182177a9) **Moonside**.

Some Quests and actions are only available during a particular day phase.


# Important Locations

You definitely want to check these out.

## Mina’s Shop

<figure><img src="/files/fgWQ0gnEkvrZxajETO8H" alt="" width="375"><figcaption></figcaption></figure>

Located within the **Tunnel of Trees** room near the entrance to Kamigotchi World, Mina’s shop offers an array of healing food and other useful items. Search the [**Item Codex**](/kamigotchi/gameplay/items/item-codex) for a detailed breakdown of her offerings.

## Mina's Second Branch

<figure><img src="/files/znfGs1KyCId0cWRbeQYz" alt="" width="375"><figcaption></figcaption></figure>

Mina has set up a second branch in **Caves Crossroads.** While it offers the same items as her original shop, the price curve is *much* steeper.&#x20;

## The KWOB

<figure><img src="/files/vOScUScsAKL9YBDp0jIZ" alt="" width="375"><figcaption></figcaption></figure>

Two tiles northwest of Mina’s shop, you'll find the item marketplace: The **Kamigotchi World Orderbook**. Remote trading is possible, but creating an order in person is cheaper.

## Vending Machine

<figure><img src="/files/1VL8dMGsC4yxrcYCYWad" alt="" width="375"><figcaption></figcaption></figure>

Located three rooms south of Mina’s Shop, the **Vending Machine** will allow you to use <img src="/files/8OubftgSzNSxLXadQhtT" alt="" data-size="line"> **Gacha Tickets** to mint new Kami, and to reroll existing Kami using <img src="/files/6NJtlGIbptlh0K7Xmssc" alt="" data-size="line"> **Reroll Tickets**.

## Scrap Confluence

<figure><img src="/files/o1IlASGQUh4AES9hU9jG" alt="" width="375"><figcaption></figcaption></figure>

Two tiles west of the Vending Machine you’ll find **Scrap Confluence**. The grimy reactor allows you to transfer Kami into, and out of, Kamigotchi World.

## Temple by the Waterfall

<figure><img src="/files/6OEetxTzH9TpSJcD7OoG" alt="" width="375"><figcaption></figcaption></figure>

Near the Southeast corner of the map you’ll see a waterfall emerging from a mountain. The **Temple by the Waterfall** is the place to rename your Kami.

## Temple of the Wheel

<figure><img src="/files/bZ7Ah0fTfvQEc0QEtRnb" alt="" width="375"><figcaption></figcaption></figure>

**Temple of the Wheel** in the Caves is home to Dimidiatus, who is in charge of Kami sacrifices. The pool of black ooze is currently depleted and being refilled through a [Co-Op quest.](/kamigotchi/gameplay/quests-and-factions/co-ops) Once full, this ancient technology will allow fast travel to Black Pool.&#x20;


# Harvesting

What is Harvesting? What's it for? How do I harvest?

If at any point you click the “Harvest” button at the top left of your screen, you will open the <img src="/files/wRtahgYgJJFhDz8AX4xb" alt="" data-size="line"> **Harvest Menu** for your current room. This menu will provide you with several important pieces of information:

In general, **your goal is to allow your Kami to accumulate as much** <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU as possible**. Harvesting gives you  <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** that can be spent on Items and Co-Ops, gives **XP** to the harvesting Kami (see [Kamigotchi Levels, Skills, and Bonuses](/kamigotchi/gameplay/kamigotchi/levels-and-skills)), and adds to your [Scavenge Meter](/kamigotchi/gameplay/harvesting/scavenging).&#x20;

<figure><img src="/files/4EN6qqNsR8wijTDETUlk" alt=""><figcaption></figcaption></figure>

While, in general, time spent harvesting is positive-sum for your Kami, this comes with a big caveat: Your Kami gradually loses <img src="/files/QVC2YKoFsPhUe3PXXkNW" alt="" data-size="line"> **Health Points** (HP) while harvesting. **HP** lost is roughly proportional to <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** gained, and both the rate of <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** gained and rate of HP lost increase over time (provided you do not feed/heal your Kami).

As a Kami’s HP decreases it becomes more susceptible to being <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> [**Liquidated**](/kamigotchi/gameplay/harvesting/liquidations) by other Kami in the room. You can increase your Kami’s HP — and in so doing decrease its chance of being liquidated — by a) feeding it food and/or healing items or b) stopping the harvest and allowing it to rest and gradually replenish its HP over time.&#x20;

You can also hedge your bets and simply <img src="/files/1dBxswGlrIggmYDkoAGN" alt="" data-size="line"> **Collect** your Kami’s currently accumulated <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**. This means you claim all MUSU gathered to-date but your Kami stays harvesting and continues to gather new <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**.

Whenever you collect your Kami's accumulated <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** — or remove it from its current Room — your Kami will be subject to a <img src="/files/6vl6ne6F2qSAHMdmrehK" alt="" data-size="line"> **Cooldown** period.


# Cooldown

What are cooldowns? How do they work?

A <img src="/files/6vl6ne6F2qSAHMdmrehK" alt="" data-size="line"> **Cooldown** is a period of time during which your Kami cannot be fed items, leave a room, join a room, or <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> [liquidate](/kamigotchi/gameplay/harvesting/liquidations) another Kami. When the countdown on the <img src="/files/6vl6ne6F2qSAHMdmrehK" alt="" data-size="line"> **Cooldown** bar is finished and it has turned fully purple, the Kami is eligible to take another action.&#x20;

<figure><img src="/files/YnCnB2NHOhGZ95dDrqiK" alt=""><figcaption></figcaption></figure>

A <img src="/files/6vl6ne6F2qSAHMdmrehK" alt="" data-size="line"> **Cooldown** period stars when you initiate one of four actions for your Kami:

* Add your Kami to a Room.
* <img src="/files/1dBxswGlrIggmYDkoAGN" alt="" data-size="line"> **Collect** your Kami's accumulated <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU.**
* Use your Kami to <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> [liquidate ](/kamigotchi/gameplay/harvesting/liquidations)an opposing Kami.
* Remove your Kami from a Room.

Each Kami has a baseline <img src="/files/6vl6ne6F2qSAHMdmrehK" alt="" data-size="line"> **Cooldown** period of three minutes, but that time can be reduced as you level up your Kami and select certain skills that improve its <img src="/files/6vl6ne6F2qSAHMdmrehK" alt="" data-size="line"> [Cooldown Shift](/kamigotchi/gameplay/kamigotchi/bonuses). Some items will also reduce it.


# Liquidations

What's a liquidation? How do I liquidate and avoid getting liquidated?

Kami active in the same room can <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **Liquidate** — *kill* — one another. To see if you can liquidate an opposing Kami, simply browse through the Enemies list on the <img src="/files/wRtahgYgJJFhDz8AX4xb" alt="" data-size="line"> **Harvest** menu. The <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **Liquidation** icon next to each enemy is grey, but will turn to red and shake when a Kami is able to be liquidated.

<figure><img src="/files/bAuPL3CR1GybdrwgHOLf" alt=""><figcaption><p>This Kami <em>cannot</em> be liquidated - you'll need to wait until its health dips lower.</p></figcaption></figure>

&#x20;When a Kami is Liquidated, several things happen at once:

* The Liquidated Kami stops harvesting and is returned to its owner’s party. It is dead, and the player must either feed the Kami a revival item, such as a <img src="/files/zL1y5YFvhocB9l98Ltp1" alt="" data-size="line"> **Red Ribbon Gummy,** or pay 33 ![onyx\_shard.webp](https://images.gitbook.com/__img/dpr=2,width=100,onerror=redirect,format=auto,signature=-1128837813/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FYwTEWsMlc3xYAeQ3wlWN%252Fonyx_shard.webp%3Falt%3Dmedia%26token%3D340c350d-fcdf-4e6f-99e8-4a64581783ec) **Onyx Shards** to revive the Kami. While the Kami is dead, it cannot harvest and will not passively regain HP over time.
* Portions of the <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** accumulated by the liquidated Kami are reallocated:
  * A percentage of the <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** known as the **Spoils** is allocated to the attacking Kami, and counts toward their accumulated <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**.
  * A small percentage of the <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** known as the **Salvage** is retained by the owner of the liquidated Kami.
* The Liquidating Kami takes Recoil damage, reducing its HP by an amount contingent on a variety of attributes of both the liquidated and liquidating Kami. Importantly, *before liquidating*, when you hover over the <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **Liquidation** icon, you can see how much recoil damage your Kami will take.&#x20;

It’s also worth noting that, like <img src="/files/1dBxswGlrIggmYDkoAGN" alt="" data-size="line"> **Collecting**, <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **Liquidation** is a <img src="/files/6vl6ne6F2qSAHMdmrehK" alt="" data-size="line"> **Cooldown** Action, and the liquidating Kami can't be <img src="/files/yzSZhrohNESYvq6beUTv" alt="" data-size="line"> **fed** or stop <img src="/files/wRtahgYgJJFhDz8AX4xb" alt="" data-size="line"> **Harvesting** for a period of time after killing its fellow Kami.

One Kami’s ability to <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **Liquidate** another is highly contingent on each Kami’s individual attributes. Check [Types](/kamigotchi/gameplay/kamigotchi/types) and [Stats](/kamigotchi/gameplay/kamigotchi/stats) to learn more about individual differences between Kami.


# Scavenging

What is Scavenging?

Scavenging is the process by which you extract useful (and sometimes rare) Items from a room. Each <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** you harvest fills your Scavenge Meter; when the meter is full, you can Scavenge one random item from the room. The amount of <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** required for each Scavenge varies from room to room, though it ranges between 100 and 500.

You can Scavenge as soon as you’ve filled the Scavenge Meter, or you can continue to accumulate <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** and execute multiple Scavenges in one action. The Scavenge bar will indicate how many Scavenges (“rolls”) you have available as well as how many <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** are required for your next additional Scavenge. Scavenging is **free.**


# Rooms

The different types of rooms

As you travel between different rooms you may notice their different [Types](/kamigotchi/gameplay/kamigotchi/types). Rooms can be divided into seven types:

* <img src="/files/ad8SVJc2tBwX0LZJE1J1" alt="" data-size="line"> **Eerie**
* <img src="/files/UPza9vGcpoqErxcsEVKE" alt="" data-size="line"> **Scrap**
* <img src="/files/TkRd5lIcuDcmWBPMjKAI" alt="" data-size="line"> **Insect**
* <img src="/files/wB8BQNMd8E0oIeTEO9SM" alt="" data-size="line"> **Normal**
* <img src="/files/TkRd5lIcuDcmWBPMjKAI" alt="" data-size="line"> **Insect-Scrap** <img src="/files/UPza9vGcpoqErxcsEVKE" alt="" data-size="line">
* <img src="/files/ad8SVJc2tBwX0LZJE1J1" alt="" data-size="line"> **Eerie-Scrap** <img src="/files/UPza9vGcpoqErxcsEVKE" alt="" data-size="line">&#x20;
* <img src="/files/ad8SVJc2tBwX0LZJE1J1" alt="" data-size="line"> **Eerie-Insect** <img src="/files/TkRd5lIcuDcmWBPMjKAI" alt="" data-size="line">

Room typing has significant implications for your Kami (and their enemies). For instance, your Kami may harvest faster in an <img src="/files/ad8SVJc2tBwX0LZJE1J1" alt="" data-size="line"> **Eerie** room than a <img src="/files/UPza9vGcpoqErxcsEVKE" alt="" data-size="line"> **Scrap** room — this depends on your Kami [Type](/kamigotchi/gameplay/kamigotchi/types). Double typed rooms require a similarly typed Kami to harvest at full speed.

<figure><img src="/files/XDQrJJg1lBLYvQ3yBIK6" alt=""><figcaption></figcaption></figure>

You’ll also notice that each Room has its own environment that can be full of different vegetation, non-Kami animal life, and even weather. While some of these components are purely aesthetic, some are interactive and may enable important in-game actions (see [Co-Ops](/kamigotchi/gameplay/quests-and-factions/co-ops)).&#x20;


# Quests and Factions

What are Quests? How to complete Quests and develop Faction trust.

Kamigotchi contains a <img src="/files/VrE7zsqlIFd0eA8XyesS" alt="" data-size="line"> **Quests** system which incentivizes you to visit certain rooms, take certain actions, and provide certain Items to fulfill quest requirements. Completing **Quests** can earn you <img src="/files/jnwtWslee4KYxtmiPVOn" alt="" data-size="line"> **Reputation**, <img src="/files/mwazRbA1EffWxTBdRSlt" alt="" data-size="line"> **Loyalty** or <img src="/files/bkHhIwSGLugw6CY3DfQD" alt="" data-size="line"> **Dedication** — these are in-game meters that measure how much these respective Factions trust you.&#x20;

You can access the <img src="/files/VrE7zsqlIFd0eA8XyesS" alt="" data-size="line"> **Quests menu** by clicking the <img src="/files/VrE7zsqlIFd0eA8XyesS" alt="" data-size="line"> **Quests** **icon** in the top-right. Here’s what the **Quests menu** looks like in-game:

<figure><img src="/files/iRGim6hbtmrdUVaorMwf" alt=""><figcaption></figcaption></figure>

The menu allows you to tab between Available <img src="/files/VrE7zsqlIFd0eA8XyesS" alt="" data-size="line"> **Quests** (new **Quests** that you have not yet accepted), Accepted **Quests**, and Completed **Quests**. <img src="/files/VrE7zsqlIFd0eA8XyesS" alt="" data-size="line"> **Quests** can be accepted as soon as they are available, and **Quest** progress is only tracked if the **Quest** has been accepted.

The <img src="/files/VrE7zsqlIFd0eA8XyesS" alt="" data-size="line"> **Quest** card shows information about the **Quest's** Objectives and Rewards, and Details links to the **Quest Dialog**. The quest shown above requires you to [**Scavenge**](/kamigotchi/gameplay/harvesting/scavenging) one <img src="/files/8e99IdXoGDAdWUnuPj9z" alt="mistletoe.png" data-size="line"> **Essence of Taste** for which you will be rewarded four <img src="/files/mwazRbA1EffWxTBdRSlt" alt="" data-size="line"> **Loyalty** and one <img src="/files/cvNMCgAhVpxbb6GXfsFj" alt="" data-size="line"> **Booster Pack**.

Any <img src="/files/jnwtWslee4KYxtmiPVOn" alt="" data-size="line"> **Reputation**, <img src="/files/mwazRbA1EffWxTBdRSlt" alt="" data-size="line"> **Loyalty** or <img src="/files/bkHhIwSGLugw6CY3DfQD" alt="" data-size="line"> **Dedication** gained from a **Quest** will be added to the respective progress bar. You can check your Faction progress in the <img src="/files/7z3r9Gzq4OyTiDf8Wl4z" alt="" data-size="line"> **Account menu**.

Importantly, while your game actions will unlock new quests over time, all quests are Local Events that are available to all players. This means the availability of a quest is contingent only on the actions of the individual player and is independent of the actions of other players. This is not the case, however, with [Co-Ops](/kamigotchi/gameplay/quests-and-factions/co-ops).


# Co-Ops

What are Co-Ops? How to participate in one?

Certain rooms will feature **Co-Ops**. Co-Ops allow players to contribute <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** and/or other resources to earn additional <img src="/files/jnwtWslee4KYxtmiPVOn" alt="" data-size="line"> **Reputation**, <img src="/files/mwazRbA1EffWxTBdRSlt" alt="" data-size="line"> **Loyalty** or <img src="/files/bkHhIwSGLugw6CY3DfQD" alt="" data-size="line"> **Dedication** and, occasionally, valuable prizes. Prizes typically come in three tiers that scale with the amount of <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** contributed.

Co-Ops have hard caps on the amount of <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** that can be contributed before they are “full.” Unlike <img src="/files/VrE7zsqlIFd0eA8XyesS" alt="" data-size="line"> **Quests**, Co-Ops are Global Events, meaning their initiation, progress, and completion are a result of the collective effort of all players. This has important implications. First, Co-Ops appear simultaneously for all players regardless of their individual in-game progress. Second, when a Co-Op is complete it is no longer accessible to any players, regardless of whether a player contributed any <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** or not. This means if you do not contribute to a Co-Op quickly you may miss its rewards entirely.

Importantly, you can contribute to Co-Ops multiple times. For instance, if you need to contribute 1000 <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** to reach the Bronze tier of rewards, you can contribute 400 initially and come back later (assuming the Co-Op isn't full) to contribute the remaining 600.

Sometimes Co-Ops require players to contribute something other than <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**. Here's an example of a Co-Op in which players must provide a seasonal item — <img src="/files/FuKuA99mr413nr20Fa0S" alt="" data-size="line"> **Candles** — to qualify:

<figure><img src="/files/7S6GZV8YIvVYKO08HaSz" alt=""><figcaption><p>The Burn the Goat Co-op</p></figcaption></figure>

For this Co-Op players contribute a seasonal item, <img src="/files/FuKuA99mr413nr20Fa0S" alt="" data-size="line"> **Candles**, rather than <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**, with three tiers of rewards based on how many <img src="/files/FuKuA99mr413nr20Fa0S" alt="" data-size="line"> **Candles** are contributed. As with all Co-Ops, reward tiers are *additive* rather than *exclusive*, meaning that those who achieve Silver Tier receive the Bronze AND Silver Tier rewards, and those who achieve Gold Tier receive the rewards for all three Tiers. So in this particular Co-Op, were you to achieve Gold tier, you would receive 9  <img src="/files/jnwtWslee4KYxtmiPVOn" alt="" data-size="line"> **Reputation**, 3 <img src="/files/DPReodd445yOTYsJ0FNc" alt="" data-size="line"> **Sunset Apple Mochi**, and 3 <img src="/files/yTyeYJi0TEh0WuQRTjhI" alt="" data-size="line"> **Kami Mochi**.<br>


# Items

What types of items can be found? What do I use them for?

