> For the complete documentation index, see [llms.txt](https://docs.asphodel.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.asphodel.io/whitepaper/intro/where-we-are-today.md).

# Where We Are Today

This page is here, in the introductory section, because by this point we expect the average long-term crypto user to be getting suspicious. Many people have pitched grand onchain games. They have almost never truly delivered.&#x20;

Let's get right to the point: We already have one of these Worlds in production, and it's the most sophisticated of its kind. Our first game, [Kamigotchi World](https://x.com/kamigotchiworld), is live and playable on our appchain, Yominet, right now. It is the richest and most complex fully onchain videogame that currently exists. With Kamigotchi, we have already pushed the state-of-the-art for fully onchain gaming further than any other team in the world - and we've been working away consistently at this problem for 4 years now.&#x20;

The Asphodel Prologue will be dropping on Ethereum mainnet a few weeks after the initial publication of this whitepaper. It will also be fully onchain, and we think will be the most mature World of this kind  ever deployed permanently on Ethereum.&#x20;

$ONYX, the first major economic component of the Asphodel ecosystem, and the first token we launched, has been live for over a year now without any technical issues or instability. It recently migrated from Yominet to Ethereum, and its underlying liquidity mechanisms have proven resilient under harsh conditions. This token is capable of acting as a long-term component of our economy.&#x20;

In other words: **We're not LARPing. We know how to actually build these systems, and we've done it before. We proved that for years before we even started to talk about our vision in public.**&#x20;

We're publishing this document because we are serious. After grinding away quietly for 4 years, and proving that we actually know how to build these games, we want to show you what we're dreaming of.&#x20;

<figure><img src="/files/YkNhSttEX6o1YzvoYVMd" alt=""><figcaption></figcaption></figure>


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