Click on the **Chest** icon in the top left to bring up the **Inventory** module. All items are tradeable in the [**Kamigotchi World Orderbook**](/kamigotchi/econ/the-kwob)**,** the **KWOB**, with the exception of soulbound items such as ![heroic\_awakening\_card\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1006143734/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FCrZWz7hEtn64sufrdSLH%252Fheroic_awakening_card_native.png%3Falt%3Dmedia%26token%3Dff604abc-8243-4e53-98e9-095bd619bd23) **Spell Cards**.

<figure><img src="/files/wAS1tJiisswqGAOAvKPT" alt=""><figcaption></figcaption></figure>

**Items** are commonly found by [**Scavenging**](/kamigotchi/gameplay/harvesting/scavenging) and most of them can broken down for use in [**Crafting**](/kamigotchi/gameplay/items/crafting). A few, like the ![cheeseburger\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-2112462387/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F0qaD006s4p5C7OUBqSxL%252Fcheeseburger_native.png%3Falt%3Dmedia%26token%3D9c03c8f7-0a38-487d-b2eb-3130b32e08d1) **Cheeseburger**, can be used immediately without further manipulation.

## Consumables

The main item category is **Consumables**. Consumables can be used on Kami, your Operator or applied to enemy Kami. They are all consumed on use, but their effects vary. These effects are divided into five categories:

* **Effect upon use:** the ![cheeseburger\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-2112462387/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F0qaD006s4p5C7OUBqSxL%252Fcheeseburger_native.png%3Falt%3Dmedia%26token%3D9c03c8f7-0a38-487d-b2eb-3130b32e08d1) **Cheeseburger** immediately restores your Kami’s HP.
* **Til next action:** the ![grace\_potion\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-607735838/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FxvplwbMYV0GVlTB1SJQZ%252Fgrace_potion_native.png%3Falt%3Dmedia%26token%3De9427c0b-1ee7-4aea-9add-abdbb0ad3c4f) **Grace Potion** gives your Kami -25% [**Standard Strain Boost**](/kamigotchi/gameplay/kamigotchi/bonuses), placing your Kami to harvest in a room doesn't count as an action. Generally these effects are broken by either retrieving the Kami, liquidating or feeding it an HP item. This means you can stack different, but not the same, consumables from this category to supercharge your Kami.
* **Til Kami liquidates:** the ![hostility\_potion\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1490329091/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fr6jNBzoNUQqDzff8sp7p%252Fhostility_potion_native.png%3Falt%3Dmedia%26token%3D34a940be-ce09-4cfa-9845-0c15bc8a0699) **Hostility Potion** gives your Kami 3% [**Attack Threshold Shift**](/kamigotchi/gameplay/kamigotchi/bonuses) on their next liquidation action.
* **Til death:** the ![musu\_magnet\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=788990311/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FVbaQbZz5FRN97BOOgir7%252Fmusu_magnet_native.png%3Falt%3Dmedia%26token%3D62bc8b46-af2a-44a1-a7a5-d2b29e813777) **MUSU Magnet** increases your Kami’s **Defense Salvage Ratio** and expires upon death.
* **Til Kami kills or is killed:** the ![curse\_tablet\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=818977194/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FD40gflHbYcZDH1SGPF6c%252Fcurse_tablet_native.png%3Falt%3Dmedia%26token%3Dc447d0b5-07ab-4f7f-ac93-4b9ee50faaa7) **Curse Tablet** gives -30% to a Kami's **Attack Threshold Shift**, a debuff only removed by death.

Additionally, ![large\_jar\_1\_native.png](https://images.gitbook.com/__img/dpr=2,width=100,onerror=redirect,format=auto,signature=1456338352/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fkqi13bSOs2IO7FaaQ5Jm%252Flarge_jar_1_native.png%3Falt%3Dmedia%26token%3D8b3e5ced-98ed-4b4f-97ea-e9d53b5b4bf9) **Spirit Glue** is an item thrown at an enemy Kami to immediately place them in cooldown.

## Other Items

Some items do not belong to the **Consumables** and [**Crafting**](/kamigotchi/gameplay/items/crafting) categories. These include, but are not limited to:

* <img src="/files/8OubftgSzNSxLXadQhtT" alt="" data-size="line"> [**Gacha Tickets**](/kamigotchi/econ/kami-distribution#how-to-mint-a-kamigotchi) and <img src="/files/6NJtlGIbptlh0K7Xmssc" alt="" data-size="line"> [**Reroll Tickets**](/kamigotchi/econ/kami-distribution/rerolls)**.**
* The ![astral\_navigator\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1835839906/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FzxNc2svIxuxpMo187uCB%252Fastral_navigator_native.png%3Falt%3Dmedia%26token%3D0cb03f47-c59f-4e58-8d86-c6319015aebe) **Aetheric Sextant** gives its owner access to hidden rooms inside the Caves. It's craftable from three unique items which were only attainable through the first three [**Co-Ops**](/kamigotchi/gameplay/quests-and-factions/co-ops).&#x20;
* [**Passports**](/kamigotchi/econ/kami-distribution/passports) were awarded to Testnet participants and gave them the right to buy an allocation of <img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX** in the token pre-sale.
* ![obol\_native.png](https://images.gitbook.com/__img/dpr=2,width=100,onerror=redirect,format=auto,signature=106192402/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F1m0fdGZwKZg0kXCzZwY0%252Fobol_native.png%3Falt%3Dmedia%26token%3De00c6948-3d26-4659-a80f-d05ddf733d1f) **Obols** are earned by liquidating Kami. They are used to buy ![demon\_egg\_native.png](https://images.gitbook.com/__img/dpr=2,width=100,onerror=redirect,format=auto,signature=-713156293/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FBLNclZ7AWzHJQFtmTRLu%252Fdemon_egg_native.png%3Falt%3Dmedia%26token%3D2a3cf4eb-9442-46e5-94e8-418e7bd0abd0) **Wonder Egg** in the **Obol Pop-Up Shop**, accessible via the trading menu. ![demon\_egg\_native.png](https://images.gitbook.com/__img/dpr=2,width=100,onerror=redirect,format=auto,signature=-713156293/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FBLNclZ7AWzHJQFtmTRLu%252Fdemon_egg_native.png%3Falt%3Dmedia%26token%3D2a3cf4eb-9442-46e5-94e8-418e7bd0abd0) **Wonder Eggs** are lootboxes which contain unique items only attainable through them.


# Crafting

What is Crafting? How to craft new items?

Open the **Crafting** module by clicking the <img src="/files/HHSzO0tuxiR3YUjrSFAg" alt="" data-size="line"> **Crafting** **icon** in the top-right of your screen. Here you’ll see a list of items that fall into four categories: **Reagents, Consumables**, **Materials**, and **Special.**&#x20;

You’ll note that each craft provides you with **Crafting XP** but also costs you ![stamina\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=956311335/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FSP1fBjPedOgIw3nyLaBe%252Fstamina_new.png%3Falt%3Dmedia%26token%3D353efb30-d27f-40b4-a2a3-40d45d50bedf) [Stamina](/kamigotchi/gameplay/the-world/movement-and-stamina) points. Take <img src="/files/kRUAD0Dn7yXGJRdv521F" alt="" data-size="line"> **Pine Pollen** for example:

<figure><img src="/files/lTxxXDo0aZ83fLJKacjm" alt=""><figcaption><p>mmmmmmmm pollen</p></figcaption></figure>

To craft 500 units of <img src="/files/kRUAD0Dn7yXGJRdv521F" alt="" data-size="line"> **Pine Pollen** you’ll need one ![](/files/GtXeBRQngbgoojyvyVbq) **Pine Cone**. Successfully crafting will net you 25 Crafting XP in addition to the 500 units of <img src="/files/kRUAD0Dn7yXGJRdv521F" alt="" data-size="line"> **Pine Pollen**, but it will also cost you 10 units of ![stamina\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=956311335/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FSP1fBjPedOgIw3nyLaBe%252Fstamina_new.png%3Falt%3Dmedia%26token%3D353efb30-d27f-40b4-a2a3-40d45d50bedf) **Stamina**. Note, if your your current ![stamina\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=956311335/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FSP1fBjPedOgIw3nyLaBe%252Fstamina_new.png%3Falt%3Dmedia%26token%3D353efb30-d27f-40b4-a2a3-40d45d50bedf) [Stamina](/kamigotchi/gameplay/the-world/movement-and-stamina) points are not greater than or equal to the amount required by the craft, you will not be able to execute it.

### Reagents

You’ll need to procure a ![](/files/8e4SxUwwlnM92WDCqlth) **Spice Grinder** from Mina to take your scavenge drops and break them down into Reagents. There are many types of reagents, among them: <img src="/files/kRUAD0Dn7yXGJRdv521F" alt="" data-size="line"> **Pine Pollen**, ![](/files/pCVwheW1Dnvki9HdQEVm) **Microplastics**, ![](/files/Ex0PmjCrmwy8bJ1AJh4h) **Essence of Daffodil** , ![](/files/LCj0VysGJgdrnjYaVCTi) **Shredded Mint** , and ![](/files/wVeYLf0WpwKMWIpC3j9k) **Black Poppy Extract** . While they may be useful for completing <img src="/files/VrE7zsqlIFd0eA8XyesS" alt="" data-size="line"> **Quests**, none of these can be given to your Kami directly. Instead, they must be further processed into **Consumables**.

### Consumables

You’ll need to procure a ![](/files/DXf2g5GPyp8BJNNUlXjU) **Portable Burner** from Mina to turn your Reagents into Consumables. Consumables is a diverse category and include items such as Potions, <img src="/files/7Jo6kHHxapqgKVvpPenX" alt="" data-size="line"> Apology Letters, and <img src="/files/VHGn52rOc0PxGDvfq93N" alt="" data-size="line"> MUSU Magnets.

Consumables crafting requires one or more reagents and a container. Consider the ![](/files/ojpTVdeNjckvM3oxJtCN) **Grace Potion:**

<figure><img src="/files/kJGINEn0qSB4yFfiWwDM" alt=""><figcaption><p>some of us are just born with it</p></figcaption></figure>

To craft a ![](/files/ojpTVdeNjckvM3oxJtCN) **Grace Potion**, you’ll need 100 units of ![](/files/Ex0PmjCrmwy8bJ1AJh4h) **Essence of Daffodil**, and 50 units of ![](/files/wVeYLf0WpwKMWIpC3j9k) **Black Poppy Extract**. You’ll also need one ![](/files/6urBJUaxxbPD5iGDFEyw) **Plastic Bottle** to hold the potion (the ![](/files/6urBJUaxxbPD5iGDFEyw) **Plastic Bottle** will be returned to your inventory once the ![](/files/ojpTVdeNjckvM3oxJtCN) **Grace Potion** has been consumed). As with Reagents, crafting Consumables will also grant you Crafting XP and cost you ![stamina\_new.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=956311335/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FSP1fBjPedOgIw3nyLaBe%252Fstamina_new.png%3Falt%3Dmedia%26token%3D353efb30-d27f-40b4-a2a3-40d45d50bedf) [Stamina](/kamigotchi/gameplay/the-world/movement-and-stamina) Points.

### Other Categories

These include **Materials** and **Special**. **Materials** is made up of the **Empty Cup** and the building material ![](/files/6Q0TxRzHkPiQVCUeNZT1) **Timber**, ![](/files/DImKJRBGhnZsYq4QIC26) **Ashlar**, and ![](/files/U3kmUhflRzI3OMhSHgY8) **Ingot**, while the category **Special** contains the rare and enigmatic **Aetheric Sextant**. <br>


# Item Codex

What items can you find in Kamigotchi World?

### <mark style="color:$info;">**Common**</mark> Items

| Name                                                                                                                                                                                                                                                                                                                                                                                         | Type       | Effect or Use                                | Locations                | Description                                                                                                                                                               |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------- | -------------------------------------------- | ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ![bone\_chunk\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=524369369/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FVa13j0Ygx5kOgPpVb6Nr%252Fbone_chunk_native.png%3Falt%3Dmedia%26token%3D421fdf19-86cf-4dfa-9235-7e1df8892525) Bone Chunk              | Material   | Crafting                                     | Various cave locations   | *Petrified bone in the form of a large stony chunk. If this fragment came from the skeleton of an animal, it must have been the size of a whale.*                         |
| ![cigarette\_butt\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1161794385/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F7jlqbsh6IehAora1fZkv%252Fcigarette_butt_native.png%3Falt%3Dmedia%26token%3D4019911d-a6ff-465b-82d8-b58772ca99d3) Cigarette Butt | Material   | Crafting                                     | Various cave locations   | *Even something as small and disposable as a cigarette can be tied to a memory and be given a spiritual essence. You can break this down into Microplastics.*             |
| ![dried stems.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1822448551/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FdVuYRl55TdEMb65ymJeO%252Fdried%2520stems.png%3Falt%3Dmedia%26token%3D0abc6dd6-e2e3-4519-95d0-1b5eb6f9f229) Dried Stems                      | Material   | Crafting                                     | Various cave locations   | *Long-stemmed mushrooms dried in a small bundle. Although this mushroom has no known medicinal, culinary, or recreational use, it may be a functional building material.* |
| ![patinated\_pipe\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=350113113/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F98XI9PEpgtJv1hjxfHVY%252Fpatinated_pipe_native.png%3Falt%3Dmedia%26token%3D719d5caa-a479-4274-9b74-bfd874bd806e) Patinated Pipe  | Material   | Crafting                                     | Various cave locations   | *These verdigris-coated pipes jut from the cave walls with no connection to any apparent plumbing system.*                                                                |
| ![scrap\_metal\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=813510408/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FiBJq9RHutf6hjhCbdb5w%252Fscrap_metal_native.png%3Falt%3Dmedia%26token%3Db3595a39-25d2-4460-8113-81ad1dbe0c64) Scrap Metal           | Material   | Crafting                                     | Various scrap locations  | *A small chunk of scrap metal. Maybe useful if processed.*                                                                                                                |
| ![stone\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1174976091/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FTO2fvGlTQxEqS2rgzmTg%252Fstone_native.png%3Falt%3Dmedia%26token%3D169f410c-b1d6-44ad-8a03-3977a679b8ee) Stone                             | Material   | Crafting                                     | Near roads and forests   | *It's just a stone. Can be used to get Stone.*                                                                                                                            |
| ![VIPP - small.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=488753508/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fla9Ff9vPunY6kA9yWdrz%252FVIPP%2520-%2520small.png%3Falt%3Dmedia%26token%3Ddd7f9ace-83dd-4e86-83b8-cf7b00aec9b5) VIPP                        | Consumable | Burned for VIP, used in Initia's VIP program | Various locations        | *Sacred paper which can be sacrificed for VIP status.*                                                                                                                    |
| ![wooden\_stick\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1857519091/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FJRstit5YRLIPl90noTTF%252Fwooden_stick_native.png%3Falt%3Dmedia%26token%3Dbc11741d-ff78-413c-b87a-2560792924bf) Wooden Stick       | Material   | Crafting                                     | Various forest locations | *Wood in its unprocessed form. Grows on trees.*                                                                                                                           |

### <mark style="color:green;">**Uncommon**</mark> Items

| Name                                                                                                                                                                                                                                                                                                                                                                                                         | Type     | Effect or Use                      | Locations                                           | Description                                                                                                                                                                                          |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -------- | ---------------------------------- | --------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ![blue\_pansy\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=194116208/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FA25ONhvnJYKWS8JXDDZL%252Fblue_pansy_native.png%3Falt%3Dmedia%26token%3D62ba6e3a-0418-419b-b5d8-2c82a903e82d) Blue Pansy                              | Food     | +25 HP                             | Various cave locations                              | *A deep blue flower with a shape reminiscent of the blue butterflies common across the Kamigotchi World. It has a crisp, sweet, and refreshing flavor.*                                              |
| ![candle.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1564328466/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FwBUpzeRpONxZ0JI4LG2U%252Fcandle.png%3Falt%3Dmedia%26token%3D5d837409-ac22-47d6-b799-55480e0bfafd) Candle                                                         | Material | Crafting                           | Event item                                          | *A half-melted candle, somehow still burning. Perhaps this has some special use.*                                                                                                                    |
| ![chalkberry\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1593498531/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FQBnTTHMqErqoLml2jEYA%252Fchalkberry_native.png%3Falt%3Dmedia%26token%3Db006e850-dab9-42fd-b404-5b9eee112487) Chalkberry                              | Material | Crafting                           | Various Eerie locations                             | *A dry and bitter berry coated with chalky white fungus. The berry itself is inedible; useless except as a medium for a unique wild yeast.*                                                          |
| ![cheeseburger\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-2112462387/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F0qaD006s4p5C7OUBqSxL%252Fcheeseburger_native.png%3Falt%3Dmedia%26token%3D9c03c8f7-0a38-487d-b2eb-3130b32e08d1) Cheeseburger                       | Food     | +50 HP                             | Various locations                                   | *These burgers, still in their original wrapping, are occasionally found in the scrapyard. Apparently Kamigotchi love them.*                                                                         |
| ![lily\_sprout\_card\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=999447972/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FDccl8Mm9atmTXmiNufWP%252Flily_sprout_card_native.png%3Falt%3Dmedia%26token%3D651c4288-2bec-430a-b45f-a259baa7365d) "Cultivation I" Spell Card | Food     | +100 XP, +20 HP. Soulbound.        | Quest reward, Booster Pack drop                     | *The card depicts a pale sprout emerging from rich, black soil. Activating this Spell Card on a Kamigotchi will restore 20 HP and grant 100 XP.*                                                     |
| ![flower\_bud\_card\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=318309980/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FTMaBR5Lt0Kb8A1yxzYyT%252Fflower_bud_card_native.png%3Falt%3Dmedia%26token%3D78228227-e988-4d0e-ad5f-80db28dc988d) "Cultivation II" Spell Card  | Food     | +1000 XP, +50 HP. Soulbound.       | Quest reward, Booster Pack drop                     | *The card depicts a teardrop-shaped flowerbud growing out of light brown soil. Activating this Spell Card on a Kamigotchi will restore 50 HP and grant 200 XP.*                                      |
| ![daffodil\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1557562391/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F31WkgyDO2BsTbNOHnD5e%252Fdaffodil_native.png%3Falt%3Dmedia%26token%3D4ea8a629-78e4-4edf-a35c-78535f751199) Daffodil                                   | Material | Crafting                           | Various locations                                   | *A reflection of fallen Narcissus… Has its own uses and applications.*                                                                                                                               |
| ![raw\_yolk\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=286230090/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fk9XCnjDY3KKnK4AFSLql%252Fraw_yolk_native.png%3Falt%3Dmedia%26token%3D5d2816ab-74f1-4376-8a2d-9468103d9b6c) Fetid Egg                                   | Food     | +35 HP                             | Wonder Egg drop                                     | *This egg seems fresh, and refuses to spoil even out of the shell. Still, it reeks of sulfur. Your Kami can eat this to restore HP.*                                                                 |
| ![half\_heart\_crystal\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-378449226/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FjJDD8ZL0mzdVMXdgEF4A%252Fhalf_heart_crystal_native.png%3Falt%3Dmedia%26token%3Dcd2badb2-490b-4109-9e9a-9c7fc33f7e92) Half Heart Crystal    | Food     | +1000 XP                           | Wonder Egg drop                                     | *It feels slightly warm in your hand. Give this to your Kami to grant it a moderate amount of XP.*                                                                                                   |
| ![ice\_cream\_small\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1239271232/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FfwfoUKVtXA3Fp82Q8Vhx%252Fice_cream_small_native.png%3Falt%3Dmedia%26token%3D30519141-7e0a-40d9-a71e-3d73c48999a7) Ice Cream                   | Food     | +20 Stamina                        | Mina's shop                                         | *Restorative ice-cream. Food for you, personally. Restores a little bit of your stamina.*                                                                                                            |
| ![ghost\_gum\_wip\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-258086794/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FBegCbB6UmnMe9d6ga1Ht%252Fghost_gum_wip_native.png%3Falt%3Dmedia%26token%3D4bfbf087-a2d5-46ae-a645-7cc63899969d) Maple-Flavor Ghost Gum          | Food     | +25 HP                             | Mina's shop                                         | *The most basic form of food available in this world - restores 25 Health to a Kamigotchi.*                                                                                                          |
| ![obol\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=395743234/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FtfiiEA6ojuLyc7FAFr4Z%252Fobol_native.png%3Falt%3Dmedia%26token%3D21dd26bf-dbb8-43cc-a61f-282b59c06b61) Obol                                                 | Misc     | Used to buy Wonder Eggs            | Found on dead Kami                                  | *An ancient coin. Despite a worn and dull finish, it still glitters in the light. Valuable to certain individuals.*                                                                                  |
| ![onyx\_shard.webp](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1255155451/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F44ij8Z8AYhRULCpzxqEa%252Fonyx_shard.webp%3Falt%3Dmedia%26token%3D2114968d-3a76-4944-9b84-95c1f3beafc9) Onyx Shard                                         | ERC20    | The game token as a tradeable item | Tradeable on the KWOB                               | *Kamigotchi World's premium game currency. You want this. You want this so bad.*                                                                                                                     |
| ![otherworld\_coin\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1633544503/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F08MTxZYeyp39LUJU9JWO%252Fotherworld_coin_native.png%3Falt%3Dmedia%26token%3Deab7dbc5-c7be-425f-b9fb-32e286142f41) Otherworld Coin              | Material | Crafting                           | Treasure Hoard, Trophies of the Hunt, Scenic View   | *The woman on the face of this coin has long pointed ears like a caracal. The language inscribed is incomprehensible. Unless you find a collector, this coin is only valuable as scrap.*             |
| ![pine\_cone\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-508960019/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FmsDukkYlIe8Vsl9fY7yN%252Fpine_cone_native.png%3Falt%3Dmedia%26token%3Da8b086b3-b4ef-464c-a814-46db43af957c) Pine Cone                                | Material | Crafting                           | Various forest locations                            | *It's a pine cone. Slightly sacred.*                                                                                                                                                                 |
| ![plastic\_bottle\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=301689258/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FNgO2jeTN3ByiIGaZrDzr%252Fplastic_bottle_native.png%3Falt%3Dmedia%26token%3D2001829a-3d7e-4fa9-be58-1a7aa95ac7a3) Plastic Bottle                  | Material | Crafting                           | Various locations                                   | *Can be reprocessed into valuable raw Microplastics.*                                                                                                                                                |
| ![pom\_poms\_candy\_wip\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-751302814/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FL65rn0YqA2UyZeLwyeqR%252Fpom_poms_candy_wip_native.png%3Falt%3Dmedia%26token%3D8dd8881f-1479-4971-9917-6768ebd051d7) Pom-Pom Fruit Candy  | Food     | +50 HP                             | Mina's shop                                         | *These fruit candies contain a huge amount of energy. Restores 50 Health to a Kamigotchi.*                                                                                                           |
| ![resin\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1019635311/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FdNt2wVcfYYgWahZIFX6d%252Fresin_native.png%3Falt%3Dmedia%26token%3Ddccc5c27-b678-4793-88db-9e1e331a2f71) Resin                                            | Food     | +35 HP                             | Various forest locations                            | *Sticky sap with a flavor like spiced honey. An energizing snack by itself, but also useful in a number of recipes.*                                                                                 |
| ![kami\_kone\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1282861634/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FndrNbqaLu8sPuzkztWD8%252Fkami_kone_native.png%3Falt%3Dmedia%26token%3Dac1de084-d411-477f-bccd-246b56c71771) Rock Candyfloss                          | Food     | +80 Stamina                        | Flood Mural, Sacarium, Geometric Cliffs             | *This rare crystal formation is soft to the touch, sweet, and edible. You can consume it to restore a large amount of Stamina.*                                                                      |
| ![bruised\_mushroom\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-845495874/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FeIxlcTOWU97ITwn7MuIG%252Fbruised_mushroom_native.png%3Falt%3Dmedia%26token%3Dd7595e4c-7e21-42f6-9ea6-7a530fdef61f) Sanguine Shroom            | Material | Crafting                           | Various cave locations, and Ancient Forest Entrance | *A mushroom that bruises and bleeds like flesh. Some believe that they feed on decaying spirits.*                                                                                                    |
| ![sarcophagus\_honey\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1598402818/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FB4JVaUdPubB1p4zScQwt%252Fsarcophagus_honey_native.png%3Falt%3Dmedia%26token%3D7a33fa72-ccdd-4aa9-946b-7e4908d26c66) Sarcophagus Honey        | Potion   | +30 HP \[til death]                | Co-op quest reward                                  | *Legendary medicine believed to be the stuff of rumors. A piece of flesh has been preserved inside using ancient techniques. Give this to a Kami to grant them a temporary bonus to maximum Health.* |

### <mark style="color:blue;">**Rare**</mark> Items

| Name                                                                                                                                                                                                                                                                                                                                                                                                                                        | Type               | Effect or Use                                              | Locations                                                                   | Description                                                                                                                                                                                                                                                                    |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------ | ---------------------------------------------------------- | --------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| ![ash\_pearl\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=495788603/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fufr6kqMaceSNywiohfIE%252Fash_pearl_native.png%3Falt%3Dmedia%26token%3D16993d8c-863f-4b54-b76a-bb2260f769d7) Ash Pearl                                                                | Food               | 1+ Violence, +1 Harmony \[til death]                       | Wonder Egg drop                                                             | *The Wonder Egg was filled with soot and ash, but also a large blue pearl. Give this pearl to your Kami to grant it a temporary +1 to Harmony and Violence.*                                                                                                                   |
| ![ice\_cream\_large\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1673124862/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FCZdGdZ6C5EN7siHDGmw2%252Fice_cream_large_native.png%3Falt%3Dmedia%26token%3Da22dddd7-99aa-4706-ba6c-836cb32f517f) Best Ice Cream                                            | Food               | +80 Stamina                                                | Mina's shop                                                                 | *A huge, lavishly decorated ice-cream. It doesn’t seem to be melting at all… Restores a lot of stamina.*                                                                                                                                                                       |
| ![ice\_cream\_medium\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-420210441/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F2j0gwzS8WtdVlkLX6FqF%252Fice_cream_medium_native.png%3Falt%3Dmedia%26token%3Dc905b479-1563-445d-973c-66942f99f7d6) Better Ice Cream                                         | Food               | +40 Stamina                                                | Mina's shop                                                                 | *A slightly larger and higher-quality ice-cream. What is this made of? Restores a medium amount of stamina.*                                                                                                                                                                   |
| ![black\_poppy\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=634403371/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F7aT2Mo4QOmXcwMXuwY3F%252Fblack_poppy_native.png%3Falt%3Dmedia%26token%3D87b9853c-df7f-4171-881d-6753df57c272) Black Poppy                                                          | Material           | Crafting                                                   | Various forest locations                                                    | *You can't tell whether it's a very dark purple or actually black. A rare flower.*                                                                                                                                                                                             |
| ![card\_lootbox\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-194748187/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F5IMTTSyccdTgQVuJ1zTW%252Fcard_lootbox_native.png%3Falt%3Dmedia%26token%3D0acdd78c-56db-4111-a201-1e73d5b5ab40) Booster Pack                                                      | Lootbox            | Contains Spell Cards                                       | Quest reward                                                                | *Open this magical booster pack to receive a Spell Card. You might find something super rare!*                                                                                                                                                                                 |
| ![lotus\_bud\_card\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1555333621/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FlKV0GsREe97hrSqPhmrR%252Flotus_bud_card_native.png%3Falt%3Dmedia%26token%3D544ae7a3-9b63-4e73-acd3-9411eacd8aaa) "Cultivation III" Spell Card                                 | Food               | XP+10000, HP+100 (Kami)                                    | Quest reward, Booster Pack drop                                             | *The card depicts a flower heartily blooming in pale and sandy earth. Activating this Spell Card on a Kamigotchi will restore 100 HP and grant 1000 XP.*                                                                                                                       |
| ![blooming\_lotus\_card\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=405035932/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FML3s6voJpg98pXvGWLFp%252Fblooming_lotus_card_native.png%3Falt%3Dmedia%26token%3Dbef01491-feb6-4e5c-b24d-c676e7e8f656) "Cultivation IV" Spell Card                         | Food               | XP+50000, HP+100 (Kami)                                    | Quest reward, Booster Pack drop                                             | *The card depicts a massive flower spreading across the frame. A baby sleeps in the center. Activating this Spell Card on a Kamigotchi will restore 100 HP and grant 5000 XP.*                                                                                                 |
| ![curse\_tablet\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=312331875/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F6HPH0z7GFCFh5nFAuDHh%252Fcurse_tablet_native.png%3Falt%3Dmedia%26token%3D0fc79b9f-94be-4b1d-b520-8a6506b518db) Curse Tablet                                                       | Potion             | -30% Attack Threshold Shift \[til Kami kills or is killed] | Trophies of the Hunt                                                        | *Also called a Defixio or Katadesmos. This ancient tablet is inscribed with a curse of weakness. Although it was meant for a long-dead human, Kami can use it on their own kind.*                                                                                              |
| ![essence\_of\_hearing\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=384158628/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F6dmQXMfw4Hug1vw83eIL%252Fessence_of_hearing_native.png%3Falt%3Dmedia%26token%3Dddf39f5d-f00f-417d-b3d9-e1347bceee94) Essence of Hearing                                    | Material           | Crafting                                                   | Techno Temple                                                               | *One of the six essences. A coil of roaring blue flame.*                                                                                                                                                                                                                       |
| ![essence\_of\_sight\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-798258927/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F1NIkIPsIkg9dlfrjjNMD%252Fessence_of_sight_native.png%3Falt%3Dmedia%26token%3D3459119d-23b0-48e6-9d22-64e37fc64d60) Essence of Sight                                         | Material           | Crafting                                                   | Geometric Cliffs                                                            | *One of the six essences. A weeping orb of sludge.*                                                                                                                                                                                                                            |
| ![essence\_of\_scent\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=415349558/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FYf9j4x8A1ZgiKFgW8yoC%252Fessence_of_scent_native.png%3Falt%3Dmedia%26token%3Dc63338e5-e335-4443-9f74-b93a12c32ee5) Essence of Smell                                          | Material           | Crafting                                                   | Lotus Pool                                                                  | *One of the six essences. A skyfish in a perfumed cloud.*                                                                                                                                                                                                                      |
| ![essence\_of\_taste\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-438244257/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FhQuoRGlX0orf8IbL4ucN%252Fessence_of_taste_native.png%3Falt%3Dmedia%26token%3Dc82760a8-c57e-4610-ab74-9cdc1d14b19f) Essence of Taste                                         | Material           | Crafting                                                   | Fungus Garden                                                               | *One of the six essences. A stone flower bud.*                                                                                                                                                                                                                                 |
| ![essence\_of\_touch\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=639459350/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FbdhqtzVnDl4jd5n24DQ2%252Fessence_of_touch_native.png%3Falt%3Dmedia%26token%3De3b3e2da-a4d4-494e-8b1b-de25d7103049) Essence of Touch                                          | Material           | Crafting                                                   | Hatch to Nowhere                                                            | *One of the six essences. A hole in space with grasping tentacles.*                                                                                                                                                                                                            |
| ![essence\_of\_thought\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1897859731/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FFywQ13atgg7BrxRQdCM8%252Fessence_of_thought_native.png%3Falt%3Dmedia%26token%3D2c276cbe-f8d3-4fa5-bbc5-f0dff31822fd) Essence of Thought                                  | Material           | Crafting                                                   | Guardian Skull                                                              | *One of the six essences. A leafless tree with a reflective surface.*                                                                                                                                                                                                          |
| ![full\_heart\_crystal\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1027475212/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FwJWIDg3KUrZTJ9Y250yL%252Ffull_heart_crystal_native.png%3Falt%3Dmedia%26token%3D1712a0ed-fe9d-4119-9bb0-288cf6d047e0) Full Heart Crystal                                  | Food               | +15000 XP                                                  | Wonder Egg drop                                                             | *It pulses with warmth. Give this to your Kami to grant it a large amount of XP.*                                                                                                                                                                                              |
| ![gakki\_wip\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1681140831/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FWHzm6EiKWivcSCdJ6YAl%252Fgakki_wip_native.png%3Falt%3Dmedia%26token%3Dc921e3e1-50f4-4c7a-ba8b-f934dae4cf24) Gakki Cookie Sticks                                                     | Food               | +100 HP                                                    | Mina's shop                                                                 | *Heavy duty rations by a Kami's standards. Restores 100 Health to a Kamigotchi.*                                                                                                                                                                                               |
| ![gingerbread\_cookie\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=228656326/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FMMOTTH7qLCDCTE9x2uqg%252Fgingerbread_cookie_native.png%3Falt%3Dmedia%26token%3D04e46b08-6824-4852-9ae8-bf35f9d06a9a) Gingerbread Cookie                                     | Food               | +1000 XP, +25  HP                                          | Event drop                                                                  | *A gingerbread cookie... feed this to a Kamigotchi for some extra experience.*                                                                                                                                                                                                 |
| ![glass\_jar\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1014347458/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FrRsE5TxBLcOLnLcdeQNZ%252Fglass_jar_native.png%3Falt%3Dmedia%26token%3D9b134e65-ccc5-489e-91b1-081568f7bbf9) Glass Jar                                                              | Material           | Crafting, re-usable.                                       | Airplane Crash, Treasure Hoard                                              | *A somehow-unbroken jar of clear glass.*                                                                                                                                                                                                                                       |
| ![golden\_apple\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=2025613256/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fku9ugayorDWLarsNtqyF%252Fgolden_apple_native.png%3Falt%3Dmedia%26token%3D405218f2-0482-4a2c-bd04-82c8f67c46ea) Golden Apple                                                      | Food               | +150 HP                                                    | Engraved Door, Radiant Crystal, Treasure Hoard                              | *Sweet golden apples on a dry silver branch. Said to be a divine gift, they are extremely rare. They’re more often found in places without trees.*                                                                                                                             |
| ![holy\_dust\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1848383086/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FRNB4K0WyiSWdaQCe3n3k%252Fholy_dust_native.png%3Falt%3Dmedia%26token%3D6495c2cd-16c6-41b5-995a-8c63cbcc7ed9) Holy Dust                                                              | Misc               | Crafting, Renaming                                         | Various locations                                                           | *This sacred dust can be used to rename Kamigotchi… At the proper place.*                                                                                                                                                                                                      |
| ![honeydew\_scale\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1397799123/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FOKgtjgq5kyC6dxpTnEmF%252Fhoneydew_scale_native.png%3Falt%3Dmedia%26token%3D7c534447-231b-4ccc-9439-9c45bd22e1bb) Honeydew Scale                                                | Food               | +75 HP                                                     | Various cave locations                                                      | *A sweet confection that appears on mushrooms and bones. Close inspection reveals this candy is actually the honeydew of a scale insect.*                                                                                                                                      |
| ![inverted\_teardrop\_jewel\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=548650085/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fbxse1CjljwO04kBQzK2q%252Finverted_teardrop_jewel_native.png%3Falt%3Dmedia%26token%3D1237d092-1dab-4321-8218-2d6e2fd93dd2) Inverted Teardrop Jewel                     | Food               | +10% Attack Threshold Ratio \[til Kami liquidates]         | Wonder Egg drop                                                             | *A rare gem with an incandescent color. Some say the stone has a wild spirit and will leap out of your pack if unattended.*                                                                                                                                                    |
| ![irr\_root.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-276193986/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FG112Xp1Qh0J1hFkfi1Ej%252Firr_root.png%3Falt%3Dmedia%26token%3D78207ff7-1f17-4d96-bce3-16a170f1e798) Irradiated Root                                                                          | Material           | Crafting                                                   | Radiant Crystal                                                             | *A dried root found wrapped around a glowing crystal. The tips have turned blue and taken on a waxen texture.*                                                                                                                                                                 |
| ![passportboxindex.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1362414632/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FGjuoJEft2kKnqHreAz9o%252Fpassportboxindex.png%3Falt%3Dmedia%26token%3D44e8dc68-340d-4a89-bd2e-c6e8c0844272) Kamigotchi World Citizen Giftbox                                          | Lootbox            | Contains a passport                                        | Testnet reward                                                              | *A gold-trimmed and colorfully painted treasure chest. The gift inside must be particularly valuable.*                                                                                                                                                                         |
| ![passport\_blue-small.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1684415626/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FBEpMMRkRTZexMGcWCID7%252Fpassport_blue-small.png%3Falt%3Dmedia%26token%3D6aee3028-a5ae-4617-92c4-a59f5b761e99) Kamigotchi World Passport (Yellow, Orange, Pink, Red, Blue, Green) | NFT                | Future equipment                                           | Testnet reward. It gave the right to an allocation of ONYX and a free mint. | *Your ticket to great fortunes.*                                                                                                                                                                                                                                               |
| ![discarded\_data\_chip\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-209002316/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FH9KRIru4abBWqU0ddelM%252Fdiscarded_data_chip_native.png%3Falt%3Dmedia%26token%3Dbe7075d7-684a-4ecc-af81-104a44b20efa) “KW Maps” Data Chip                                | Key Item           | Quest item                                                 | Quest reward                                                                | *“Kamigotchi World Maps.” A data chip found in the Lost Skeleton’s laptop. It looks damaged, but it might still be readable.*                                                                                                                                                  |
| ![heroic\_awakening\_card\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1203909484/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F4wPkcnejsyLS0uFn4rBK%252Fheroic_awakening_card_native.png%3Falt%3Dmedia%26token%3D3429cd26-dc71-490e-8d1a-e5492f184545) “Melkarth’s Heroic Awakening” Spell Card       | Revive, soulbound. | Revive, +50 HP                                             | Quest reward, Booster Pack drop                                             | *The card depicts the figure of an ancient god silhouetted by a wreath of energy that obscures the details of his face and attire. Melkarth grants a blessing of rebirth to fallen warriors. Activating this Spell Card will revive a Kamigotchi that has been incapacitated.* |
| ![mistletoe.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1637125532/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FxJwltrm5I1LWvtK6qfFr%252Fmistletoe.png%3Falt%3Dmedia%26token%3D0aa6f46a-3110-42f5-9b36-bcb821029d17) Mistletoe                                                                              | Food               | +25% Harvest Bounty Boost                                  | Event drop                                                                  | *Sacred, at this time of year... can be used on Kami to Bless them!*                                                                                                                                                                                                           |
| ![river\_of\_life\_card\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=2115353273/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F6vD95O1KG5Jdbd4NnT9H%252Friver_of_life_card_native.png%3Falt%3Dmedia%26token%3D907f226b-87f4-4f95-a579-d800686f940e) “Neith’s River of Life” Spell Card                  | Food, soulbound.   | +80 Stamina                                                | Quest reward, Booster Pack drop                                             | *The card depicts a flooding river beneath the night sky. The magical waters grant a bounty of stamina, and the reeds grow nearly as tall as the pyramids. Activating this Spell Card on an Operator will restore 80 Stamina.*                                                 |
| ![field\_of\_flowers\_card\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1643181731/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FKzico7M4dML5rSYaY4Db%252Ffield_of_flowers_card_native.png%3Falt%3Dmedia%26token%3Db3a21989-077e-431e-823e-2db6b60ba6cb) “Paeon's Field of Flowers” Spell Card        | Food, soulbound.   | +100 HP                                                    | Quest reward, Booster Pack drop                                             | The card depicts a mortally wounded man lying in a field of flowers. Some flowers take root on his body and knit the wounds closed while others bloom from the spilled blood. Activating this Spell Card on a Kamigotchi will restore 100 Health.                              |
| ![portable\_burner\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-272774762/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F7nUAdzPwdWOvn0VGKO1M%252Fportable_burner_native.png%3Falt%3Dmedia%26token%3Dfa576554-769c-4e82-a2e5-2ea4a8f28dd0) Portable Burner                                             | Tool               | Lets you brew potions                                      | Mina's shop                                                                 | *Can be used to make Potions at a riverside.*                                                                                                                                                                                                                                  |
| ![red\_ribbons\_candy\_wip\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=959110480/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FgUPzS3cgqW8RQruDgrR0%252Fred_ribbons_candy_wip_native.png%3Falt%3Dmedia%26token%3De4ef5970-b0ba-407e-a2d2-b4615362d207) Red Ribbon Gummy                               | Revive             | Revives dead Kami                                          | Mina's shop                                                                 | *This candy ribbon is so delicious that it can bring a Kami back after it’s been liquidated. They can’t say no to the flavor.*                                                                                                                                                 |
| ![spice\_grinder\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1535904597/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fa90m3cZe1dv9jU0sJOyf%252Fspice_grinder_native.png%3Falt%3Dmedia%26token%3Da16a36f6-34f8-4238-aa8b-7c72f0635d6d) Spice Grinder                                                  | Tool               | Lets you break down material                               | Mina's shop                                                                 | *Can be used to break down ingredients.*                                                                                                                                                                                                                                       |
| ![teardrop\_jewel\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-727356349/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FBL0S2oGtlqOv9LxBv9hE%252Fteardrop_jewel_native.png%3Falt%3Dmedia%26token%3Dc2709f0e-6695-4b29-95e0-2f6130168ea7) Teardrop Jewel                                                | Food               | +50% Harvest Fertility Boost \[til next action]            | Wonder Egg drop                                                             | *A rare gem with a tranquil color. Some say that if you drop it into water, it won’t disturb the surface. This jewel boosts a kami’s Fertility, enhancing its type advantages when harvesting.*                                                                                |
| ![data\_chip\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=387879493/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F4lRP7tAafTzsldfj6WwX%252Fdata_chip_native.png%3Falt%3Dmedia%26token%3D322d66f9-d079-4ce5-a847-404d1f3afa74) Unmarked Data Chip                                                       | Key Item           | Quest item                                                 | Techno Temple                                                               | *A data chip found in the Techno Temple. Looks to be in good working condition.*                                                                                                                                                                                               |

### <mark style="color:purple;">**Epic**</mark> Items

| Name                                                                                                                                                                                                                                                                                                                                                                                                                                             | Type                | Effect or Use                           | Locations                                                                   | Description                                                                                                                                                                                       |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------- | --------------------------------------- | --------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ![astrolabe\_part3.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-948079837/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FERHs0CFhfeq2to5MLCrR%252Fastrolabe_part3.png%3Falt%3Dmedia%26token%3Dc13cb6b4-0063-4270-946c-c2075f55dc13) Ancient Machine Part                                                            | Key Item            | Crafting                                | One-time co-op quest reward                                                 | *A durable part of some kind of high-tech machinery. It has wear and corrosion like it's been exposed to the elements for thousands of years.*                                                    |
| ![astrolabe\_disk\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=694550155/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F7YAvyj5PdJciz1Ufd0jr%252Fastrolabe_disk_native.png%3Falt%3Dmedia%26token%3D648fd014-3e25-4489-93f3-80caac4ebafa) Astrolabe Disk                                                      | Key Item            | Crafting                                | One-time co-op quest reward                                                 | *A golden disk. It resembles the tympan of an astrolabe, but the engraving doesn't look right.*                                                                                                   |
| ![astrolabe\_part2.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1960086220/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FzqdTLLC42nJ147B3lWTf%252Fastrolabe_part2.png%3Falt%3Dmedia%26token%3Df0d50d63-15be-4acd-a6cc-621cee3649a6) Disc-Shaped Map                                                                 | Key Item            | Crafting                                | One-time co-op  quest reward                                                | *A golden disk inlaid with other metals. It resembles an overhead map of a temple complex. Seems to depict roads, pyramids, and other structures.*                                                |
| ![djed\_pillar\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1724615202/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FlXq4Wgbt36D3L53I1ybu%252Fdjed_pillar_native.png%3Falt%3Dmedia%26token%3D87c80051-c415-430a-a0e8-288a550b27d2) Djed Pillar                                                              | Consumable          | Revive, +5 HP                           | Co-op quest reward                                                          | *An artifact that carries the magic of resurrection. Scholars say it resembles a sheaf of reeds, or a spine, or a tree. Use this on a liquidated Kami to bring it back from death.*               |
| ![black\_ooze\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-922572025/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F080AYJv8UXLLfTav23vm%252Fblack_ooze_native.png%3Falt%3Dmedia%26token%3Db9462c27-8b0a-446b-9248-f7aa55483a60) Fuliginous Ooze                                                            | Material            | Crafting                                | Wonder Egg drop                                                             | *Like crude oil with the texture of clay. It seems to absorb the light around it. Could be an ingredient in powerful magic.*                                                                      |
| ![gaokerena\_mochi\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-691775960/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FaqGOXNil4wwYBVs3ff3Y%252Fgaokerena_mochi_native.png%3Falt%3Dmedia%26token%3Dee0ba644-00ea-42c7-b50f-aad850a0ce62) Gaokerena Mochi                                                  | Food                | +10 HP, permanent                       | Mochibox drop                                                               | *A glossy purple mochi. It's filled with a green and fibrous root paste confection made with milk. Permanently adds +10 to a Kamigotchi’s Health.*                                                |
| ![kami\_crystal\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1060562052/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FDr6PxE93MMEHHywzZxon%252Fkami_crystal_native.png%3Falt%3Dmedia%26token%3Dc072a96d-99bf-4b17-ac72-2bed39600f22) Great Heart Crystal                                                   | Food                | +50000 XP                               | Wonder Egg drop                                                             | *The crystal beats like a real heart. It radiates with heat enough to warm your surroundings. Give this to your kami to grant it a very large amount of XP.*                                      |
| ![kami\_mochi\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=697459793/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FJUYRhkX04yhZZUbXDfcq%252Fkami_mochi_native.png%3Falt%3Dmedia%26token%3D0d387947-d45f-4052-ba76-084ee0e0660b) Kami Mochi                                                                  | Food                | +1 Violence, permanent                  | Mochibox drop                                                               | *A deep blue mochi with a butterfly stamp. It's filled with soft, white curds that resemble a fresh cheese. Permanently adds +1 to a Kamigotchi’s Violence.*                                      |
| ![passport\_lime\_green-small.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=247318164/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FX6aGR0DHNn2LuQXxokUy%252Fpassport_lime_green-small.png%3Falt%3Dmedia%26token%3D362e0d57-2a8e-4b23-983a-8ee608cacc04) Kamigotchi World Passport (Grey, Purple, Lime Green, White) | NFT                 | Future equipment                        | Testnet reward. It gave the right to an allocation of ONYX and a free mint. | *Your ticket to great fortunes.*                                                                                                                                                                  |
| ![mana\_mochi\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1798160515/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fr6OUeSacOd9w4ZBeRuoA%252Fmana_mochi_native.png%3Falt%3Dmedia%26token%3D5277e055-ec6b-4828-b346-37ca3287b883) Mana Mochi                                                                 | Food                | +1 Harmony, permanent                   | Mochibox drop                                                               | *A sky blue mochi. It's filled with small white grains that burst with a honey-sweet flavor. Permanently adds +1 to a Kamigotchi’s Harmony.*                                                      |
| ![mint\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=404181127/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FUzvfYvLiLEI90Nwgt5jP%252Fmint_native.png%3Falt%3Dmedia%26token%3D5ebb83db-aeb5-458a-8245-c92eed614c92) Mint                                                                                     | Material            | Crafting                                | Clearing, Centipedes, Temple of the Wheel                                   | *A herb with many applications. Not often found here.*                                                                                                                                            |
| ![mochibox.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1057937907/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FvMw7z5XWabbTXMBpbqSu%252Fmochibox.png%3Falt%3Dmedia%26token%3Daff172ba-478b-44d5-81aa-80e3cead86a1) Mochibox                                                                                      | Lootbox             | Contains one Mochi                      | Co-op quest reward                                                          | *A sacred box containing exactly one Mochi.*                                                                                                                                                      |
| ![pyramid\_engine\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1740190539/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FOp0NC9CmYXBEHvc4Sk6K%252Fpyramid_engine_native.png%3Falt%3Dmedia%26token%3D73944e60-2f79-4ccd-ab17-59111edec2e7) Pyramid Engine                                                    | Key Item, soulbound | Quest item                              | Quest reward                                                                | *This device dates to thousands of years old and is constructed in Egyptian style. It can be used to generate electrical power. The process through which this occurs is unknown.*                |
| ![red\_amber\_crystal\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1912747711/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FZs99vjchEj9Dppw4alaC%252Fred_amber_crystal_native.png%3Falt%3Dmedia%26token%3Db303628c-f982-49d9-abf2-0470b439c1e0) Red Amber Crystal                                           | Material            | Crafting                                | Blooming Tree, Guardian Skull                                               | *A crystal of pure red amber, formed deep in the forest.*                                                                                                                                         |
| ![reroll-ticket.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=2066616640/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FvGeCc4SvbQwKIiDSoKbs%252Freroll-ticket.png%3Falt%3Dmedia%26token%3Dee9c3c15-d9dc-46de-a379-668cff76d19f) Reroll Ticket                                                                        | Misc                | Used to reroll Kami                     | Vending Machine                                                             | *Allows you to reroll a Kami once. You should take this to the vending machine…*                                                                                                                  |
| ![rock\_crystal\_lens\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1452509335/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fu3kAbizTmmprOFeIfI1J%252Frock_crystal_lens_native.png%3Falt%3Dmedia%26token%3D000e494c-0145-4fcd-bfa2-7d415b3741e0) Rock Crystal Lens                                          | Key Item            | N/A                                     | N/A                                                                         | *Although this lens has a slight crack, it can still be used to focus and magnify light. Scans indicate this item to be hundreds of thousands of years old.*                                      |
| ![screwdriver\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1720114668/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F3EyTqtgdtzFYP3aFFhPg%252Fscrewdriver_native.png%3Falt%3Dmedia%26token%3D367d04b4-46ff-4591-980a-32270ff33c7d) Screwdriver                                                               | Tool                | Used to craft certain items. Re-usable. | Scrap Confluence, Scrap Trees, Broken Tube                                  | *For driving screws. May be of practical use….*                                                                                                                                                   |
| ![sunset\_apple\_mochi\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1833856931/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FvVQt7KWKNpmzrlvEGM4D%252Fsunset_apple_mochi_native.png%3Falt%3Dmedia%26token%3D161f228b-8b57-4503-b9c0-0d8fbd3ecaae) Sunset Apple Mochi                                       | Food                | +1 Power, permanent                     | Mochibox drop                                                               | *A deep red and orange mochi. It's filled with a golden apple jam that has a warm, heavenly flavor. Permanently adds +1 to a Kamigotchi's Power.*                                                 |
| ![switch\_box\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=481338979/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FLyinsKog8Ts7EQonv8m6%252Fswitch_box_native.png%3Falt%3Dmedia%26token%3Daf9ac6ad-70d1-4e15-82d5-d56b8bca9f37) Switchbox Imp                                                               | Key Item            | N/A                                     | N/A                                                                         | *Looks like a small wired relay box on the surface. A tiny humanoid imp lives under the faceplate and manually operates the contacts. This item can be used in crafting certain complex devices.* |

### <mark style="color:yellow;">**Legendary**</mark> Items

| Name                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | Type     | Effect or Use         | Locations                                                                   | Description                                                             |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------- | --------------------- | --------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| ![astral\_navigator\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-106301517/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FDePWebxj73JDu5Sp12TW%252Fastral_navigator_native.png%3Falt%3Dmedia%26token%3Da081a2c6-a545-454e-a8f5-fe7fe5d05239) Aetheric Sextant                                                                            | Key Item | Opens certain rooms   | N/A                                                                         | *Capable of divining some things beyond the perception of mortals.*     |
| ![kamigotchi\_ticket\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=355995447/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F7LZJ2uLl42INOzkuy3k8%252Fkamigotchi_ticket_native.png%3Falt%3Dmedia%26token%3D6ca5d12c-8ec7-4eb8-913c-a817adf06561) Gacha Ticket                                                                               | Misc     | Redeem to mint a Kami | Vending Machine                                                             | *Redeemable for one Kami. You should take this to the vending machine…* |
| ![passport\_1\_bit\_pink\_v2-small.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1004824096/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F7gzTYGSdodwjsZyjEgow%252Fpassport_1_bit_pink_v2-small.png%3Falt%3Dmedia%26token%3D0585a044-ceb9-4139-b260-3f63223471c0) Kamigotchi World Passport (1-bit: Black and White, Green, Pink, Red and White) | NFT      | Future equipment      | Testnet reward. It gave the right to an allocation of ONYX and a free mint. | *Your ticket to great fortunes.*                                        |

***

### Crafted Items

Items which are created through crafting.

| Name                                                                                                                                                                                                                                                                                                                                                                                                           | Type       | Recipe                                                                                                                                | Rarity                                           | Effect or Use                                                                            | Description                                                                                                                                                                                       |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------- | ------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------ | ---------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ![astral\_navigator\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-106301517/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FDePWebxj73JDu5Sp12TW%252Fastral_navigator_native.png%3Falt%3Dmedia%26token%3Da081a2c6-a545-454e-a8f5-fe7fe5d05239) Aetheric Sextant             | Key Item   | 1x Disc-Shaped Map + 1x Astrolabe Disk + 1x Ancient Machine Part                                                                      | <mark style="color:yellow;">**Legendary**</mark> | Opens locked doors and portals                                                           | *Capable of divining some things beyond the perception of mortals.*                                                                                                                               |
| ![liquid\_1\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1810998783/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F8X1B4dhuzVAZZd8FCNVJ%252Fliquid_1_native.png%3Falt%3Dmedia%26token%3D01e7118f-32ee-4526-9254-1646617a9ef4) Animistic Poison                             | Consumable | 150x Resin Tincture + 5x Blue Pansy + 150x Sanguineous Powder                                                                         | <mark style="color:blue;">**Rare**</mark>        | +50% Standard Strain Boost \[til next action]                                            | *Dangerous to both living and nonliving beings. When used on Kamigotchi, it causes them to lose HP at a faster rate while Harvesting.*                                                            |
| ![apology\_letter\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=2031722123/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FKBviic0OVrz8a8NbrF1t%252Fapology_letter_native.png%3Falt%3Dmedia%26token%3Dd6d2750b-dd90-4854-8845-63e11cc72895) Apology Letter                   | Consumable | 2x Wooden Stick + 125x Sanguineous Powder + 125x Resin Tincture                                                                       | <mark style="color:green;">**Uncommon**</mark>   | -25% Attack Recoil Boost \[til Kami liquidates]                                          | *A letter written by a Kami with sincere remorse for its actions. Lowers Recoil when liquidating other Kami.*                                                                                     |
| ![ashlar\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1739071563/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FECjUTYbsNiJpIYv0iM9G%252Fashlar_native.png%3Falt%3Dmedia%26token%3Dd89c1f3a-6787-4248-83bb-33c9761fe4c4) Ashlar                                            | Material   | 100x Stone OR 100x Bone Chunk                                                                                                         | <mark style="color:green;">**Uncommon**</mark>   | For crafting recipes                                                                     | *A heavy block of unpolished and imperfect stone. Symbolic of unrefined potential. Masters can craft this into something useful.*                                                                 |
| ![berry\_chalk\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1171092972/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FHPf0A7EKN8TK1vflYfpT%252Fberry_chalk_native.png%3Falt%3Dmedia%26token%3D6d1d6a95-6974-4e84-b76b-9d325731fc73) Berry Chalk                            | Reagent    | 1x Chalkberry                                                                                                                         | <mark style="color:green;">**Uncommon**</mark>   | For crafting recipes                                                                     | *A chalky fungus scraped from a rare berry. Can ferment certain materials to produce a rejuvenating beverage.*                                                                                    |
| ![black\_poppy\_extract\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1327000932/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F78yt7UWgi815CQcen3Eg%252Fblack_poppy_extract_native.png%3Falt%3Dmedia%26token%3D0c52b52c-3388-4067-aa02-7ff35d72eafa) Black Poppy Extract   | Reagent    | 1x Black Poppy                                                                                                                        | <mark style="color:blue;">**Rare**</mark>        | For crafting recipes                                                                     | *Useful alkaloids in a sticky black goo. One of the most ancient ingredients.*                                                                                                                    |
| ![bless\_potion.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-550049898/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FSfFrVIrtKZuNYgy2dQLm%252Fbless_potion.png%3Falt%3Dmedia%26token%3D3ab55c1f-3136-4e4e-8617-46cc6edf6a94) Bless Potion                                        | Consumable | 1x Plastic Bottle + 100x Essence of Daffodil                                                                                          | <mark style="color:green;">**Uncommon**</mark>   | +25% Harvest Bounty Boost \[til next action]                                             | *Give to a Kami to increase the MUSU gained from the next Harvest by 25%.*                                                                                                                        |
| ![liquid\_3\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1208579651/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FBYXQTPcIQTZKPKliWNwx%252Fliquid_3_native.png%3Falt%3Dmedia%26token%3D00e603a7-389b-4178-877d-e676ed8bf297) Cleaning Fluid                              | Consumable | 250x Holy Syrup + 500x Pine Pollen + 1x Essence of Smell                                                                              | <mark style="color:blue;">**Rare**</mark>        | Cleanses a Kami of any effects                                                           | *A suspension of pleasant-smelling reagents in holy syrup. Used for ritual purification and ablution.*                                                                                            |
| ![liquid\_4\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1573456999/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FbbACjF8pCe6QKV8NhmY9%252Fliquid_4_native.png%3Falt%3Dmedia%26token%3Dc34b982d-e781-4231-ae90-9292c38038f9) Cthonic Blight                              | Consumable | 100x Holy Syrup + 1x Honeydew Scale + 1x Fetid Egg                                                                                    | <mark style="color:blue;">**Rare**</mark>        | -5% Defense Threshold Shift \[til death]                                                 | *Highly corrosive. Can be used to clear barriers of plant or fungal matter. It can also be used on a Kamigotchi to lower its defenses. The Blight is particularly dangerous to Normal-type Kami.* |
| ![ocudevice.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1836462218/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FpH0UGw04cZwJ8QBB6mr9%252Focudevice.png%3Falt%3Dmedia%26token%3D32ce69aa-4792-46b0-a03c-2d36c2053ca4) Dowsing Rod                                               | Key Item   | x1 Irradiated Root + 1x Ingot + 1x Essence of Sight                                                                                   | <mark style="color:purple;">**Epic**</mark>      | N/A                                                                                      | *The crystal in the caves radiates a strange power. Mina alleges that this item can sense traces of that power.*                                                                                  |
| ![energy\_drink\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=623031138/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FCi5Q7QDvisDkKxJ5yOl6%252Fenergy_drink_native.png%3Falt%3Dmedia%26token%3D4ac5b540-94e1-4d9e-a51e-e33a8f276c49) Energy Drink                          | Consumable | 1x Scrap Metal + 250x Berry Chalk + 250x Resin Tincture                                                                               | <mark style="color:green;">**Uncommon**</mark>   | -30s Standard Cooldown Shift \[til next action]                                          | *A lightly fermented beverage that grants a burst of spiritual energy. Dramatically reduces Cooldown Shift for a kami’s next action.*                                                             |
| ![empty\_cup\_rough.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1045721778/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FMax9fyKXZZLHnBmIRoZK%252Fempty_cup_rough.png%3Falt%3Dmedia%26token%3D44d82282-f699-47e1-b3ef-9b1b3e9bd4d9) Empty Cup                                    | Material   | 1x Stone                                                                                                                              | <mark style="color:green;">**Uncommon**</mark>   | For crafting recipes                                                                     | *A small reusable cup crafted from stone. Useful for drinking potions or other beverages.*                                                                                                        |
| ![essence\_of\_daffodil\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1209586040/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FcAMMnLPEM1uREk1xYeX9%252Fessence_of_daffodil_native.png%3Falt%3Dmedia%26token%3D10beab82-5d9d-4c41-bd8c-16d843a376e8) Essence of Daffodil  | Reagent    | 1x Daffodil                                                                                                                           | <mark style="color:green;">**Uncommon**</mark>   | For crafting recipes                                                                     | *Poisonous to living things, but useful when making medicines and potions.*                                                                                                                       |
| ![festival\_chime\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1302049134/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FkBSWrH4LP6DBndMiCPkj%252Ffestival_chime_native.png%3Falt%3Dmedia%26token%3Df7f0ee0c-9596-4354-95e1-e2f6f1353a6c) Festival Chime                   | Consumable | 3x Scrap Metal + 250x Holy Syrup                                                                                                      | <mark style="color:green;">**Uncommon**</mark>   | +25 Harvest Intensity Boost \[til next action]                                           | *Magical bells that gradually increase Harvest Intensity over the next long-term harvest. Your Kami will ring this chime until it breaks.*                                                        |
| ![flash\_talisman\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1596430534/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FTTCLSN96JDSLgUKToVJ7%252Fflash_talisman_native.png%3Falt%3Dmedia%26token%3D0257fcba-bf2f-4079-8f86-c0eac6af0039) Flash Talisman                   | Consumable | 2x Dried Stems + 1x Essence of Touch + 500x Microplastics                                                                             | <mark style="color:purple;">**Epic**</mark>      | +10% Attack Threshold Ratio, -10% Defense Threshold Ratio \[til Kami kills or is killed] | *A magical talisman that burns easily. Using this on a Kami intensifies their overall sensitivity to Types, buffing their advantages on liquidations but nerfing their advantages on defense.*    |
| ![large\_jar\_4\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1030319262/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FTF3jIdvPVvYpbRqqa2YH%252Flarge_jar_4_native.png%3Falt%3Dmedia%26token%3D14557086-20b5-4d86-ab63-cea7e479f573) Fortified XP Potion                  | Consumable | 1x Greater XP Potion + 300x Powdered Red Amber + 1x Essence of Thought                                                                | <mark style="color:blue;">**Rare**</mark>        | +50000 XP                                                                                | *A deep-green potion with a grainy texture and dense mouthfeel. Fortified with rare red amber and the essences of old memories.*                                                                  |
| ![grace\_potion\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-607735838/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FxvplwbMYV0GVlTB1SJQZ%252Fgrace_potion_native.png%3Falt%3Dmedia%26token%3De9427c0b-1ee7-4aea-9add-abdbb0ad3c4f) Grace Potion                         | Consumable | 1x Plastic Bottle + 100x Essence of Daffodil + 50x Black Poppy Extract                                                                | <mark style="color:blue;">**Rare**</mark>        | -25% Standard Strain Boost \[til next action]                                            | *Give to a Kami to decrease loss of health during the next Harvest by 25%.*                                                                                                                       |
| ![greater\_xp\_potion\_v2\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1677515409/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FThiVSpokPiXkCezfyhvK%252Fgreater_xp_potion_v2_native.png%3Falt%3Dmedia%26token%3D5704d8fd-6e8a-47e7-b29d-c7ad54e2c6fa) Greater XP Potion | Consumable | 1x Glass Jar + 2500x Pine Pollen                                                                                                      | <mark style="color:purple;">**Epic**</mark>      | +15000 XP                                                                                | *Give to a Kami to increase their XP by 15000.*                                                                                                                                                   |
| ![holy\_syrup\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-2082945335/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FGndg3VPIM4FYzc9oNXKu%252Fholy_syrup_native.png%3Falt%3Dmedia%26token%3D403e4edd-55cb-430a-aebe-60962e577dd8) Holy Syrup                              | Reagent    | 1x Holy Dust                                                                                                                          | <mark style="color:blue;">**Rare**</mark>        | For crafting recipes                                                                     | *Holy Dust diluted into a quantity of water. Forms a thin syrup that can be measured out for crafting.*                                                                                           |
| ![hostility\_potion\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-881922026/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FTKhdJj24mEYr5ynlG5PJ%252Fhostility_potion_native.png%3Falt%3Dmedia%26token%3Daf3b28eb-1b5a-4046-83f9-38bfbcd1f657) Hostility Potion             | Consumable | 1x Empty Cup + 250x Sanguineous Powder + 250x Pine Pollen                                                                             | <mark style="color:green;">**Uncommon**</mark>   | +3% Attack Threshold Shift \[til Kami liquidates]                                        | *Most Kamigotchi find this bitter potion unpleasant, but some thrive on it. Expands a Kami’s Attack Threshold Shift by a small percentage.*                                                       |
| ![ingot\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1424387637/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FhOUIlQuXGuxQ0CqGDv0p%252Fingot_native.png%3Falt%3Dmedia%26token%3D22a071bb-284d-4edd-9023-e5267f44d3f1) Ingot                                              | Material   | 100x Scrap Metal OR 100x Patinated Pipe                                                                                               | <mark style="color:green;">**Uncommon**</mark>   | For crafting recipes                                                                     | *A rough ingot of greenish metal. Soft enough to shape with force and heat and strong enough to hold an edge. Only .888 percent pure, so be careful when you work.*                               |
| ![microplastics\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1448615037/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FIGdVeJfV3M16x8SVcPEi%252Fmicroplastics_native.png%3Falt%3Dmedia%26token%3Dd5d3a395-a0de-45a7-8cf3-10ae5e871de1) Microplastics                      | Reagent    | 1x Plastic Bottle                                                                                                                     | <mark style="color:green;">**Uncommon**</mark>   | For crafting recipes                                                                     | *Fine translucent powder. A promising new substance in hexerei.*                                                                                                                                  |
| ![musu\_magnet\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-2085980851/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FwKU2gjjIzS4PmA1NpGEW%252Fmusu_magnet_native.png%3Falt%3Dmedia%26token%3D17e8ae04-ccb7-4918-b067-72d02a7425d7) MUSU Magnet                           | Consumable | 1x Stone + 50x Powdered Red Amber + 100x Holy Syrup                                                                                   | <mark style="color:blue;">**Rare**</mark>        | +25% Defense Salvage Ratio \[til death]                                                  | *This shiny purple rock attracts grains of $MUSU. It dramatically increases the proportion of $MUSU a kami retains when it’s liquidated.*                                                         |
| ![medium\_jar\_3\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-383485161/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FtquKxQ6yrliuGycxAul0%252Fmedium_jar_3_native.png%3Falt%3Dmedia%26token%3D8b6a504c-0fb9-42d9-b6fa-084bc3ad2388) Pale Potion                         | Potion     | x1 Plastic Bottle + x200 Pallid Root Extract + 100x Shredded Mint.                                                                    | <mark style="color:blue;">**Rare**</mark>        | Revive, +75 HP                                                                           | *A unique potion that can draw a Kami back from beyond. The bottle glows blue with a wan phosphorescence.*                                                                                        |
| ![essence\_of\_root\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-186959289/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fj5dqzvKu9IwqnOkiAbuX%252Fessence_of_root_native.png%3Falt%3Dmedia%26token%3D1ff31043-bd9e-4297-ac72-dacbf14a257b) Pallid Root Extract           | Reagent    | 1x Irradiated Root                                                                                                                    | <mark style="color:blue;">**Rare**</mark>        | For crafting recipes                                                                     | *The waxen paste extracted from an Irradiated Root. The jar has a pale gleam even in the deepest darkness.*                                                                                       |
| ![pine\_pollen\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-197911142/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FBaex3wOUwplZg5XhEFgT%252Fpine_pollen_native.png%3Falt%3Dmedia%26token%3D1d6a345a-0e1d-4e00-829c-b673b3fd15e2) Pine Pollen                            | Reagent    | 1x Pine Cone                                                                                                                          | <mark style="color:green;">**Uncommon**</mark>   | For crafting recipes                                                                     | *Some people think this is very good for you.*                                                                                                                                                    |
| ![powdered\_red\_amber\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=811265368/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FiA3BlRyd0covqTKVi2Wj%252Fpowdered_red_amber_native.png%3Falt%3Dmedia%26token%3Dbeba6593-57ab-43da-b599-49dd3a10e033) Powdered Red Amber       | Reagent    | 1x Red Amber Crystal                                                                                                                  | <mark style="color:purple;">**Epic**</mark>      | For crafting recipes                                                                     | *Fine powder made from crushing a red amber crystal. Can be used to sand and polish metals.*                                                                                                      |
| ![pure\_essence\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1019449429/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FCwKamGpM3FxLBlXq50Em%252Fpure_essence_native.png%3Falt%3Dmedia%26token%3Dad112783-c651-4818-aa4a-f93e08cc43bf) Pure Essence                        | Reagent    | 1x Essence of Hearing + 1x Essence of Touch + 1x Essence of Sight + 1x Essence of Smell + 1x Essence of Taste + 1x Essence of Thought | <mark style="color:blue;">**Rare**</mark>        | For crafting recipes                                                                     | *The combined six essences. A ball of pure sensation.*                                                                                                                                            |
| ![resin\_tincture\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-762079108/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FZgQzGOBu4cjjjD5QpBVI%252Fresin_tincture_native.png%3Falt%3Dmedia%26token%3Df29be32f-aae0-4926-afef-f1fc33d1a7b7) Resin Tincture                   | Reagent    | 1x Resin                                                                                                                              | <mark style="color:green;">**Uncommon**</mark>   | For crafting recipes                                                                     | *A sweet, spicy syrup made from the natural resin found in the trees of Kamigotchi World. Useful for a number of recipes.*                                                                        |
| ![respec\_potion\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=455702279/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FcrmKxDWeB8ldgyTfUbdV%252Frespec_potion_native.png%3Falt%3Dmedia%26token%3D502fe7bc-cdcc-4fd8-ab3a-910c217b860b) Respec Potion                       | Consumable | 1x Plastic Bottle + 500x Shredded Mint                                                                                                | <mark style="color:green;">**Uncommon**</mark>   | Respec Kami skills                                                                       | *Give to a Kami to reset their skill points.*                                                                                                                                                     |
| ![sanguineous\_powder\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=639261369/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fn7dQL4NllKbJRelyi5PB%252Fsanguineous_powder_native.png%3Falt%3Dmedia%26token%3Dd1a17506-c8d5-4c8e-a614-b0b6c277e86f) Sanguineous Powder        | Reagent    | 1x Sanguine Shroom                                                                                                                    | <mark style="color:green;">**Uncommon**</mark>   | For crafting recipes                                                                     | *A dark, reddish powder that resembles dried blood, or maybe just coffee. Edible, but can also be used as an ink or dye.*                                                                         |
| ![shredded\_mint\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-59774565/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FR0Uazzq9sgpMyTje5vn2%252Fshredded_mint_native.png%3Falt%3Dmedia%26token%3D1cd4748b-8f27-4abb-8127-931b86d4f852) Shredded Mint                       | Reagent    | 1x Mint                                                                                                                               | <mark style="color:green;">**Uncommon**</mark>   | For crafting recipes                                                                     | *Makes a cooling and relaxing tea. Also used in various magical applications.*                                                                                                                    |
| ![large\_jar\_1\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1863233141/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FGpe4HOR53VWrnk7QBqQ9%252Flarge_jar_1_native.png%3Falt%3Dmedia%26token%3Dcb7a0c1a-43ec-4b2f-bc25-1d73cdf20d45) Spirit Glue                          | Consumable | 1x Plastic Bottle + 200x Microplastics + 200x Berry Chalk                                                                             | <mark style="color:green;">**Uncommon**</mark>   | +180 Cooldown, +1 Plastic Bottle                                                         | *This glue even sticks to intangible things. Can be used to add additional Cooldown to an enemy Kami and temporarily lock it down to a Node.*                                                     |
| ![timber\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1263679609/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FEie6dyqCmadjgCvhKhLF%252Ftimber_native.png%3Falt%3Dmedia%26token%3D99f3466f-c2fb-47d2-ae4a-8c1189008728) Timber                                           | Material   | 100x Wooden Stick OR 100x Dried Stems                                                                                                 | <mark style="color:green;">**Uncommon**</mark>   | For crafting recipes                                                                     | *Laminated timber made from thin strips of material that have been pressed and glued together. It can be cut into useful planks after a large mass has been shaped and dried.*                    |
| ![liquid\_2\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=135374982/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FMYK6xBZcwdu7slWipVvr%252Fliquid_2_native.png%3Falt%3Dmedia%26token%3Da24a5d89-8b12-47d5-9a37-c9d70f12e069) Toadstool Liquor                              | Consumable | 5000x Sanguineous Powder + 250x Black Poppy Extract + 250x Berry Chalk                                                                | <mark style="color:blue;">**Rare**</mark>        | +10 Health \[til death], +1 Power \[til death]                                           | *Liquor distilled from a mash made from mushrooms and black poppy. An underworld favorite.*                                                                                                       |
| ![medium\_jar\_5\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1035951138/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FSMMsSSoXO9UGMaxJDAd8%252Fmedium_jar_5_native.png%3Falt%3Dmedia%26token%3D27e0ce47-a789-484c-b2b6-b34380160203) Uninteresting Paste                | Consumable | 20x Cigarette Butt + 1x Essence of Taste                                                                                              | <mark style="color:green;">**Uncommon**</mark>   | +150 Stamina                                                                             | *A matte-black paste in a plastic jar. A secret incense recipe created by Mina that allows individuals without bodies to smoke tobacco.*                                                          |
| ![demon\_egg\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=1821836117/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252F137ZmBNFeEuVuqQyCyFH%252Fdemon_egg_native.png%3Falt%3Dmedia%26token%3Dd9cce4f8-4def-4f21-ab83-aa3a977b2e29) Wonder Egg                                 | Lootbox    | 5x Obol                                                                                                                               | <mark style="color:blue;">**Rare**</mark>        | Contains random rewards                                                                  | *A cracked egg held together by blood-red wax. The contents are a surprise.*                                                                                                                      |
| ![lesser\_xp\_potion\_native.png](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1880950844/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252Fan1q6HAtSqkD0LuasJSL%252Flesser_xp_potion_native.png%3Falt%3Dmedia%26token%3D19a0b563-6280-4eeb-bbe7-e68002369929) XP Potion                  | Consumable | 1x Plastic Bottle + 250x Pine Pollen                                                                                                  | <mark style="color:green;">**Uncommon**</mark>   | +1000 XP                                                                                 | *Give to a Kami to increase their XP by 1000.*                                                                                                                                                    |


# Analytics

Also known as Kamilytics

<figure><img src="/files/EHKsuUMWOg8qDusb8ssE" alt=""><figcaption></figcaption></figure>

We have a dashboard available for anyone who wants to check data in-depth. Check it out at [data.kamigotchi.io](https://data.kamigotchi.io)!


# Merchants

Merchants are NPCs found throughout Kamigotchi World who buy or sell items.

Players can interact with merchants to exchange for their hard-earned <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** for items. These are often commonly used items like food for Kamigotchi and the Player. Some merchants will also purchase items from players.

## Characters

### <img src="/files/MAUWa4y3MA3KtpfSfA2l" alt="" data-size="line"> Mina

Mina is likely the first merchant you'll encounter. Her humble storefront is accessible through a portal found along the northern edge of the first map. Many players have reportedly fallen in love at first sight. But be warned. Mina only loves money. Spend more at her shop to earn her favor and a place in her ~~wallet~~ heart. She keeps track, you know.&#x20;

The lovely red haired ribbon mogul is acutely aware of her regional monopoly over new players and adjusts her prices according to player demand.

<figure><img src="/files/PNN5TaKSQ40gGE810j7L" alt=""><figcaption><p>Ugajin has wares if you have coin.</p></figcaption></figure>

## Listings

Listings are the items a merchant hold in stock. Listings are priced in different ways and are unique to each merchant. For example, just because Mina stocks ![](/files/e8irBPDk6ZiX7PGKtu8E) **Ice Cream** does not mean other merchants will stock it as well. And if they do, there is no guarantee that they will price them the same way Mina does.&#x20;

<figure><img src="/files/IJb7zW6g5tfgWiowDBui" alt=""><figcaption><p>Mina's store boasts a wide selection for new players to choose from.</p></figcaption></figure>

### <img src="/files/NNeTVsnfC14dmAR7lsGC" alt="" data-size="line"> Fixed Pricing

Fixed listings are those with prices that stay consistent. Regardless of player demand for the items, these listings will be offered at a set price.

### <img src="/files/pQyY5Qy0mGxVvRnm0F2h" alt="" data-size="line"> Dynamic Pricing

Dynamic listings are those with prices that fluctuate according to demand. Merchants track the number of sales for these listings and adjust the price if that sales volume deviates from their projections. These prices even fluctuate in the middle of a purchase. Players should always double check the total price of their cart to confirm they are indeed willing to pay any premiums resulting from the demand they themselves generate.

Merchants use a Discrete Gradual Dutch Auction (dGDA) to calculate the prices for any dynamic listings. The price of the *n-*&#x74;h item purchased from a listing is calculated by:

$$
p\_n(t) = k \alpha^n  e^{-\lambda t}
$$

where

$$
k:= initial\ price
\\\alpha := scale\ factor\ (multiplier\ per\ purchase)

\\\lambda := decay\ constant
\t := time\ elapsed\ since\ listing\ launched
$$

This formula can extend to the purchase of quantities > 1. However, in the name of gas efficiency, Kamigotchi World uses the aggregate formulation to support purchases of items in bulk:

$$
P(q) =\frac{k\alpha^m(\alpha^q-1)}{e^{\lambda T}(\alpha-1)}
$$

where

$$
k:= initial\ price
\\\alpha := scale\ factor\ (multiplier\ per\ purchase)
\\\lambda := decay\ constant
\T := time\ elapsed\ since\ start\ of\ listing
\m := total\ historically\ purchased
\q := current\ purchase\ quantity
$$

Derivations for the latter can be found in this lovely [blog article](https://www.paradigm.xyz/2022/04/gda) by Frankie et al of Paradigm.

### Dynamic Pricing in Action

For an example of Dynamic Pricing in the world of Kamigotchi, consider a situation in which a particularly strong <img src="/files/DsxuORIMyzmJ3944xJ23" alt="" data-size="line"> **Predator** Kami has just <img src="/files/C2oH9OMGv5Hm4jWoBNEN" alt="" data-size="line"> **liquidated** a large number of other Kami in a short period of time. As a result demand for <img src="/files/zL1y5YFvhocB9l98Ltp1" alt="" data-size="line"> **Red Ribbon Gummy** — which can be used to revive Kami — increases.&#x20;

Let's assume that, post-murderous rampage, the first buyer comes to purchase a single <img src="/files/zL1y5YFvhocB9l98Ltp1" alt="" data-size="line"> **Red Ribbon Gummy** for 95 <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**. Let's also assume a scale factor of 1.02 and a decay constant of .01 for dynamic pricing of <img src="/files/zL1y5YFvhocB9l98Ltp1" alt="" data-size="line"> **Red Ribbon Gummy**. Exactly one minute after the initial buyer pays 95  <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** for their  <img src="/files/zL1y5YFvhocB9l98Ltp1" alt="" data-size="line"> **Red Ribbon Gummy**, a second buyer arrives and buys a  <img src="/files/zL1y5YFvhocB9l98Ltp1" alt="" data-size="line"> **Red Ribbon Gummy**. What price do they pay? Putting our assumptions together, we get:

&#x20;               95 (initial price) \* 1.02 (scale factor) \* (e^-(.01 (decay factor) \*1 (minutes elapsed)))

This resolves to just shy of 96  <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**.. Not much of a difference! But what if we iterate over ten players each needing to buy one <img src="/files/zL1y5YFvhocB9l98Ltp1" alt="" data-size="line"> **Red Ribbon Gummy** and buying one minute apart? The third buyer will pay 97 <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**. The fourth will pay 98  <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**.. The tenth will pay....a little less than 104  <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**..&#x20;

As long as buyers keep buying at this same interval, the rate of growth of the price will increase, though only slightly under an assumed 1.02 scale factor. But what happens when players stop buying for, say, ten minutes? Let's return to the equation:

&#x20;         103.72 (Price at 10th buy) \* 1.02 (scale factor) \* (e^-(.01 (decay factor) \*10 (minutes elapsed)))

This resolves to 95.77 <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**. We are nearly back at our starting price! In this way the market price of <img src="/files/zL1y5YFvhocB9l98Ltp1" alt="" data-size="line"> **Red Ribbon Gummy** is responsive to buyers, both when demand is increasing and when it abates.


# The KWOB

How do you trade?

The Kamigotchi World Orderbook is the in-game marketplace for P2P item trading. It’s accessible either by being present in the room or through the inventory menu, by clicking on the clasped hands in the top-right.

<figure><img src="/files/UaCY3E3r2CEh1Up0tTYy" alt=""><figcaption></figcaption></figure>

\
The orderbook contains three tabs:

* The **View Orderbook** tab details all open offers on the market. It may be filtered by item category and is searchable by order type and item names.
* In **Manage Orders** you can create new orders and view any outstanding orders.
* **History** shows your completed trades.

The KWOB lets you set up two types of orders.

* **Buy Orders:** You want 1 <img src="/files/xVkTRGb3eLM6cJBkzPzA" alt="" data-size="line"> **Mint** and you offer 4000 <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** for it.
* **Sell Orders:** You have 1 <img src="/files/xVkTRGb3eLM6cJBkzPzA" alt="" data-size="line"> **Mint** and want to sell it for 9000 <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**.

<figure><img src="/files/mCvH3ZhfaFqNTRGndYAp" alt=""><figcaption></figcaption></figure>

The orders go into the orderbook and can be fulfilled by anyone deeming the exchange fair. They may be created both from the marketplace room and remotely. If you created the order, you must later complete it through Manage Orders to receive your part of the trade.

### Fees <a href="#temple-by-the-waterfall" id="temple-by-the-waterfall"></a>

Creating an order incurs a flat cost of 3 <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**, increased to 50 <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** if you choose to conduct your business remotely. When an order is completed the trade’s currency receiver pays a 1% fee on the total amount.


# ONYX

Our token, and everything about it.

<figure><img src="/files/iEVBnDSoan7DXD714Yeu" alt=""><figcaption></figcaption></figure>

<img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX** is a bToken powered by [Baseline Markets](https://www.baseline.markets/), with each token backed by an underlying reserve of $ETH, which creates a max drawdown price known as the BLV. <img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX** has a hard-capped total supply of one million (1,000,000) tokens.

The initial distribution of <img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX** occurred through a private mint event for Passport holders only. Participants of the pre-sale were able to mint 500 <img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX** tokens for each Passport held, at an initial value of 0.001 $ETH per token — meaning 0.5 ETH per passport. <img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX** tokens that weren't minted during this event were used to provide liquidity.

## Liquidity

Every <img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX** token is backed by $ETH, establishing the Baseline Value. For more information on how this <img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX** backing operates, check out the [Baseline Markets docs](https://docs.baseline.markets/btokenomics/dynamic_liquidity).

<figure><img src="/files/pmvR1OyFeMZaKyg1J3C0" alt=""><figcaption></figcaption></figure>

## Fees

#### $ETH fees

* 50% to Baseline Markets
* 50% to Asphodel

## **Use In-Game**

### <img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX Bridge**

<img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX** can be bridged into Kamigotchi World using the **Token Portal**. The token portal is opened from the button in the top left of the menu. In the **Token Portal**, <img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX** can be deposited into the game, where it transforms into <img src="/files/vm8VxrzPKP2MLcjIfJEb" alt="" data-size="line"> **ONYX Shards**. <img src="/files/vm8VxrzPKP2MLcjIfJEb" alt="" data-size="line"> **ONYX Shards** can also be withdrawn for <img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX**. Deposits are available instantly, while withdrawals generate a pending receipt which can be claimed after a delay. Import and export taxes apply, these are non-refundable and subject to change. The latest information regarding taxes and delay times can be viewed by hovering over the <img src="/files/kUsdLfPxdKBwJ3f23iVY" alt="" data-size="line"> in the **Token Portal**.

<figure><img src="/files/MQFgnZqFJDPoio1KvhkL" alt=""><figcaption></figcaption></figure>

### Rerolling Kami

Players are able to [Reroll](/kamigotchi/econ/kami-distribution/rerolls) their Kami at the Vending Machine. <img src="/files/6NJtlGIbptlh0K7Xmssc" alt="" data-size="line"> **Reroll tickets** are [auctioned](/kamigotchi/econ/kami-distribution/tickets-auction-mechanisms) for  <img src="/files/vm8VxrzPKP2MLcjIfJEb" alt="" data-size="line"> **ONYX Shards** at the Vending Machine and are priced via a Gradual Dutch Auction.

<figure><img src="/files/ZuxFDxRR4NacSH21foZJ" alt=""><figcaption></figcaption></figure>

### Trading <img src="/files/vm8VxrzPKP2MLcjIfJEb" alt="" data-size="line"> **ONYX Shards in the Marketplace**

As with any in-game item, <img src="/files/vm8VxrzPKP2MLcjIfJEb" alt="" data-size="line"> **ONYX Shards** can be traded at the [Marketplace (KWOB)](/kamigotchi/econ/the-kwob) in the top left of the map. This allows operators to exchange between <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** and <img src="/files/vm8VxrzPKP2MLcjIfJEb" alt="" data-size="line"> **ONYX Shards**.

<figure><img src="/files/XiLxxd1ZLXxHamaMNdAu" alt=""><figcaption></figcaption></figure>


# VIP

Initia VIP Rewards: How to earn VIP by harvesting VIPP

<figure><img src="/files/4K6qycUKfOIunaXZy9ms" alt=""><figcaption></figcaption></figure>

Initia's [Vested Interest Program](https://docs.initia.xyz/home/core-concepts/vip/architecture) (VIP) distributes vested INIT tokens ($esINIT) to Initia app users at regular intervals (epochs). For Kamigotchi, VIP Rewards are a secondary incentive layer for active players. VIP Rewards are currently earned by harvesting <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP (VIP Paper) in VIP Rooms.** <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP is a 1:1 in-game representation of VIP in the form of an item,** and can be traded, or burned to increase a user's epochal VIP Score. In the future, VIP Quests may exist as optional content that multiply a player’s score, but the bulk of points will come from harvesting in VIP-designated rooms.&#x20;

### Scoring Methodology

In VIP-designated rooms, players harvest <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** instead of <img src="/files/2iJ3bspzKtBiadaugcQx" alt="" data-size="line"> **MUSU**. Harvested <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** doesn't immediately count toward a player’s VIP Score, as VIPP needs to be **burned** in-game in order to be converted into Initia VIP points. The more <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** a player burns within an epoch, the higher their VIP score for that period.

Prior to burning, any harvested <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** can be freely traded between players through the in-game P2P system. Once the <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** is burned, VIP points are bound to a single account and can no longer be traded.

<img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** harvesting is PvP-based and rewards active players, meaning players must time their harvests, manage room control, and actively play in order to maximize their gains.

Final epochal VIP scores are calculated as follows:

$$
y\_p ;=; Y \times \frac{t\_p}{T}
$$

| Symbol | Description                          |
| :----: | ------------------------------------ |
|   yp   | VIP rewards for player (p)           |
|    Y   | Yominet’s total VIP rewards          |
|   tp   | VIP points earned by player (p)      |
|    T   | VIP points earned by **all** players |

Additional scoring factors might be considered for future VIP epochs but, initially, scores are fully contingent on in-game activities. Metrics that are onchain but exist outside of the Kamigotchi game environment — [such as VIP Gauge voting activity](https://app.initia.xyz/vip/gauge) — influence the protocol-level rewards Kamigotchi receives from Initia, but do not affect how individual player scores are calculated.

### VIP Rooms&#x20;

<figure><img src="/files/n79oeBC3X1ZQVG3NFpbs" alt=""><figcaption></figcaption></figure>

Each of the following rooms is currently available for VIP harvesting. This list may change dynamically in the future:

* Musty Forest Path
* Scrap Trees
* Centipedes
* Deeper Forest Path
* Forest Hut

And the following rooms inside the Caves:

* Cave Crossroads
* Canyon Bridge
* Abandoned Campsite
* Flood Mural
* Broken Tube
* Treasure Hoard

### How to burn <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> VIPP to increase your VIP Score

<figure><img src="/files/oHL2S40i1LTagaqwYxZP" alt=""><figcaption><p>Burning Room (inside the Forest Hut)</p></figcaption></figure>

In order to burn <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP**, you'll need to reach the Forest Hut Room. If you click the hut, you'll be prompted to enter it. Once inside, simply open your <img src="/files/J7F5EZUssTFgJi6n72L9" alt="" data-size="line"> **Inventory**, click the <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** and select how much you want to burn.

<figure><img src="/files/x11YkvcUa1cvNTv6W91A" alt=""><figcaption></figcaption></figure>

To check your VIP allocation for the corresponding epoch, open the <img src="/files/IRZHcvenyHh3wNKj0cLk" alt="" data-size="line"> **Account menu** — there, you will find how much <img src="/files/2l7xZfBjsYbtyEqJ6JzB" alt="" data-size="line"> **VIPP** you've burned and the current epoch.

VIP is vested over 26 epochs. To keep earning VIP, you need to score at least 50% of what you earned in the original epoch across those next 26 epochs. If you drop below that in these later epochs, you lose the remaining unvested amount tied to that original score.


# How to stake INIT and boost Yominet VIP Rewards

Boost Yominet VIP allocation by staking your INIT

<figure><img src="/files/V0XLaEmfXiuugkqULPQ0" alt=""><figcaption></figcaption></figure>

1. Voting for more VIP rewards for Yominet will require you to stake INIT. Head over to [https://app.initia.xyz/stake](https://t.co/EBrhY4KGya) to start.

<figure><img src="/files/2TxYZNYMtxPVrh86vP3S" alt=""><figcaption></figcaption></figure>

2. Choose how much INIT you want to stake. Click next after you're done.

<figure><img src="/files/SxbRivqh5yCKMZ3QTpS7" alt=""><figcaption></figcaption></figure>

3. Choose your preferred network validator. Click next after choosing.

<figure><img src="/files/X0OaZWXD7rMOKLl8lUEA" alt=""><figcaption></figcaption></figure>

4. Choose for how long you want to stake your INIT. You can choose to stake them but not lock them (1X voting power), or, you can lock them for some time and get a VIP voting power multiplier. \
   Be aware that you cannot unstake locked tokens until the release date.

<figure><img src="/files/24XiwM7S4MeK9SRHR3LQ" alt=""><figcaption></figcaption></figure>

5. Confirm your staking choices. Hit next if everything looks correct.

<figure><img src="/files/5uwHWXnhrHP8GmRRXo0x" alt=""><figcaption></figcaption></figure>

Congratulations! You've successfully staked INIT. Next: using your newly acquired voting power...

<figure><img src="/files/CeAmJ1F7sPJdQQIfGRqe" alt=""><figcaption></figcaption></figure>

6. Head over to [https://app.initia.xyz/vip/gauge](https://t.co/tkhpvkzke6) and click the "Vote" button.

<figure><img src="/files/oxPC54uJxH6hjz0ChVOP" alt=""><figcaption></figcaption></figure>

7. After you clicked "Vote", find Yominet on the list and type in how much of your staked INIT will go into Yominet's VIP rewards.

<figure><img src="/files/PZNIhFxbg2apgLplbu3A" alt=""><figcaption></figcaption></figure>

8. After you've chosen how much of your voting power goes into Yominet, click "Submit".

<figure><img src="/files/ULryXqMKrTDoI20jC9kC" alt=""><figcaption></figcaption></figure>

Congratulations! You've succesfully voted for more Yominet VIP rewards while making Initia more secure at the same time.

Now go play Kamigotchi.


# How to stake esINIT and boost Yominet VIP Rewards

Boost Yominet VIP allocation by staking your esINIT

<figure><img src="/files/Hmro0O5McJp2a3NayB0s" alt=""><figcaption></figcaption></figure>

*This tutorial requires you to have vesting esINIT (in Yominet's case, obtained by* [*burning **VIPP***](/kamigotchi/econ/vip) <img src="/files/y5oaH0GxFKAGmtiiyzRo" alt="" data-size="line">*) and USDC.*&#x20;

***

1. First, head over to [https://app.initia.xyz/vip](https://t.co/qD9bS04uIV) to start! Find Yominet on the list, then click "My positions"

<figure><img src="/files/ZiXtb7HBZoEMPkts2Cr8" alt=""><figcaption></figcaption></figure>

2. On the bottom of the page, you will find your positions. Click "LOCK STAKE" to begin the lock staking process.

<figure><img src="/files/RB5GRlKxHeUvbvpVVNBb" alt=""><figcaption></figcaption></figure>

3. Select which pool you will lock stake in. At the time of making this tutorial, only the USDC-esINIT pool is available.

<figure><img src="/files/TzGtNCdvOa7D3cehMgvX" alt=""><figcaption></figcaption></figure>

4. Choose how much you want to lock stake in.

<figure><img src="/files/ibpSE7C4AwSiZqqFeiID" alt=""><figcaption></figcaption></figure>

5. Select which validator you will lock stake in.

<figure><img src="/files/gRpLf8gZlGEkwNHZBKvi" alt=""><figcaption></figcaption></figure>

6. Choose for how long you want to lock stake your esINIT and USDC. The longer you lock, the more VIP gauge voting power you'll have. \
   Be aware that you cannot unstake locked tokens until the release date.

<figure><img src="/files/97VcjSdVWaqF0uadeTo3" alt=""><figcaption></figcaption></figure>

7. Confirm if everything looks correct and hit Confirm.

<figure><img src="/files/Z9ja3E4swjyu3XO0p4LV" alt=""><figcaption></figcaption></figure>

**Congratulations! You've now lock-staked your vesting esINIT with USDC. Now, onto voting...**

<figure><img src="/files/wE3DSTdBnmuh8adwvgiE" alt=""><figcaption></figcaption></figure>

8. Head over to [https://app.initia.xyz/vip/gauge](https://t.co/tkhpvkzke6) and click the "Vote" button.

<figure><img src="/files/WrFwHUBStWJZ52huXzEa" alt=""><figcaption></figcaption></figure>

9. After you clicked "Vote", find Yominet on the list and type in how much of your staked INIT will go into Yominet's VIP rewards.

<figure><img src="/files/ibpSE7C4AwSiZqqFeiID" alt=""><figcaption></figcaption></figure>

10. After you've chosen how much of your voting power goes into Yominet, click "Submit".&#x20;

<figure><img src="/files/PnCn6qiXR6BRHFl3fFUz" alt=""><figcaption></figcaption></figure>

**Congratulations! You've succesfully voted for more Yominet VIP rewards using your vesting esINIT.**

&#x20;Now go play Kamigotchi.


# Kami Distribution

How to mint, gacha ticket distribution and mint prices

## How to mint a Kamigotchi

<figure><img src="/files/vZdICFOzI5jy2WZRp5iL" alt=""><figcaption><p>The Vending Machine</p></figcaption></figure>

Kamigotchi can only be minted from the in-game Vending Machine by spending a <img src="/files/8OubftgSzNSxLXadQhtT" alt="" data-size="line"> **Gacha Ticket**. <img src="/files/8OubftgSzNSxLXadQhtT" alt="" data-size="line"> **Gacha Tickets** are auctioned in a [Perpetual Gradual Dutch Auction](/kamigotchi/econ/kami-distribution/tickets-auction-mechanisms) for <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU**.&#x20;

At the time of minting, the <img src="/files/8OubftgSzNSxLXadQhtT" alt="" data-size="line"> **Gacha Ticket** is burned and the player receives a Kami from the Vending Machine pool. At any given time, the Vending Machine will have \~2,222 Kamigotchi in its pool. When a new Kami is minted, the player will receive one of the pool Kami and a newly created Kami will enter the pool:

<figure><img src="/files/DfMsWJywoLG8KdTtSciT" alt=""><figcaption></figcaption></figure>

This will continue until the maximum supply of 22,222 Kami is reached, at which point no new Kami will be created.

## <img src="/files/8OubftgSzNSxLXadQhtT" alt="" data-size="line"> Gacha Ticket Distribution

20,000 total <img src="/files/8OubftgSzNSxLXadQhtT" alt="" data-size="line"> **Gacha Tickets** will be distributed as follows:

* 2000 airdropped to Passport holders (one per Passport)
* 3000 available through an initial mint:
  * Whitelist mint for Testnet participants with >200 [reputation](/kamigotchi/gameplay/quests-and-factions) (1 per wallet)
  * Public mint (5 per wallet)

17222 <img src="/files/8OubftgSzNSxLXadQhtT" alt="" data-size="line"> **Gacha Tickets** are being auctioned in-game for **MUSU** <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> at the Vending Machine on an ongoing basis, which we expect to take approximately 18 months.


# Rerolls

What are rerolls, how to reroll

<figure><img src="/files/dL3NGwCW48qENwbNJqTZ" alt=""><figcaption></figcaption></figure>

Players are able to swap a Kami in their party for a random Kami in the Vending Machine Gacha Pool. This is referred to as "Rerolling" a Kami and costs one <img src="/files/6NJtlGIbptlh0K7Xmssc" alt="" data-size="line"> **Reroll Ticket**.

Players may choose to reroll a Kami for a variety of reasons, such as:

* Seeking a Kami with overall stronger [Base Stats](/kamigotchi/gameplay/kamigotchi/stats).
* Seeking a Kami of a particular [Type ](/kamigotchi/gameplay/kamigotchi/types)or with particular [Traits](/kamigotchi/gameplay/kamigotchi/traits).
* Punishing one of your current Kami for bad behavior.

<img src="/files/6NJtlGIbptlh0K7Xmssc" alt="" data-size="line"> **Reroll Tickets** are auctioned in-game at the Vending Machine, much like <img src="/files/8OubftgSzNSxLXadQhtT" alt="" data-size="line"> **Gacha Tickets**. However, <img src="/files/6NJtlGIbptlh0K7Xmssc" alt="" data-size="line"> **Reroll Tickets** are priced in ![onyx\_shard.webp](https://images.gitbook.com/__img/dpr=2,width=32,onerror=redirect,format=auto,signature=-1128837813/https%3A%2F%2Ffiles.gitbook.com%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F5hdwSNG802PdUg6Mv8lN%252Fuploads%252FYwTEWsMlc3xYAeQ3wlWN%252Fonyx_shard.webp%3Falt%3Dmedia%26token%3D340c350d-fcdf-4e6f-99e8-4a64581783ec) [Onyx Shards](https://docs.kamigotchi.io/gameplay/econ/onyx#trading-onyx-shards-in-the-marketplace) and have an infinite supply.


# Tickets Auction Mechanisms

How the price of Gacha and Reroll tickets is determined

Both <img src="/files/8OubftgSzNSxLXadQhtT" alt="" data-size="line"> **Gacha Tickets** and <img src="/files/6NJtlGIbptlh0K7Xmssc" alt="" data-size="line"> **Reroll Tickets** are issued on a Linear Schedule via Perpetual Gradual Dutch Auctions (also known as [VRGDAs](https://www.paradigm.xyz/2022/08/vrgda)). These operate just as [classic GDAs](https://www.paradigm.xyz/2022/04/gda) would. However, unlike a traditional GDA, which have a limited lifetime, PGDAs are able to run in perpetuity. This is thanks to some creative research work by our team!

If you don't understand the complex terms above; what you need to know, is that the price in <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** goes up when new <img src="/files/8OubftgSzNSxLXadQhtT" alt="" data-size="line"> **Gacha Tickets** are bought, and then decays downwards over time.

Notably, Kamigotchi World's PGDAs are Discretely Priced, meaning the math treats tickets as whole, countable items instead of as a smooth, continuous flow. This makes more sense in practice, since players always buy whole tickets, not fractions of them. To our knowledge, this is the first commercial implementation of said mechanism. &#x20;

The GDA was selected for dissemination of the remaining Kamigotchi supply for several reasons. Most notably:

* Dynamic pricing allows for price discovery in the open market.
* Exponential price growth/decay, against a constrained <img src="/files/EFAsqvfLNlME2xG9bVpB" alt="" data-size="line"> **MUSU** emission rate, allows the mint to take place on a continuous, ongoing basis.


# Passports

What are Passports, how were they distributed

Passports are in-game items given to private investors and players who reached 300 <img src="/files/jnwtWslee4KYxtmiPVOn" alt="" data-size="line"> **Reputation** during Testnet 1 or Testnet 2.

Passports holders were allowed to mint up to 0.5ETH of <img src="/files/0UYsIkPdRi2ESwuXbar2" alt="" data-size="line"> **$ONYX** in the presale for each Passport they held.&#x20;

There are only 2000 Passports, and they were distributed in the following way:

<figure><img src="/files/sle70FADLhmZlzgeSJ4u" alt=""><figcaption></figcaption></figure>


# KamiSwap

How to buy and sell Kami

KamiSwap is the native NFT marketplace where you buy and sell Kami. The basic form of trading is done by browsing the listings and either picking the Kami you want to buy or by sweeping the floor. If you know what you’re looking for you can filter by traits, affinity, and stats.

<figure><img src="/files/fbcFVNPvxR90UNT7Zzpu" alt=""><figcaption></figcaption></figure>

If you want to sell a Kami, you simply create a listing at your desired price. Advanced trading concepts include Generic bids (also known as collection bids) and Specific bids, which target the exact Kami you want.

<figure><img src="/files/k2c0LDFrU5tXhaPSJudf" alt=""><figcaption></figcaption></figure>

In the Bids tab you find any Generic and Specific bids placed by other users.


# Item Pools

<figure><img src="/files/ZviFTsF5EPxud0xuzK2J" alt=""><figcaption></figcaption></figure>

### What Are Item Pools?&#x20;

Item Pools are always-open markets between pairs of items. No order book, no waiting for a matching buyer: each pool holds a reserve of two items, and you trade one for the other directly against the pool, at a price set by the balance of its reserves. Anyone can swap, and anyone can deposit items into a pool to earn a cut of every trade that passes through it.

You can open the Item Pools window two ways:

* The **Trading menu → Item Pools**, from anywhere
* Clicking the **fountain** itself, at the Scrapyard exit

The window always shows the full list of pools currently live, along with each pool's reserves and swap fee.

<figure><img src="/files/OUJPbmDgQ6Jfb14VxI4V" alt=""><figcaption></figcaption></figure>

### Swapping

Pick a pool, enter how much you want to sell, and the window quotes what you'll receive. If the quote looks good, confirm, and the trade executes immediately.

A few things worth knowing:

* **Price moves with size.** A pool's price comes from the ratio of its two reserves, just like regular liquidity pools, so bigger trades shift the price against you as they go. Small trades get very close to the quoted price; enormous ones will not.
* **Prices are quoted in MUSU** whenever MUSU is one of the pair. Item-for-item pools quote in whichever direction you're swapping.
* **Slippage protection is automatic.** Your swap fails safely rather than filling at a meaningfully worse price than quoted (the window allows up to a 1% drift).
* **Every pool charges a swap fee**, shown in the window. The fee doesn't go to the house, it goes into the pool's reserves, which is what pays the liquidity providers below.

<figure><img src="/files/9Y4MoB2PMe2TG2sys1RH" alt=""><figcaption></figcaption></figure>

### Providing Liquidity

If swapping is using the fountain, providing liquidity is *being* the fountain.

On the Liquidity tab you deposit **both** items of a pair, at the pool's current ratio, and receive **LP shares** representing your slice of the pool. From then on, every swap anyone makes in that pool pays its fee into the reserves you co-own. When you withdraw, you burn your shares and receive your proportional slice of both reserves, fees included.

* You can add liquidity to any live pool at any time.
* You can withdraw at any time. This works **even if a pool has been paused**: swapping and depositing can be disabled, but exits always remain open. Your items cannot be trapped.
* If a pool is ever retired entirely, every remaining provider is automatically paid out their full slice at the final ratio.

<figure><img src="/files/xPX5CknB80TE94S8E0PK" alt=""><figcaption></figcaption></figure>

### A Word On Risk

Providing liquidity is not a savings account, it's a position. Two things to understand before you deposit:

* **You will probably not get back the same mix you put in.** As people swap, the pool's ratio shifts, and your slice shifts with it. Deposit 50/50 and you may withdraw 70/30, because the pool automatically sells whichever item is being bought up.
* **If one item's price moves a lot, fees may not cover the difference.** This is the effect known elsewhere as *impermanent loss*: a liquidity position in a pool whose price moved can be worth less than if you had simply held the two items in your bag. Fees offset this, and busy pools offset it more, but it is not a guarantee.


# Contracts

In the subpages below are the contracts used in Kamigotchi:


# Live addresses

## Constant

<table data-header-hidden data-full-width="false"><thead><tr><th width="235">Contract</th><th>Address</th></tr></thead><tbody><tr><td>World</td><td>0x89090F774BeC95420f6359003149f51fec207133</td></tr></tbody></table>

## Dynamic

Component and system addresses can change when upgrading/deploying. These addresses are instead stored in World, and reference via its id.

```typescript
const getCompAddr = async (strID: string): Promise<string> => {
  const world = new ethers.Contract(worldAddr, WorldABI, provider);
  const systemRegistry = await world.components();

  const id = ethers.utils.solidityKeccak256(['string'], [strID]);
  return await getAddrByID(systemRegistry, id);
};

const getSystemAddr = async (strID: string): Promise<string> => {
  const world = new ethers.Contract(worldAddr, WorldABI, provider);
  const systemRegistry = await world.systems();

  const id = ethers.utils.solidityKeccak256(['string'], [strID]);
  return await getAddrByID(systemRegistry, id);
};

const getAddrByID = async (
  compsAddr: string,
  id: BigNumberish
): Promise<string> => {
  const comp = new ethers.Contract(compsAddr, UintCompABI, provider);
  const values = await comp.getEntitiesWithValue(id);
  return values.length > 0 ? values[0].toHexString() : '0x0000000000000000000000000000000000000000';
};
```


# Player API

In the subpages below are the Player APIs:


# Overview

```typescript
import { GasExponent } from 'constants/gas';
import { BigNumberish, utils } from 'ethers';

export type PlayerAPI = ReturnType<typeof createPlayerAPI>;

export function createPlayerAPI(systems: any) {
  /////////////////
  // ECHO

  function echoKamis() {
    return systems['system.echo.kamis'].executeTyped();
  }

  function echoRoom() {
    return systems['system.echo.room'].executeTyped();
  }

  /////////////////
  //     KAMI

  // level a pet, if it has enough experience
  function levelPet(kamiID: BigNumberish) {
    return systems['system.kami.level'].executeTyped(kamiID);
  }

  // name / rename a pet
  function namePet(kamiID: BigNumberish, name: string) {
    return systems['system.kami.name'].executeTyped(kamiID, name);
  }

  // feed a pet using a Pet Item
  function useItemPet(kamiID: BigNumberish, itemIndex: number) {
    return systems['system.kami.use.item'].executeTyped(kamiID, itemIndex);
  }

  /////////////////
  //   ACCOUNT

  // @dev funds an operator from owner address
  // @param amount   amount to fund
  function fundOperator(amount: string) {
    return systems['system.account.fund'].ownerToOperator({
      value: utils.parseUnits(amount, GasExponent),
    });
  }

  // @dev refunds an operators balance to owner
  // @param amount   amount to refund
  function refundOwner(amount: string) {
    return systems['system.account.fund'].operatorToOwner({
      value: utils.parseUnits(amount, GasExponent),
    });
  }

  function useItemAccount(itemIndex: number, amt: number) {
    return systems['system.account.use.item'].executeTyped(itemIndex, amt);
  }

  function moveAccount(roomIndex: number) {
    // hardcode gas limit to 1.2m; approx upper bound for moving room with 1 gate
    return systems['system.account.move'].executeTyped(roomIndex); //, { gasLimit: 1200000 });
  }

  // @dev registers an account. should be called by Owner wallet
  // @param operatorAddress   address of the Operator wallet
  // @param name              name of the account
  // @param food              player's reported favorite food
  function registerAccount(operatorAddress: BigNumberish, name: string) {
    return systems['system.account.register'].executeTyped(operatorAddress, name);
  }

  // @dev renames account. should be called by Owner EOA
  // @param name       name
  function setAccountName(name: string) {
    return systems['system.account.set.name'].executeTyped(name);
  }

  // @dev sets the Operator address on an account. should be called by Owner EOA
  // @param operatorAddress   address of the Operator wallet
  function setAccountOperator(operatorAddress: BigNumberish) {
    return systems['system.account.set.operator'].executeTyped(operatorAddress);
  }

  // @dev set the Farcaster-associated data for an account
  function setAccountFarcasterData(fid: number, imageURI: string) {
    return systems['system.account.set.farcaster'].executeTyped(fid, imageURI);
  }

  /////////////////
  // CRAFTING

  function craft(assignerID: BigNumberish, recipeIndex: number, amount: number) {
    return systems['system.craft'].executeTyped(assignerID, recipeIndex, amount);
  }

  ////////////////
  // DROPTABLES

  function droptableReveal(ids: BigNumberish[]) {
    return systems['system.droptable.item.reveal'].executeTyped(ids);
  }

  ////////////////
  // ITEMS

  function burnItems(indices: BigNumberish[], amts: BigNumberish[]) {
    return systems['system.item.burn'].executeTyped(indices, amts);
  }

  /////////////////
  //  FRIENDS

  // @dev send a friend request
  // @param targetAddr owner address of the target account
  function sendFriendRequest(targetAddr: string) {
    return systems['system.friend.request'].executeTyped(targetAddr);
  }

  // @dev accept a friend request
  // @param reqID entityID of the friend request
  function acceptFriendRequest(reqID: BigNumberish) {
    return systems['system.friend.accept'].executeTyped(reqID);
  }

  // @dev cancel a friend request, an existing friend, or a block
  // @param entityID entityID of the friendship entity
  function cancelFriendship(entityID: BigNumberish) {
    return systems['system.friend.cancel'].executeTyped(entityID);
  }

  // @dev block an account
  // @param targetAddr owner address of the target account
  function blockAccount(targetAddr: string) {
    return systems['system.friend.block'].executeTyped(targetAddr);
  }

  /////////////////
  //  GOALS

  // @dev contributes to a goal
  function goalContribute(goalIndex: number, amt: number) {
    return systems['system.goal.contribute'].executeTyped(goalIndex, amt);
  }

  // @dev claims a reward from a goal
  function goalClaim(goalIndex: number) {
    return systems['system.goal.claim'].executeTyped(goalIndex);
  }

  /////////////////
  //   LISTINGS

  // @dev allows a character to buy an item through a merchant listing entity
  // @param merchantIndex    entity ID of merchant
  // @param itemIndices      array of item indices
  // @param amt              amount to buy
  function buyFromListing(merchantIndex: number, itemIndices: number[], amts: number[]) {
    return systems['system.listing.buy'].executeTyped(merchantIndex, itemIndices, amts);
  }

  // @dev allows a character to sell an item through a merchant listing entity
  // @param merchantIndex    entity ID of merchant
  // @param itemIndices      array of item indices
  // @param amt              amount to sell
  function sellToListing(merchantIndex: number, itemIndices: number[], amts: number[]) {
    return systems['system.listing.sell'].executeTyped(merchantIndex, itemIndices, amts);
  }

  /////////////////
  // PRODUCTIONS

  // @dev retrieves the amount due from a passive deposit harvest and resets the starting point
  function collectProduction(harvestID: BigNumberish) {
    return systems['system.harvest.collect'].executeTyped(harvestID);
  }

  // @dev liquidates a harvest, if able to, using the specified pet
  function liquidateProduction(harvestID: BigNumberish, kamiID: BigNumberish) {
    return systems['system.harvest.liquidate'].executeTyped(harvestID, kamiID);
  }

  // @dev starts a deposit harvest for a character. If none exists, it creates one.
  function startProduction(kamiID: BigNumberish, nodeID: BigNumberish) {
    return systems['system.harvest.start'].executeTyped(kamiID, nodeID);
  }

  // @dev retrieves the amount due from a passive deposit harvest and stops it.
  function stopProduction(harvestID: BigNumberish) {
    return systems['system.harvest.stop'].executeTyped(harvestID);
  }

  /////////////////
  //   QUESTS

  // @dev accept a quest for an account
  // @param index   index of the quest
  function acceptQuest(assignerID: BigNumberish, index: number) {
    return systems['system.quest.accept'].executeTyped(assignerID, index);
  }

  // @dev complete a quest for an account
  // @param id   id of the quest
  function completeQuest(id: BigNumberish) {
    return systems['system.quest.complete'].executeTyped(id);
  }

  /////////////////
  //  SKILLS

  function upgradeSkill(entityID: BigNumberish, skillIndex: number) {
    return systems['system.skill.upgrade'].executeTyped(entityID, skillIndex);
  }

  function resetSkill(entityID: BigNumberish) {
    return systems['system.skill.reset'].executeTyped(entityID);
  }

  /////////////////
  // RELATIONSHIP

  function advanceRelationship(indexNPC: number, indexRelationship: number) {
    return systems['system.relationship.advance'].executeTyped(indexNPC, indexRelationship);
  }

  /////////////////
  //   SCAVENGE

  // @dev claim scavenge points
  function claimScavenge(scavBarID: BigNumberish) {
    return systems['system.scavenge.claim'].executeTyped(scavBarID);
  }

  /////////////////
  //   TRADE

  // @dev Updates Trade to ACCEPTED, removes IsRequest Component, creates ACTIVE Registers
  // @param tradeID   entityID of the trade log
  function acceptTrade(tradeID: BigNumberish) {
    return systems['system.trade.accept'].executeTyped(tradeID);
  }

  // @dev creates an itemInventory entity, assigns to trade register and transfers the
  // item balance specified amount of the item from the account to trade register
  // @param tradeID   entityID of the trade log
  // @param itemType  the id of the item being added, 0 for merit
  // @param amt       quantity of item being added
  function addToTrade(tradeID: BigNumberish, itemType: number, amt: number) {
    return systems['system.trade.add'].executeTyped(tradeID, itemType, amt);
  }

  // @dev Updates Trade to CANCELED, updates both Registers ACTIVE->CANCELED
  // @param tradeID entityID of the trade log
  function cancelTrade(tradeID: BigNumberish) {
    return systems['system.trade.cancel'].executeTyped(tradeID);
  }

  // @dev Updates Trade ACCEPTED->?COMPLETE, updates account's register ACTIVE->CONFIRMED
  // @param tradeID   entityID of the trade log
  function confirmTrade(tradeID: BigNumberish) {
    return systems['system.trade.confirm'].executeTyped(tradeID);
  }

  // @dev Creates an INITIATED Trade between Account and toID, with IsRequest Component
  // @param toID  entityID of the trade request receiver
  function initiateTrade(toID: BigNumberish) {
    return systems['system.trade.initiate'].executeTyped(toID);
  }

  /////////////////
  //    MINT

  // @dev mint a pet with a gacha ticket
  // @param amount  number of pets to mint
  function mintPet(amount: BigNumberish) {
    return systems['system.kami.gacha.mint'].executeTyped(amount);
  }

  // @dev reveal a minted pet
  // @param commitIDs array of commitIDs
  function revealPet(commitIDs: BigNumberish[]) {
    return systems['system.kami.gacha.reveal'].reveal(commitIDs);
  }

  // @dev reroll a pet
  // @param kamiID  kamiID
  function rerollPet(kamiIDs: BigNumberish[], totalCost: BigNumberish) {
    return systems['system.kami.gacha.reroll'].reroll(kamiIDs, {
      value: totalCost,
    });
  }

  /////////////////
  //   ERC721

  // @dev deposits pet from outside -> game world
  // @param tokenID  ERC721 kamiID, not MUD entity ID
  function depositERC721(tokenID: BigNumberish) {
    return systems['system.kami721.stake'].executeTyped(tokenID);
  }

  // @dev brings pet from game world -> outside
  // @param tokenID  ERC721 kamiID, not MUD entity ID
  function withdrawERC721(tokenID: BigNumberish) {
    return systems['system.kami721.unstake'].executeTyped(tokenID);
  }

  return {
    echo: {
      kami: echoKamis,
      room: echoRoom,
    },
    pet: {
      level: levelPet,
      name: namePet,
      use: { item: useItemPet },
    },
    account: {
      fund: fundOperator,
      move: moveAccount,
      register: registerAccount,
      refund: refundOwner,
      set: {
        farcaster: setAccountFarcasterData,
        name: setAccountName,
        operator: setAccountOperator,
      },
      use: {
        item: useItemAccount,
      },
    },
    crafting: { craft },
    social: {
      friend: {
        accept: acceptFriendRequest,
        block: blockAccount,
        cancel: cancelFriendship,
        request: sendFriendRequest,
      },
    },
    droptable: {
      reveal: droptableReveal,
    },
    item: {
      burn: burnItems,
    },
    goal: {
      contribute: goalContribute,
      claim: goalClaim,
    },
    listing: {
      buy: buyFromListing,
      sell: sellToListing,
    },
    mint: {
      mintPet: mintPet,
      reveal: revealPet,
      reroll: rerollPet,
    },
    harvest: {
      collect: collectProduction,
      liquidate: liquidateProduction,
      start: startProduction,
      stop: stopProduction,
    },
    quests: {
      accept: acceptQuest,
      complete: completeQuest,
    },
    scavenge: {
      claim: claimScavenge,
    },
    skill: {
      upgrade: upgradeSkill,
      reset: resetSkill,
    },
    relationship: {
      advance: advanceRelationship,
    },
    trade: {
      accept: acceptTrade,
      addTo: addToTrade,
      cancel: cancelTrade,
      confirm: confirmTrade,
      initiate: initiateTrade,
    },
    ERC721: {
      deposit: depositERC721,
      withdraw: withdrawERC721,
    },
  };
}
```


# Changelog

#### **0.2.12 - Smoother Starts, ONYX Bridging & Zevana Repricing**

**Onboarding**

* Picking a username, bridging, and account creation are now one single flow - choose your username while the bridge does its thing, and your account is created automatically the moment your funds arrive.
* The bridge now prefills the amount you need based on Zevana's live price, gives you accurate updates on slow transfers (with a manual re-check if you're impatient), and closes itself when it's done.
* Zevana's pricing now follows the marketplace: 110% of the cheapest active listing, with a minimum price floor.
* Arbitrum and Base have been removed as bridging sources - Initia's router no longer routes their native ETH.

**ONYX**

* ONYX can now be bridged directly through the portal, right alongside ETH.

**Quests**

* Rooms targeted by your active quest objectives are now marked and tinted on the map. No more wandering around guessing.
* Cleaned up the quest log: fixed quests displaying under the wrong name, and removed three expired ones from the world.

**Fixes**

* Fixed a state sync gap that could leave your client showing stale data until a page reload.

#### **0.2.11 - Map Switching, Item Rules & More Pools**

* Added a map-switching function - you can view any map you have access to from anywhere in the game.
* Flash Talismans can now be used on your own Kamigotchi.
* Offensive items may now only be used on enemy Kamigotchi while they're harvesting on a node.
* The recipes for Apology Letter, Spirit Glue, Animistic Potion, Flash Talisman, and Toadstool Liquor have all been adjusted.
* Two new liquidity pools are available: MUSU / Pinecones and MUSU / VIPP.
* The token portal has been redesigned. It's better now.
* Several other small UX tweaks and upgrades!

#### **0.2.10.4 - Item Pools**

* Item pools are now live inside Kamigotchi! You can buy, sell, and provide liquidity without ever leaving the game.
* Access them straight from the menu - no need to be at a specific place in-game.
* Four pools are available at launch:
  * MUSU / ONYX Shards
  * MUSU / Wooden Sticks
  * MUSU / Stones
  * MUSU / Scrap Metal
* We can and will add more pools. You are welcome to suggest ideas on our Discord.

**Balance Changes**

* The Curse Tablet now only ends on Kami death.
* The Shady Path is now level capped to 15.

#### **0.2.10.3 - Gacha Reroll Hotfix**

* We fixed an edge case in Gacha rerolls that could have allowed a malicious user to exploit the reroll system!&#x20;
* We also swept the world's entire history to see if this bug was ever used. It was not - we caught this pre-abuse.&#x20;

#### **0.2.10.2 - Scavenge Rewards Hotfix**

* You can now open scavenge bundles no matter how many items you've stored up!&#x20;
* Previously scavenging could fail when players built up a truly huge number of scavenges and tried to redeem them at once.&#x20;
* No items were ever lost!&#x20;


